Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate API/Objects/UnitType.cs @ 337:3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 03 Apr 2011 18:50:32 +0000 |
parents | |
children | d34ae0057a39 |
rev | line source |
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337
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1 // This file (UnitType.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Collections.Generic; |
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7 using System.Xml; |
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8 using IBBoard.Limits; |
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9 using IBBoard.Logging; |
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10 using IBBoard.WarFoundry.API.Requirements; |
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11 |
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12 namespace IBBoard.WarFoundry.API.Objects |
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13 { |
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14 /// <summary> |
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15 /// A UnitType is a type for a <see cref=" Unit"/>, normally relating to an entry in an army list. The UnitType defines the name, cost, minimum and maximum limits of a unit, and the equipment units of the type can take. |
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16 /// </summary> |
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17 public class UnitType : WarFoundryObject |
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18 { |
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19 private Category mainCat; |
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20 private Race race; |
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21 private int min, max, baseSize = 0; |
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22 private int minSize, maxSize; |
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23 private double baseUnitCost; |
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24 private double costPerTrooper; |
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25 private Stats stats; |
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26 private List<UnitRequirement> requirements = new List<UnitRequirement>(); |
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27 private Dictionary<string, UnitEquipmentItem> equipment = new Dictionary<string, UnitEquipmentItem>(); |
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28 private Dictionary<string, List<UnitEquipmentItem>> equipmentExclusionGroups = new Dictionary<string, List<UnitEquipmentItem>>(); |
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29 private List<string> equipmentKeyOrder = new List<string>(); |
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30 private Dictionary<string, Ability> requiredAbilities = new Dictionary<string, Ability>(); |
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31 private Dictionary<string, Ability> optionalAbilities = new Dictionary<string, Ability>(); |
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32 private String notes = ""; |
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33 private List<UnitType> containedTypes = new List<UnitType>(); |
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34 private Dictionary<string, string> extraData = new Dictionary<string, string>(); |
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35 private Dictionary<string, ILimit> slotLimits = new Dictionary<string, ILimit>(); |
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36 private Dictionary<string, UnitMemberType> unitMemberTypes = new Dictionary<string, UnitMemberType>(); |
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37 private List<Category> cats = new List<Category>(); |
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38 |
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39 |
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40 public UnitType(string id, string typeName, Race parentRace) : base(id, typeName) |
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41 { |
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42 race = parentRace; |
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43 } |
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44 |
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45 public GameSystem GameSystem |
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46 { |
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47 get { return Race.GameSystem; } |
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48 } |
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49 |
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50 /// <value> |
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51 /// Gets the <see cref=" Race"/> that this unit belongs to. |
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52 /// </value> |
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53 public Race Race |
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54 { |
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55 get { return race; } |
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56 } |
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57 |
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58 /// <value> |
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59 /// Gets or sets the default <see cref=" Category"/> that this unit type is a member of. |
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60 /// If it is not already in the collection of categories then it will be added. |
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61 /// </value> |
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62 public virtual Category MainCategory |
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63 { |
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64 get |
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65 { |
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66 return mainCat; |
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67 } |
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68 set |
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69 { |
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70 mainCat = value; |
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71 AddCategory(value); |
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72 } |
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73 } |
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74 /// <summary> |
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75 /// Gets the collection of <see cref="Category"/> objects that this UnitType can be a member of |
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76 /// </summary> |
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77 public Category[] Categories |
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78 { |
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79 get |
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80 { |
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81 return cats.ToArray(); |
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82 } |
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83 } |
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84 |
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85 /// <summary> |
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86 /// Adds a category to the set of categories that this unit can be taken from. The first category added will automatically become the MainCategory. |
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87 /// </summary> |
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88 /// <param name="cat"> |
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89 /// A <see cref="Category"/> that this unit can be taken from |
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90 /// </param> |
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91 public void AddCategory(Category cat) |
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92 { |
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93 if (!cats.Contains(cat)) |
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94 { |
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95 cats.Add(cat); |
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96 |
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97 if (MainCategory == null) |
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98 { |
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99 MainCategory = cat; |
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100 } |
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101 } |
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102 } |
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103 |
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104 /// <value> |
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105 /// Gets or sets the minimum size of each unit of this type. Note: This should be set AFTER MaxSize, otherwise an unintended default value may be set for the minimum |
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106 /// </value> |
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107 public int MinSize |
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108 { |
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109 get { return minSize; } |
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110 set |
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111 { |
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112 minSize = (value >= 0 ? value : 0); |
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113 CheckMinimumSize(); |
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114 } |
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115 } |
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116 |
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117 /// <value> |
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118 /// Gets or sets the maximum size of each unit of this type. Note: This should be set BEFORE MinSize, otherwise an unintended default value may be set for the minimum |
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119 /// </value> |
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120 public int MaxSize |
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121 { |
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122 get { return maxSize; } |
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123 set |
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124 { |
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125 maxSize = (value >= 0 ? value : WarFoundryCore.INFINITY); |
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126 CheckMinimumSize(); |
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127 } |
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128 } |
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129 |
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130 /// <value> |
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131 /// Gets or sets the minimum number of units of this type that must be taken in an army. Note: This should be set AFTER MaxNumber, otherwise an unintended default value may be set for the minimum |
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132 /// </value> |
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133 public int MinNumber |
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134 { |
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135 get { return min; } |
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136 set |
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137 { |
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138 min = (value >= 0 ? value : 0); |
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139 CheckMinimumNumber(); |
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140 } |
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141 } |
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142 |
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143 /// <value> |
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144 /// Gets or sets the maximum number of units of this type that can be taken in an army. Note: This should be set BEFORE MinNumber, otherwise an unintended default value may be set for the minimum |
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145 /// </value> |
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146 public int MaxNumber |
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147 { |
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148 get { return max; } |
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149 set |
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150 { |
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151 max = (value >= 0 ? value : WarFoundryCore.INFINITY); |
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152 CheckMinimumNumber(); |
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153 } |
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154 } |
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155 |
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156 /// <summary> |
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157 /// Makes sure that the minimum number isn't more than the maximum number, hence the warning on the properties |
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158 /// </summary> |
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159 private void CheckMinimumNumber() |
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160 { |
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161 if (MinNumber > MaxNumber && MaxNumber!=WarFoundryCore.INFINITY) |
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162 { |
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163 MinNumber = MaxNumber; |
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164 LogNotifier.WarnFormat(GetType(), "Unit type {0} ({1}) had a minimum number greater than their maximum number.", Name, ID); |
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165 } |
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166 } |
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167 |
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168 /// <summary> |
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169 /// Makes sure that the minimum unit size isn't more than the maximum unit size, hence the warning on the properties |
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170 /// </summary> |
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171 private void CheckMinimumSize() |
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172 { |
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173 if (MinSize > MaxSize && MaxSize!=WarFoundryCore.INFINITY) |
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174 { |
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175 MinSize = MaxSize; |
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176 LogNotifier.WarnFormat(GetType(), "Unit type {0} ({1}) had a minimum size greater than their maximum size.", Name, ID); |
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177 } |
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178 } |
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179 |
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180 //// <value> |
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181 /// Gets or sets the "base size" of a unit, which is the number of troopers the unit has in it for its "base cost". For a lot of units this value will be 0 as the cost is worked out based on the total number of members. |
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182 /// </value> |
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183 public int BaseSize |
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184 { |
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185 get { return baseSize; } |
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186 set { baseSize = (value >= 0 ? value : 0); } |
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187 } |
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188 |
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189 /// <value> |
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190 /// The number of points that a "base unit" of <code>BaseSize</code> models costs. Additional models are charged at <code>CostPerTrooper</code> each. |
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191 /// </value> |
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192 public double BaseUnitCost |
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193 { |
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194 get { return baseUnitCost; } |
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195 set { baseUnitCost = (value >= 0 ? value : 0); } |
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196 } |
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197 |
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198 //// <value> |
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199 /// The cost of an individual trooper. This value is the cost for a basic trooper without weapons, which are added on top of the cost before calculating a unit cost. |
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200 /// </value> |
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201 public double CostPerTrooper |
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202 { |
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203 get { return costPerTrooper; } |
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204 set { costPerTrooper = (value >= 0 ? value : 0); } |
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205 } |
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206 |
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207 protected override string DefaultName() |
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208 { |
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209 throw new InvalidOperationException("Unit type with id "+id+" did not have a name specified"); |
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210 } |
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211 |
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212 /// <value> |
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213 /// The array of <see cref="Stat"/>s for each of the unit's stat lines |
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214 /// </value> |
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215 public Stat[][] UnitStatsArrays |
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216 { |
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217 get |
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218 { |
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219 Stat[][] statsArray; |
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220 |
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221 if (stats != null) |
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222 { |
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223 statsArray = new Stat[][]{ stats.StatsArray }; |
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224 } |
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225 else if (unitMemberTypes.Count > 0) |
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226 { |
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227 int memTypeCount = unitMemberTypes.Count; |
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228 statsArray = new Stat[memTypeCount][]; |
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229 int i = 0; |
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230 |
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231 foreach (UnitMemberType memType in unitMemberTypes.Values) |
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232 { |
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233 statsArray[i] = memType.StatsArray; |
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234 i++; |
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235 } |
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236 } |
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237 else |
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238 { |
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239 SystemStats systemStats = GameSystem.StandardSystemStats; |
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240 Stats tempStats = new Stats(systemStats); |
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241 statsArray = new Stat[][]{ tempStats.StatsArray }; |
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242 } |
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243 |
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244 return statsArray; |
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245 } |
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246 } |
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247 |
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248 public string[] UnitStatsArrayIDs |
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249 { |
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250 get |
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251 { |
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252 string[] ids; |
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253 |
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254 if (stats != null) |
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255 { |
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256 ids = new string[]{ stats.StatsID }; |
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257 } |
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258 else if (unitMemberTypes.Count > 0) |
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259 { |
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260 ids = new string[unitMemberTypes.Count]; |
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261 int i = 0; |
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262 |
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263 foreach (UnitMemberType memType in unitMemberTypes.Values) |
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264 { |
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265 ids[i] = memType.StatsID; |
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266 i++; |
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267 } |
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268 } |
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269 else |
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270 { |
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271 ids = new string[]{ GameSystem.StandardSystemStatsID }; |
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272 } |
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273 |
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274 return ids; |
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275 } |
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276 } |
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277 |
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278 //// <value> |
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279 /// The array of <see cref="Stat"/>s for each of the unit's stat lines including an additional column that contains the unit type name |
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280 /// </value> |
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281 public Stat[][] UnitStatsArraysWithName |
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282 { |
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283 get |
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284 { |
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285 Stat[][] statsArray; |
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286 |
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287 if (stats != null) |
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288 { |
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289 statsArray = new Stat[][]{ ExtendStatsArrayWithName(stats.StatsArray) }; |
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290 } |
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291 else if (unitMemberTypes.Count > 0) |
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292 { |
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293 int memTypeCount = unitMemberTypes.Count; |
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294 statsArray = new Stat[memTypeCount][]; |
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295 int i = 0; |
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296 |
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297 foreach (UnitMemberType memType in unitMemberTypes.Values) |
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298 { |
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299 statsArray[i] = memType.StatsArrayWithName; |
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300 i++; |
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301 } |
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302 } |
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303 else |
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304 { |
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305 SystemStats systemStats = GameSystem.StandardSystemStats; |
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306 Stats tempStats = new Stats(systemStats); |
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307 statsArray = new Stat[][]{ ExtendStatsArrayWithName(tempStats.StatsArray) }; |
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308 } |
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309 |
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310 return statsArray; |
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311 } |
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312 } |
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313 |
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314 public Stat[] ExtendStatsArrayWithName(Stat[] statsArray) |
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315 { |
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316 Stat[] extendedStats = new Stat[statsArray.Length+1]; |
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317 extendedStats[0] = new Stat(new StatSlot("name"), Name); |
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318 statsArray.CopyTo(extendedStats, 1); |
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319 return extendedStats; |
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320 } |
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321 |
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322 public void SetUnitStats(Stats newStats) |
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323 { |
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324 stats = newStats; |
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325 } |
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326 |
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327 public string GetStatValue(string statName) |
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328 { |
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329 return stats.GetStatValue(statName.ToLower()); |
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330 } |
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|
331 |
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332 internal void AddEquipmentItem(UnitEquipmentItem item) |
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333 { |
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334 if (!equipment.ContainsKey(item.ID)) |
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335 { |
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336 equipment.Add(item.ID, item); |
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337 equipmentKeyOrder.Add(item.ID); |
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338 AddToMutexGroups(item); |
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339 } |
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|
340 } |
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341 |
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342 private void AddToMutexGroups(UnitEquipmentItem item) |
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343 { |
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344 string[] mutexGroups = item.MutexGroups; |
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345 |
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346 foreach (string mutexGroup in mutexGroups) |
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347 { |
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348 List<UnitEquipmentItem> items = DictionaryUtils.GetValue(equipmentExclusionGroups, mutexGroup); |
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349 |
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|
350 if (items == null) |
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|
351 { |
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352 items = new List<UnitEquipmentItem>(); |
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353 equipmentExclusionGroups.Add(mutexGroup, items); |
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|
354 } |
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|
355 |
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|
356 items.Add(item); |
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|
357 } |
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|
358 } |
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|
359 |
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|
360 /// <summary> |
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|
361 /// Gets a <see cref="UnitEquipmentItem"/> for the given ID string, or <code>null</code> if nothing exists for that ID |
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362 /// </summary> |
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|
363 /// <param name="id"> |
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|
364 /// The ID of the UnitEquipmentItem to get |
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|
365 /// </param> |
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|
366 /// <returns> |
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|
367 /// The <see cref="UnitEquipmentItem"/> for the given ID string, or <code>null</code> if nothing exists for that ID |
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368 /// </returns> |
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|
369 public UnitEquipmentItem GetEquipmentItem(string id) |
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370 { |
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371 return DictionaryUtils.GetValue(equipment, id); |
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|
372 } |
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|
373 |
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|
374 /// <summary> |
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|
375 /// Gets a <see cref=" UnitEquipmentItem"/> for the given <see cref=" EquipmentItem"/>, or <code>null</code> if the unit can't take that <code>EquipmentItem</code> |
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376 /// </summary> |
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|
377 /// <param name="item"> |
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|
378 /// The <see cref="EquipmentItem"/> to get the <see cref=" UnitEquipmentItem"/> |
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379 /// </param> |
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|
380 /// <returns> |
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|
381 /// The <see cref="UnitEquipmentItem"/> that definies the UnitType's restrictions for taking the <see cref=" EquipmentItem"/> |
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|
382 /// </returns> |
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383 public UnitEquipmentItem GetEquipmentItem(EquipmentItem item) |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
384 { |
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parents:
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385 return GetEquipmentItem(item.ID); |
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parents:
diff
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|
386 } |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
387 |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
388 /// <summary> |
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parents:
diff
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|
389 /// Gets an array of all available <see cref="UnitEquipmentItem"/>s for this UnitType |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
390 /// </summary> |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
391 /// <returns> |
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parents:
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|
392 /// An array of all available <see cref="UnitEquipmentItem"/>s for this UnitType |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
393 /// </returns> |
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|
394 public UnitEquipmentItem[] GetEquipmentItems() |
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IBBoard <dev@ibboard.co.uk>
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|
395 { |
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|
396 return DictionaryUtils.ToArray<string, UnitEquipmentItem>(equipment); |
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IBBoard <dev@ibboard.co.uk>
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|
397 } |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
398 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
399 public UnitEquipmentItem[] GetEquipmentItemsByExclusionGroup(string group) |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
400 { |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
401 return GetEquipmentItemsByExclusionGroups(new string[] { group }); |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
402 } |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
403 |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
404 public UnitEquipmentItem[] GetEquipmentItemsByExclusionGroups(string[] groups) |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
405 { |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
406 List<UnitEquipmentItem> list = new List<UnitEquipmentItem>(); |
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* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
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|
407 |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
408 foreach (string group in groups) |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
409 { |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
410 List<UnitEquipmentItem> groupList = DictionaryUtils.GetValue(equipmentExclusionGroups, group); |
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IBBoard <dev@ibboard.co.uk>
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|
411 |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
412 if (groupList != null) |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
413 { |
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IBBoard <dev@ibboard.co.uk>
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414 list.AddRange(groupList); |
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parents:
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|
415 } |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
416 } |
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IBBoard <dev@ibboard.co.uk>
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|
417 |
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418 return list.ToArray(); |
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|
419 } |
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IBBoard <dev@ibboard.co.uk>
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|
420 |
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IBBoard <dev@ibboard.co.uk>
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|
421 public bool IsRatioLimitedEquipmentItem(EquipmentItem item) |
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IBBoard <dev@ibboard.co.uk>
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|
422 { |
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|
423 UnitEquipmentItem equip = GetEquipmentItem(item); |
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424 return equip != null && equip.IsRatioLimit; |
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parents:
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|
425 } |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
426 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
427 public bool IsAbsoluteLimitedEquipmentItem(EquipmentItem item) |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
428 { |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
429 UnitEquipmentItem equip = GetEquipmentItem(item); |
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|
430 return equip != null && !equip.IsRatioLimit; |
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parents:
diff
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|
431 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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diff
changeset
|
432 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
433 public ICollection<Ability> GetRequiredAbilities() |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
434 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
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diff
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|
435 return requiredAbilities.Values; |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
436 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
437 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
438 public ICollection<Ability> GetOptionalAbilities() |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
439 { |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
440 return optionalAbilities.Values; |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
441 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
442 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
443 public void AddAbility(Ability ability, bool isRequired) |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
444 { |
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IBBoard <dev@ibboard.co.uk>
parents:
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|
445 string id = ability.ID; |
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IBBoard <dev@ibboard.co.uk>
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diff
changeset
|
446 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
447 if (!requiredAbilities.ContainsKey(id) && !optionalAbilities.ContainsKey(id)) |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
448 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
449 if (isRequired) |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
450 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
451 requiredAbilities[id] = ability; |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
452 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
453 else |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
454 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
455 optionalAbilities[id] = ability; |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
456 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
457 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
458 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
459 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
460 public void AddRequirement(UnitRequirement requirement) |
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
461 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
462 requirements.Add(requirement); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
463 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
464 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
465 public UnitRequirement[] Requirements |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
466 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
467 get { return requirements.ToArray(); } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
468 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
469 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
470 public List<FailedUnitRequirement> CanAddToArmy(Army army) |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
471 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
472 List<FailedUnitRequirement> failures = new List<FailedUnitRequirement>(); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
473 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
474 if (requirements!=null && requirements.Count > 0) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
475 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
476 foreach (UnitRequirement requirement in requirements) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
477 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
478 FailedUnitRequirement failure = (FailedUnitRequirement)requirement.CanAddToWarFoundryObject(army); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
479 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
480 if (failure!=null) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
481 { |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
482 failures.Add(failure); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
483 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
484 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
485 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
486 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
487 return failures; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
488 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
489 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
490 public List<FailedUnitRequirement> CanRemoveFromArmy(Army army) |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
491 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
492 List<FailedUnitRequirement> failures = new List<FailedUnitRequirement>(); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
493 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
494 if (requirements!=null && requirements.Count > 0) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
495 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
496 foreach (UnitRequirement requirement in requirements) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
497 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
498 FailedUnitRequirement failure = (FailedUnitRequirement)requirement.CanRemoveFromWarFoundryObject(army); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
499 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
500 if (failure!=null) |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
501 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
502 failures.Add(failure); |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
503 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
504 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
505 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
506 |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
507 return failures; |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
508 } |
3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
509 |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
510 public string Notes |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
511 { |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
|
512 get { return notes; } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
changeset
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513 set { notes = value; } |
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514 } |
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515 |
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516 public bool CanContainUnit(Unit unit) |
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517 { |
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518 return CanContainUnitType(unit.UnitType); |
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519 } |
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520 |
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521 public bool CanContainUnitType(UnitType unitType) |
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522 { |
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523 return containedTypes.Contains(unitType); |
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524 } |
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525 |
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526 public UnitType[] ContainedUnitTypes |
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527 { |
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528 get { return containedTypes.ToArray(); } |
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529 } |
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530 |
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531 public void AddContainedUnitType(UnitType containedType) |
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532 { |
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533 containedTypes.Add(containedType); |
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534 } |
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535 |
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536 public void AddExtraData(string id, string data) |
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537 { |
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538 extraData[id] = data; |
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539 } |
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540 |
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541 public string GetExtraData(string id) |
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542 { |
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543 return DictionaryUtils.GetValue(extraData, id); |
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544 } |
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545 |
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546 public string StatsID |
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547 { |
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548 get |
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549 { |
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550 return stats.StatsID; |
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551 } |
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552 } |
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553 |
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554 public void AddEquipmentSlot(string slotName, ILimit slotLimit) |
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555 { |
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556 slotLimits.Add(slotName, slotLimit); |
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557 } |
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558 |
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559 public bool HasEquipmentSlot(string slotName) |
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560 { |
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561 return slotLimits.ContainsKey(slotName); |
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562 } |
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563 |
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564 /// <summary> |
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565 /// Gets the maximum limit on the number of items allowed in a single slot |
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566 /// </summary> |
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567 /// <param name="slotName">The name of the equipment slot to get the limit for</param> |
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568 /// <returns>The limit of the number of items allowed in a slot, or an infinite limit if the slot is the default one or has not been specified</returns> |
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569 public ILimit GetEquipmentSlotLimit(string slotName) |
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570 { |
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571 ILimit slotLimit = null; |
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572 |
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573 if (HasEquipmentSlot(slotName)) |
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574 { |
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575 slotLimit = DictionaryUtils.GetValue(slotLimits, slotName); |
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|
576 } |
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|
577 |
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578 if (slotLimit == null) |
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|
579 { |
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580 slotLimit = new UnlimitedLimit(); |
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581 } |
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|
582 |
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583 return slotLimit; |
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|
584 } |
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585 |
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parents:
diff
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|
586 public void AddUnitMemberType(UnitMemberType unitMemberType) |
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|
587 { |
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|
588 unitMemberTypes.Add(unitMemberType.ID, unitMemberType); |
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|
589 } |
3c4a6403a88c
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IBBoard <dev@ibboard.co.uk>
parents:
diff
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|
590 } |
3c4a6403a88c
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591 } |