annotate api/Factories/Xml/WarFoundryXmlGameSystemFactory.cs @ 82:3ea0ab04352b

* Fix line terminators no-open-ticket
author IBBoard <dev@ibboard.co.uk>
date Sat, 27 Jun 2009 18:59:49 +0000
parents e6200220ece3
children 2f3cafb69799
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 // This file (WarFoundryXmlGameSystemFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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4 //
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5
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6 using System;
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7 using System.Collections.Generic;
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8 using System.Xml;
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9 using ICSharpCode.SharpZipLib.Zip;
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10 using IBBoard.Logging;
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11 using IBBoard.Xml;
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12 using IBBoard.WarFoundry.API.Objects;
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13
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14 namespace IBBoard.WarFoundry.API.Factories.Xml
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15 {
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16 /// <summary>
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17 /// A sub-factory specifically for loading GameSystems from WarFoundry XML files
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18 /// </summary>
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19 public class WarFoundryXmlGameSystemFactory : AbstractStagedLoadedSubFactory
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20 {
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21 private Dictionary<GameSystem, XmlDocument> extraData = new Dictionary<GameSystem, XmlDocument>();
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22
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23 public WarFoundryXmlGameSystemFactory(WarFoundryXmlFactory factory) : base(factory)
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24 {
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25 }
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26
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27 private void StoreExtraData(GameSystem wfObject, XmlElement elem)
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28 {
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29 extraData[wfObject] = elem.OwnerDocument;
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30 }
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31
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32 private XmlDocument GetExtraData(GameSystem obj)
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33 {
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34 XmlDocument extra = null;
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35 extraData.TryGetValue(obj, out extra);
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36 return extra;
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37 }
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38
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39 public GameSystem CreateSystemFromElement(ZipFile file, XmlElement elem)
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40 {
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41 string id = elem.GetAttribute("id");
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42 string name = elem.GetAttribute("name");
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43 GameSystem system = new GameSystem(id, name, mainFactory);
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44 StoreExtraData(system, elem);
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45 return system;
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46 }
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47
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48 public void CompleteLoading(GameSystem system)
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49 {
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50 if (!WarFoundryXmlFactoryUtils.CanCompleteLoading(system))
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51 {
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52 return;
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53 }
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54
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55 system.SetAsLoading();
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56 XmlDocument extraData = GetExtraData(system);
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57 LoadCategoriesForSystem(system, extraData);
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58 XmlElement statsElem = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system/system:sysStatsList");
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59 string defaultStatsID = statsElem.GetAttribute("defaultStats");
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60 LoadSystemStatsForSystem(system, extraData);
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61 system.StandardSystemStatsID = defaultStatsID;
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62 XmlElement systemElement = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system");
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63 system.WarnOnError = XmlTools.GetBoolValueFromAttribute(systemElement, "warn");
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64 system.AllowAllies = XmlTools.GetBoolValueFromAttribute(systemElement, "allowAllies");
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65 LogNotifier.DebugFormat(GetType(), "Completed loading of GameSystem with ID {0}", system.ID);
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66 LogNotifier.DebugFormat(GetType(), "GameSystem with ID {0} default stats: {1}", system.ID, system.StandardSystemStatsID);
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67 system.SetAsFullyLoaded();
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68 }
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69
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70 private void LoadCategoriesForSystem(GameSystem system, XmlNode elem)
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71 {
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72 foreach (XmlElement cat in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:categories/cat:cat"))
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73 {
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74 system.AddCategory(CreateCategoryFromElement(cat));
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75 }
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76 }
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77
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78 private void LoadSystemStatsForSystem(GameSystem system, XmlNode elem)
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79 {
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80 foreach (XmlElement stats in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:sysStatsList/system:sysStats"))
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81 {
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82 SystemStats sysStats = CreateSystemStatsFromElement(stats);
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83 system.AddSystemStats(sysStats);
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84 }
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85 }
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86
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87 private SystemStats CreateSystemStatsFromElement(XmlElement elem)
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88 {
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89 SystemStats sysStats = new SystemStats(elem.GetAttribute("id"));
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90
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91 foreach (XmlElement slot in WarFoundryXmlFactoryUtils.SelectNodes(elem, "system:sysStat"))
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92 {
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93 sysStats.AddStatSlot(slot.GetAttribute("name"));
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94 }
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95
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96 return sysStats;
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97 }
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98 }
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99 }