52
|
1 // This file (WarFoundryXmlGameSystemFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
|
|
2 //
|
|
3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
|
|
4 //
|
|
5
|
|
6 using System;
|
|
7 using System.Collections.Generic;
|
|
8 using System.Xml;
|
|
9 using ICSharpCode.SharpZipLib.Zip;
|
|
10 using IBBoard.Logging;
|
|
11 using IBBoard.Xml;
|
|
12 using IBBoard.WarFoundry.API.Objects;
|
|
13
|
|
14 namespace IBBoard.WarFoundry.API.Factories.Xml
|
|
15 {
|
|
16 /// <summary>
|
|
17 /// A sub-factory specifically for loading GameSystems from WarFoundry XML files
|
|
18 /// </summary>
|
|
19 public class WarFoundryXmlGameSystemFactory : AbstractStagedLoadedSubFactory
|
|
20 {
|
|
21 private Dictionary<GameSystem, XmlDocument> extraData = new Dictionary<GameSystem, XmlDocument>();
|
|
22
|
|
23 public WarFoundryXmlGameSystemFactory(WarFoundryXmlFactory factory) : base(factory)
|
|
24 {
|
|
25 }
|
|
26
|
|
27 private void StoreExtraData(GameSystem wfObject, XmlElement elem)
|
|
28 {
|
|
29 extraData[wfObject] = elem.OwnerDocument;
|
|
30 }
|
|
31
|
|
32 private XmlDocument GetExtraData(GameSystem obj)
|
|
33 {
|
|
34 XmlDocument extra = null;
|
|
35 extraData.TryGetValue(obj, out extra);
|
|
36 return extra;
|
|
37 }
|
|
38
|
|
39 public GameSystem CreateSystemFromElement(ZipFile file, XmlElement elem)
|
|
40 {
|
|
41 string id = elem.GetAttribute("id");
|
|
42 string name = elem.GetAttribute("name");
|
|
43 GameSystem system = new GameSystem(id, name, mainFactory);
|
|
44 StoreExtraData(system, elem);
|
|
45 return system;
|
|
46 }
|
|
47
|
|
48 public void CompleteLoading(GameSystem system)
|
|
49 {
|
|
50 if (!WarFoundryXmlFactoryUtils.CanCompleteLoading(system))
|
|
51 {
|
|
52 return;
|
|
53 }
|
|
54
|
|
55 system.SetAsLoading();
|
|
56 XmlDocument extraData = GetExtraData(system);
|
|
57 LoadCategoriesForSystem(system, extraData);
|
|
58 XmlElement statsElem = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system/system:sysStatsList");
|
|
59 string defaultStatsID = statsElem.GetAttribute("defaultStats");
|
|
60 LoadSystemStatsForSystem(system, extraData);
|
|
61 system.StandardSystemStatsID = defaultStatsID;
|
|
62 XmlElement systemElement = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system");
|
|
63 system.WarnOnError = XmlTools.GetBoolValueFromAttribute(systemElement, "warn");
|
|
64 system.AllowAllies = XmlTools.GetBoolValueFromAttribute(systemElement, "allowAllies");
|
|
65 LogNotifier.DebugFormat(GetType(), "Completed loading of GameSystem with ID {0}", system.ID);
|
|
66 LogNotifier.DebugFormat(GetType(), "GameSystem with ID {0} default stats: {1}", system.ID, system.StandardSystemStatsID);
|
|
67 system.SetAsFullyLoaded();
|
|
68 }
|
|
69
|
|
70 private void LoadCategoriesForSystem(GameSystem system, XmlNode elem)
|
|
71 {
|
|
72 foreach (XmlElement cat in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:categories/cat:cat"))
|
|
73 {
|
|
74 system.AddCategory(CreateCategoryFromElement(cat));
|
|
75 }
|
|
76 }
|
|
77
|
|
78 private void LoadSystemStatsForSystem(GameSystem system, XmlNode elem)
|
|
79 {
|
|
80 foreach (XmlElement stats in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:sysStatsList/system:sysStats"))
|
|
81 {
|
|
82 SystemStats sysStats = CreateSystemStatsFromElement(stats);
|
|
83 system.AddSystemStats(sysStats);
|
|
84 }
|
|
85 }
|
|
86
|
|
87 private SystemStats CreateSystemStatsFromElement(XmlElement elem)
|
|
88 {
|
|
89 List<StatSlot> slots = new List<StatSlot>();
|
|
90 string id = elem.GetAttribute("id");
|
|
91
|
53
|
92 foreach (XmlElement slot in WarFoundryXmlFactoryUtils.SelectNodes(elem, "system:sysStat"))
|
52
|
93 {
|
|
94 StatSlot statSlot = new StatSlot(slot.GetAttribute("name"));
|
|
95 slots.Add(statSlot);
|
|
96 }
|
|
97
|
|
98 return new SystemStats(id, slots.ToArray());
|
|
99 } }
|
|
100 }
|