0
|
1 using System;
|
|
2 using System.IO;
|
|
3 using System.Collections;
|
|
4 using System.Collections.Generic;
|
|
5 using System.Text;
|
|
6 using System.Xml;
|
|
7 using IBBoard.WarFoundry.API;
|
|
8 using IBBoard.WarFoundry.API.Factories;
|
|
9 using IBBoard.WarFoundry.API.Requirements;
|
|
10 using ICSharpCode.SharpZipLib.Zip;
|
|
11
|
|
12 namespace IBBoard.WarFoundry.API.Objects
|
|
13 {
|
|
14 /// <summary>
|
|
15 /// Summary description for Army.
|
|
16 /// </summary>
|
|
17 public class Army : WarFoundryObject
|
|
18 {
|
|
19 //private GameSystem system;
|
|
20 private Race armyRace;
|
|
21 private int maxPoints;
|
|
22 private double pointsTotal;
|
|
23 private ArmyCategory[] categories;
|
|
24
|
|
25 public event ObjectAddDelegate UnitAdded;
|
|
26 public event ObjectRemoveDelegate UnitRemoved;
|
|
27 public event FailedUnitRequirementDelegate FailedRequirement;
|
|
28 public event DoubleValChangedDelegate PointsValueChanged;
|
|
29 private DoubleValChangedDelegate PointsValueChangedMethod;
|
|
30
|
|
31 public Army(Race race, string armyName, int maxArmyPoints/*, AbstractNativeWarFoundryFactory factory*/) : this(race, armyName, maxArmyPoints, null/*, factory*/)
|
|
32 {
|
|
33 }
|
|
34
|
|
35 public Army(Race race, string armyName, int maxArmyPoints, ZipFile file/*, AbstractNativeWarFoundryFactory factory*/) : base(armyName/*, factory*/)
|
|
36 {
|
|
37 armyRace = race;
|
|
38 Name = armyName;
|
|
39 maxPoints = maxArmyPoints;
|
|
40 PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler);
|
|
41 }
|
|
42
|
|
43 public ArmyCategory GetCategory(Category cat)
|
|
44 {
|
|
45 foreach (ArmyCategory armyCat in Categories)
|
|
46 {
|
|
47 if (armyCat.Category.Equals(cat))
|
|
48 {
|
|
49 return armyCat;
|
|
50 }
|
|
51 }
|
|
52
|
|
53 return null;
|
|
54 }
|
|
55
|
|
56 public ArmyCategory[] Categories
|
|
57 {
|
|
58 get
|
|
59 {
|
|
60 if (categories==null)
|
|
61 {
|
|
62 Category[] raceCats = Race.Categories;
|
|
63 ArmyCategory cat;
|
|
64 int raceCatCount = raceCats.Length;
|
|
65 categories = new ArmyCategory[raceCatCount];
|
|
66
|
|
67 for (int i = 0; i < raceCatCount; i++)
|
|
68 {
|
|
69 cat = new ArmyCategory(this, raceCats[i]);
|
|
70 categories[i] = cat;
|
|
71 cat.PointsValueChanged+= PointsValueChangedMethod;
|
|
72 cat.UnitAdded+=new ObjectAddDelegate(Army_UnitAdded);
|
|
73 cat.UnitRemoved+=new ObjectRemoveDelegate(Army_UnitRemoved);
|
|
74 cat.RequirementsFailed+=new FailedUnitRequirementDelegate(Army_FailedRequirement);
|
|
75 }
|
|
76 }
|
|
77
|
|
78 return categories;
|
|
79 }
|
|
80 }
|
|
81
|
|
82 public Race Race
|
|
83 {
|
|
84 get { return armyRace; }
|
|
85 }
|
|
86
|
|
87 public GameSystem GameSystem
|
|
88 {
|
|
89 get { return (armyRace!=null ? armyRace.GameSystem : null); }
|
|
90 }
|
|
91
|
|
92 protected void OnUnitAdded(Unit unit)
|
|
93 {
|
|
94 OnUnitAdded(unit, null);
|
|
95 }
|
|
96
|
|
97 protected void OnUnitAdded(Unit unit, List<FailedUnitRequirement> failedReqs)
|
|
98 {
|
|
99 if (UnitAdded!=null)
|
|
100 {
|
|
101 UnitAdded(unit);
|
|
102 }
|
|
103
|
|
104 if (FailedRequirement!=null && failedReqs!=null && failedReqs.Count > 0)
|
|
105 {
|
|
106 FailedRequirement(failedReqs);
|
|
107 }
|
|
108 }
|
|
109
|
|
110 protected void OnUnitRemoved(Unit unit)
|
|
111 {
|
|
112 OnUnitRemoved(unit, null);
|
|
113 }
|
|
114
|
|
115 protected void OnUnitRemoved(Unit unit, List<FailedUnitRequirement> failedReqs)
|
|
116 {
|
|
117 if (UnitRemoved!=null)
|
|
118 {
|
|
119 UnitRemoved(unit);
|
|
120 }
|
|
121
|
|
122 if (FailedRequirement!=null && failedReqs!=null && failedReqs.Count > 0)
|
|
123 {
|
|
124 FailedRequirement(failedReqs);
|
|
125 }
|
|
126 }
|
|
127
|
|
128 private void OnPointsValueChanged(double oldValue, double newValue)
|
|
129 {
|
|
130 if (PointsValueChanged!=null)
|
|
131 {
|
|
132 PointsValueChanged(this, oldValue, newValue);
|
|
133 }
|
|
134 }
|
|
135
|
|
136 private double TotalPoints
|
|
137 {
|
|
138 get { return pointsTotal; }
|
|
139 set
|
|
140 {
|
|
141 double oldPoints = pointsTotal;
|
|
142 pointsTotal = value;
|
|
143
|
|
144 if (oldPoints!=pointsTotal)
|
|
145 {
|
|
146 OnPointsValueChanged(oldPoints, pointsTotal);
|
|
147 }
|
|
148 }
|
|
149 }
|
|
150
|
|
151 public double PointsTotal
|
|
152 {
|
|
153 get { return TotalPoints; }
|
|
154 }
|
|
155
|
|
156 public Unit[] GetUnits(Category cat)
|
|
157 {
|
|
158 return GetUnits(this.GetCategory(cat));
|
|
159 }
|
|
160
|
|
161 public Unit[] GetUnits(ArmyCategory cat)
|
|
162 {
|
|
163 return cat.GetUnits();
|
|
164 }
|
|
165
|
|
166 public Unit[] GetUnits()
|
|
167 {
|
|
168 ArrayList fullList = new ArrayList();
|
|
169
|
|
170 foreach(ArmyCategory cat in Categories)
|
|
171 {
|
|
172 foreach(Unit unit in cat.GetUnits())
|
|
173 {
|
|
174 if (!fullList.Contains(unit))
|
|
175 {
|
|
176 fullList.Add(unit);
|
|
177 }
|
|
178 }
|
|
179 }
|
|
180
|
|
181 return (Unit[])fullList.ToArray(typeof(Unit));
|
|
182 }
|
|
183
|
|
184 public int MaxPoints
|
|
185 {
|
|
186 get { return maxPoints; }
|
|
187 set
|
|
188 {
|
|
189 if (value > 0)
|
|
190 {
|
|
191 maxPoints = value;
|
|
192 }
|
|
193 }
|
|
194 }
|
|
195
|
|
196 private void PointsValueChangedHandler(WarFoundryObject obj, double oldVal, double newVal)
|
|
197 {
|
|
198 if (obj is ArmyCategory)
|
|
199 {
|
|
200 double points = 0;
|
|
201
|
|
202 foreach (ArmyCategory cat in Categories)
|
|
203 {
|
|
204 points+= cat.PointsTotal;
|
|
205 }
|
|
206
|
|
207 TotalPoints = points;
|
|
208 }
|
|
209 }
|
|
210
|
|
211 public List<FailedUnitRequirement> CanAddUnit(Unit unit)
|
|
212 {
|
|
213 return CanAddUnitType(unit.UnitType);
|
|
214 }
|
|
215
|
|
216 public List<FailedUnitRequirement> CanAddUnitType(UnitType unitType)
|
|
217 {
|
|
218 return unitType.CanAddToArmy(this);
|
|
219 }
|
|
220
|
|
221 public List<FailedUnitRequirement> CanRemoveUnit(Unit unit)
|
|
222 {
|
|
223 return CanRemoveUnitType(unit.UnitType);
|
|
224 }
|
|
225
|
|
226 public List<FailedUnitRequirement> CanRemoveUnitType(UnitType unitType)
|
|
227 {
|
|
228 return unitType.CanRemoveFromArmy(this);
|
|
229 }
|
|
230
|
|
231 public int GetUnitTypeCount(UnitType unitType)
|
|
232 {
|
|
233 int count = 0;
|
|
234
|
|
235 foreach (ArmyCategory cat in Categories)
|
|
236 {
|
|
237 count+= cat.GetUnitTypeCount(unitType);
|
|
238 }
|
|
239
|
|
240 return count;
|
|
241 }
|
|
242
|
|
243 private void Army_UnitAdded(object val)
|
|
244 {
|
|
245 OnUnitAdded((Unit)val);
|
|
246 }
|
|
247
|
|
248 private void Army_UnitRemoved(object val)
|
|
249 {
|
|
250 OnUnitRemoved((Unit)val);
|
|
251 }
|
|
252
|
|
253 private void Army_FailedRequirement(List<FailedUnitRequirement> failedRequirements)
|
|
254 {
|
|
255 if (FailedRequirement!=null)
|
|
256 {
|
|
257 FailedRequirement(failedRequirements);
|
|
258 }
|
|
259 }
|
|
260 }
|
|
261 }
|