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1 using System;
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2 using System.Collections.Generic;
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3 using System.Xml;
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4 using System.IO;
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5 using IBBoard.Logging;
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6 using IBBoard.WarFoundry.API.Factories;
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7 using ICSharpCode.SharpZipLib.Zip;
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8
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9 namespace IBBoard.WarFoundry.API.Objects
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10 {
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11 /// <summary>
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12 /// Summary description for GameSystem.
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13 /// </summary>
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14 public class GameSystem : WarFoundryObject // WarFoundryStagedLoadSourceObject
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15 {
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16 private bool warnOnError;
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17 private Category[] categories;
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18 private SystemStatsSet stats;
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19 private string defaultStats;
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20 private FileInfo sourceFile;
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21
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22 public GameSystem(string systemID, string systemName) : base(systemID, systemName)
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23 {
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24 }
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25
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26 /*public void CompleteLoading(Category[] cats, Dictionary<string, SystemStats> sysStats, string defaultStatsID)
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27 {
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28 categories = cats;
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29 stats = new SystemStatsSet(sysStats);
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30 defaultStats = defaultStatsID;
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31 base.CompleteLoading();
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32 }*/
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33
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34 public FileInfo SourceFile
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35 {
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36 get { return sourceFile; }
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37 set { sourceFile = value; }
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38 }
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39
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40 public int GetCategoryCount()
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41 {
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42 return categories.Length;
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43 }
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44
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45 public Category GetCategory(int index)
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46 {
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47 return categories[index];
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48 }
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49
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50 public Category GetCategory(string id)
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51 {
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52 for (int i = 0; i<categories.Length; i++)
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53 {
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54 if (categories[i].ID == id)
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55 {
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56 return categories[i];
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57 }
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58 }
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59
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60 return null;
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61 }
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62
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63 public Category[] Categories
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64 {
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65 get
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66 {
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67 return SystemCategories;
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68 }
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69 set
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70 {
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71 SystemCategories = value;
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72 }
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73 }
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74
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75 protected virtual Category[] SystemCategories
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76 {
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77 get
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78 {
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79 return RawSystemCategories;
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80 }
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81 set
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82 {
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83 RawSystemCategories = value;
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84 }
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85 }
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86
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87 protected Category[] RawSystemCategories
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88 {
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89 get
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90 {
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91 return categories;
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92 }
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93 set
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94 {
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95 if (value!=null)
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96 {
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97 categories = value;
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98 }
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99 }
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100 }
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101
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102 public bool WarnOnError
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103 {
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104 get
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105 {
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106 return warnOnError;
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107 }
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108 set { warnOnError = value; }
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109 }
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110
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111 public SystemStats StandardSystemStats
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112 {
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113 get
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114 {
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115 return SystemStats[defaultStats];
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116 }
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117 }
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118
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119 public string StandardSystemStatsID
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120 {
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121 get
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122 {
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123 return defaultStats;
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124 }
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125
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126 set
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127 {
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128 if (value != null && value.Trim().Length > 0)
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129 {
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130 defaultStats = value;
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131 }
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132 }
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133 }
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134
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135 public SystemStatsSet SystemStats
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136 {
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137 get
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138 {
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139 return stats;
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140 }
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141 set
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142 {
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143 stats = value;
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144 }
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145 }
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146
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147 public Race SystemDefaultRace
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148 {
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149 get { return WarFoundryLoader.GetDefault().GetRace(this, Race.SYSTEM_DEFAULT_RACE_ID); }
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150 }
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151
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152 public bool Matches(GameSystem otherSystem)
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153 {
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154 if (otherSystem==null)
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155 {
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156 return false;
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157 }
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158
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159 return this.ID == otherSystem.ID;
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160 }
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161
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162 public override bool Equals(object obj)
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163 {
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164 if (obj == null)
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165 {
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166 return false;
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167 }
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168
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169 if (obj.GetType().Equals(this.GetType()))
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170 {
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171 GameSystem otherSystem = (GameSystem)obj;
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172
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173 return this.ID == otherSystem.ID && this.Name == otherSystem.Name && ((this.RawSystemCategories == null && otherSystem.RawSystemCategories == null) || this.RawSystemCategories.Equals(otherSystem.RawSystemCategories));
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174 }
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175 else
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176 {
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177 return false;
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178 }
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179 }
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180
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181 public override int GetHashCode()
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182 {
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183 return ID.GetHashCode() + Name.GetHashCode() + (RawSystemCategories!=null ? RawSystemCategories.GetHashCode() : 0) + warnOnError.GetHashCode();
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184 }
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185
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186 public bool UnitTypeMaxed(UnitType unitType, Army army)
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187 {
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188 return unitType.MaxNumber!=-1 && army.GetUnitTypeCount(unitType) >= unitType.MaxNumber;
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189 }
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190
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191 public bool UnitTypeMinned(UnitType unitType, Army army)
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192 {
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193 return army.GetUnitTypeCount(unitType) <= unitType.MinNumber;
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194 }
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195
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196 public List<EquipmentItem> GetSystemEquipmentList()
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197 {
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198 List<EquipmentItem> items = new List<EquipmentItem>();
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199 Race defaultRace = SystemDefaultRace;
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200
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201 if (defaultRace!=null)
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202 {
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203 items = defaultRace.GetEquipmentList();
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204 }
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205
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206 return items;
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207 }
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208
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209 public EquipmentItem GetSystemEquipmentItem(string id)
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210 {
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211 EquipmentItem item = null;
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212 Race defaultRace = SystemDefaultRace;
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213
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214 if (defaultRace!=null)
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215 {
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216 item = defaultRace.GetEquipmentItem(id);
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217 }
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218
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219 return item;
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220 }
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221
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222 public UnitType[] GetSystemUnitTypes(Category cat)
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223 {
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224 UnitType[] items = new UnitType[0];
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225 Race defaultRace = SystemDefaultRace;
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226
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227 if (defaultRace!=null)
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228 {
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229 items = defaultRace.GetUnitTypes(cat);
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230 }
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231
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232 return items;
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233 }
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234
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235 public UnitType GetSystemUnitType(string id)
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236 {
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237 UnitType unit = null;
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238 Race defaultRace = SystemDefaultRace;
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239
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240 if (defaultRace!=null)
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241 {
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242 unit = defaultRace.GetUnitType(id);
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243 }
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244
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245 return unit;
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246 }
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247
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248 public List<Ability> GetSystemAbilityList()
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249 {
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250 List<Ability> items = new List<Ability>();
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251 Race defaultRace = SystemDefaultRace;
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252
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253 if (defaultRace!=null)
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254 {
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255 items = defaultRace.GetAbilityList();
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256 }
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257
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258 return items;
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259 }
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260
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261 public Ability GetSystemAbility(string id)
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262 {
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263 Ability ability = null;
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264 Race defaultRace = SystemDefaultRace;
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265
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266 if (defaultRace!=null)
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267 {
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268 ability = defaultRace.GetAbility(id);
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269 }
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270
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271 return ability;
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272 }
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273 }
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274 }
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