Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate API/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 426:61fae5cbba02
Re #338: WarFoundry.API - Save System Data
* Fix copy-and-paste errors to pass test
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 28 Oct 2011 20:52:29 +0100 |
parents | 3c4a6403a88c |
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1 // This file (AbstractNonNativeFileExtensionWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Collections.Generic; |
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7 using System.IO; |
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8 using IBBoard.Logging; |
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9 using IBBoard.WarFoundry.API.Objects; |
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10 |
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11 namespace IBBoard.WarFoundry.API.Factories |
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12 { |
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13 public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo> |
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14 { |
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15 protected abstract string ArmyFileExtension { get; } |
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16 protected abstract string RaceFileExtension { get; } |
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17 protected abstract string GameSystemFileExtension { get; } |
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18 |
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19 protected override bool CheckCanHandleFileFormat (FileInfo file) |
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20 { |
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21 return CheckCanHandleFileAsArmy(file) || CheckCanHandleFileAsRace(file) || CheckCanHandleFileAsGameSystem(file); |
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22 } |
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23 |
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24 protected override bool CheckCanHandleFileAsArmy(FileInfo file) |
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25 { |
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26 return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension); |
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27 } |
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28 |
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29 protected override bool CheckCanHandleFileAsRace(FileInfo file) |
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30 { |
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31 return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension); |
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32 } |
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33 |
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34 protected override bool CheckCanHandleFileAsGameSystem(FileInfo file) |
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35 { |
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36 return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension); |
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37 } |
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38 |
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39 protected override FileInfo GetFileAsSupportedType (FileInfo file) |
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40 { |
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41 return file; |
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42 } |
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43 |
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44 protected abstract Army CreateArmyFromFile(FileInfo file); |
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45 protected abstract Race CreateRaceFromFile(FileInfo file); |
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46 protected abstract GameSystem CreateGameSystemFromFile(FileInfo file); |
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47 |
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48 protected override ICollection<IWarFoundryObject> DoCreateObjectsFromFile (FileInfo file) |
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49 { |
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50 IWarFoundryObject obj = null; |
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51 |
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52 if (CheckCanHandleFileAsGameSystem(file)) |
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53 { |
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54 GameSystem gameSystem = CreateGameSystemFromFile (file); |
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55 OnGameSystemLoaded(gameSystem); |
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56 obj = gameSystem; |
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57 } |
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58 else if (CheckCanHandleFileAsRace(file)) |
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59 { |
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60 Race race = CreateRaceFromFile (file); |
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61 OnRaceLoaded(race); |
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62 obj = race; |
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63 } |
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64 else if (CheckCanHandleFileAsArmy(file)) |
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65 { |
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66 Army army = CreateArmyFromFile (file); |
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67 OnArmyLoaded(army); |
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68 obj = army; |
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69 } |
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70 else |
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71 { |
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72 LogNotifier.Warn(GetType(), "Failed trying to create from "+file.FullName+" - not a Race, Army or GameSystem"); |
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73 } |
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74 |
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75 ICollection<IWarFoundryObject> objects = new List<IWarFoundryObject>(); |
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76 |
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77 if (obj != null) |
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78 { |
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79 objects.Add(obj); |
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80 } |
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81 |
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82 return objects; |
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83 } |
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84 } |
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85 } |