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1 // This file (WarFoundryXmlWithXslExporter.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 Dan Kulinski
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7 using System.IO;
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8 using System.Text;
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9 using System.Xml;
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10 using System.Xml.Xsl;
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11 using System.Xml.XPath;
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12 using System.Xml.Schema;
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13 using IBBoard.Lang;
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14 using IBBoard.Xml;
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15 using IBBoard.WarFoundry.API.Objects;
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16 using IBBoard.WarFoundry.API.Util;
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17
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18 namespace IBBoard.WarFoundry.API.Exporters
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19 {
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20 /// <summary>
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21 /// Custom exporter that exports an army as an XML file with an XSLT applied
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22 /// </summary>
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23 public class WarFoundryXmlWithXslExporter : IWarFoundryExporter
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24 {
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25 private static WarFoundryXmlWithXslExporter exporter;
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26
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27 // Return the default class associated with this exporter
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28 public static WarFoundryXmlWithXslExporter GetDefault()
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29 {
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30 if (exporter == null)
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31 {
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32 exporter = new WarFoundryXmlWithXslExporter();
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33 }
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34
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35 return exporter;
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36 }
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37
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38 private WarFoundryXmlWithXslExporter()
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39 {
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40 // Hide constructor
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41 }
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42
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43 public void ExportArmy(Army army, string path)
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44 {
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45 XmlDocument armyList = new XmlDocument();
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46
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47 // Everything will be a child of the army element
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48 XmlElement root = armyList.CreateElement("army");
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49
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50 // Basic army information
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51 XmlElement armyRace = armyList.CreateElement("race");
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52 armyRace.InnerText = army.Race.Name;
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53 root.AppendChild(armyRace);
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54
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55 XmlElement armyName = armyList.CreateElement("name");
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56 armyName.InnerText = army.Name;
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57 root.AppendChild(armyName);
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58
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59 XmlElement armyAvailablePoints = armyList.CreateElement("pointsAvailable");
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60 armyAvailablePoints.InnerText = army.MaxPoints.ToString();
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61 root.AppendChild(armyAvailablePoints);
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62
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63 XmlElement armyUsedPoints = armyList.CreateElement("pointsUsed");
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64 armyUsedPoints.InnerText = army.Points.ToString();
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65 root.AppendChild(armyUsedPoints);
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66
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67 // Get Categories and interate through each
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68 foreach(ArmyCategory cat in army.Categories)
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69 {
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70 if (cat.GetUnits().Length == 0)
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71 continue;
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72 XmlElement armyCategory = armyList.CreateElement("category");
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73 armyCategory.SetAttribute("type", cat.Name);
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74
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75
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76 // Get units and iterate through each
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77 foreach(Unit uni in cat.GetUnits())
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78 {
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79 XmlElement armyUnit = armyList.CreateElement("unit");
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80 armyUnit.SetAttribute("name", uni.UnitType.Name);
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81
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82 foreach (Stat[] stat in uni.UnitStatsArraysWithName)
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83 {
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84 XmlElement armyStatLine = armyList.CreateElement("statLine");
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85 foreach (Stat singleStat in stat)
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86 {
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87 XmlElement armyStat = armyList.CreateElement("stat");
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88 armyStat.SetAttribute("name", singleStat.ParentSlotName);
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89 armyStat.SetAttribute("value", singleStat.SlotValueString);
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90 armyStatLine.AppendChild(armyStat);
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91 }
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92 armyUnit.AppendChild(armyStatLine);
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93 }
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94 armyUnit.SetAttribute("points", uni.Points.ToString());
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95 armyUnit.SetAttribute("models", uni.Size.ToString());
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96
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97 foreach (UnitEquipmentItem equip in uni.GetEquipment())
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98 {
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99 XmlElement armyEquipmentItem = armyList.CreateElement("equipmentItem");
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100 armyEquipmentItem.SetAttribute("count", equip.CostMultiplier.ToString());
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101
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102 // Item Name
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103 XmlElement armyEquipmentName = armyList.CreateElement("name");
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104 armyEquipmentName.InnerText = equip.Name;
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105 armyEquipmentItem.AppendChild(armyEquipmentName);
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106
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107 // Item description
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108 XmlElement armyEquipmentDesc = armyList.CreateElement("desc");
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109 double amount = UnitEquipmentUtil.GetEquipmentAmount(uni, equip);
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110 string amountString = "";
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111
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112
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113 // TODO Change to report number, no string needed, add as attribute to armyEquipmentItem
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114 if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(uni, equip))
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115 {
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116 if (amount == 100)
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117 {
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118 amountString = GetEquipmentAmountAllTranslation(uni);
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119 }
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120 else
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121 {
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122 int number = UnitEquipmentUtil.GetEquipmentAmountTaken(uni, equip);
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123 amountString = GetEquipmentAmountRatioTranslation(amount, number);
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124 }
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125 }
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126 else
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127 {
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128 if (amount == -1)
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129 {
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130 amountString = GetEquipmentAmountAllTranslation(uni);
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131 }
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132 else
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133 {
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134 amountString = GetEquipmentAmountNumberTranslation((int)amount);
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135 }
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136 }
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137 armyEquipmentDesc.InnerText = Translation.GetTranslation("armyHtmlExportEquipAmountRatio","{0} for {1}", equip.Name, amountString);
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138 armyEquipmentItem.SetAttribute("count", amountString);
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139
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140 armyEquipmentItem.AppendChild(armyEquipmentDesc);
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141 armyUnit.AppendChild(armyEquipmentItem);
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142 }
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143
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144 foreach (Ability abil in uni.Abilities)
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145 {
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146 XmlElement armyAbilityItem = armyList.CreateElement("abilityItem");
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147
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148 XmlElement armyAbilityName = armyList.CreateElement("name");
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149 armyAbilityName.InnerText = abil.Name;
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150 armyAbilityItem.AppendChild(armyAbilityName);
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151
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152 XmlElement armyAbilityDesc = armyList.CreateElement("description");
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153 armyAbilityDesc.InnerText = abil.Description;
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154 armyAbilityItem.AppendChild(armyAbilityDesc);
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155
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156 armyUnit.AppendChild(armyAbilityItem);
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157 }
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158
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159 armyCategory.AppendChild(armyUnit);
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160 }
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161 root.AppendChild(armyCategory);
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162 }
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163
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164
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165
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166
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167 // Append all Categories to the XML doc
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168
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169 // Append tree to document
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170 armyList.AppendChild(root);
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171
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172 // Simple XML output settings
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173 XmlWriterSettings xmlSettings = new XmlWriterSettings();
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174 xmlSettings.Indent = true;
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175 xmlSettings.IndentChars = " ";
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176
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177 // Write XML to file
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178 using (XmlWriter writer = XmlWriter.Create(path, xmlSettings))
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179 {
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180 armyList.Save(writer);
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181 writer.Flush();
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182 }
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183 }
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184 private string GetEquipmentAmountRatioTranslation(double amount, int number)
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185 {
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186 return Translation.GetTranslation("armyHtmlExportEquipAmountPercentage", "{0}% ({1})", amount, number);
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187 }
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188
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189 private string GetEquipmentAmountNumberTranslation(int amount)
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190 {
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191 return Translation.GetTranslation("armyHtmlExportEquipAmountNumber", "{0}", amount);
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192 }
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193
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194 private string GetEquipmentAmountAllTranslation(Unit unit)
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195 {
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196 return Translation.GetTranslation("armyHtmlExportEquipAmountAll", "all ({1})", 100, unit.Size);
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197 }
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198 }
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199 }
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