Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Factories/IWarFoundryFactory.cs @ 252:a54da5a8b5bb
Re #268: Restructure stats for re-use
* Add "Member Type" class
* Add member type setting and getting to Race
* Load member types from XML files
* Make unit type pull stat line from stats or first member type, or fall back to a blank stat line
* Change Stats object to initialise blank values
* Change schema
* Make stats optional
* Add member type list to race
* Add optional member type references to units
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 25 Apr 2010 15:07:08 +0000 |
parents | 2f3cafb69799 |
children | f00a57369aaa |
rev | line source |
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1 // This file (IWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. |
0 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
0 | 4 |
5 using System; | |
6 using System.IO; | |
7 using System.Collections.Generic; | |
8 using IBBoard.WarFoundry.API.Objects; | |
9 | |
10 namespace IBBoard.WarFoundry.API.Factories | |
11 { | |
12 public interface IWarFoundryFactory | |
13 { | |
14 /// <summary> | |
8
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15 /// Completes the loading of an object if it is loaded in stages. |
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16 /// </summary> |
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17 /// <param name="obj"> |
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18 /// The <see cref="IWarFoundryStagedLoadObject"/> that should be fully loaded. |
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19 /// </param> |
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20 void CompleteLoading(IWarFoundryStagedLoadObject obj); |
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21 |
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22 /// <summary> |
0 | 23 /// Checks if the factory thinks it can handle the supplied file. Checks can be performed on file extension or some basic check of file content, or some other method. |
24 /// </summary> | |
25 /// <param name="file"> | |
26 /// A <see cref="FileInfo"/> for the file to check support for. | |
27 /// </param> | |
28 /// <returns> | |
29 /// <code>true</code> if the file appears to be supported for loading by this factory, else returns <code>false</code> | |
30 /// </returns> | |
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31 bool CanHandleFileFormat(FileInfo file); |
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32 |
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33 /// <summary> |
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34 /// Checks if the factory thinks it can handle the supplied file as a Race. Checks can be performed on file extension or some basic check of file content, or some other method. |
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35 /// </summary> |
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36 /// <param name="file"> |
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37 /// A <see cref="FileInfo"/> for the file to check support for as a file containing Race information. |
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38 /// </param> |
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39 /// <returns> |
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40 /// <code>true</code> if the file appears to be supported for loading by this factory as a Race, else returns <code>false</code> |
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41 /// </returns> |
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42 bool CanHandleFileAsRace(FileInfo file); |
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43 |
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44 /// <summary> |
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45 /// Checks if the factory thinks it can handle the supplied file as a GameSystem. Checks can be performed on file extension or some basic check of file content, or some other method. |
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46 /// </summary> |
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47 /// <param name="file"> |
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48 /// A <see cref="FileInfo"/> for the file to check support for as a file containing GameSystem information. |
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49 /// </param> |
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50 /// <returns> |
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51 /// <code>true</code> if the file appears to be supported for loading by this factory as a GameSystem, else returns <code>false</code> |
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52 /// </returns> |
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53 bool CanHandleFileAsGameSystem(FileInfo file); |
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54 |
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55 /// <summary> |
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56 /// Checks if the factory thinks it can handle the supplied file as a Army. Checks can be performed on file extension or some basic check of file content, or some other method. |
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57 /// </summary> |
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58 /// <param name="file"> |
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59 /// A <see cref="FileInfo"/> for the file to check support for as a file containing Army information. |
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60 /// </param> |
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61 /// <returns> |
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62 /// <code>true</code> if the file appears to be supported for loading by this factory as a Army, else returns <code>false</code> |
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63 /// </returns> |
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64 bool CanHandleFileAsArmy(FileInfo file); |
0 | 65 |
66 /// <summary> | |
67 /// Reads the data from the supplied file and returns it as a collection of loadable objects. | |
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68 /// May throw a <see cref=" IBBoard.IO.InvalidFileException"/> if the file is supported by the Factory but the content is invalid. |
0 | 69 /// </summary> |
70 /// <param name="file"> | |
71 /// A <see cref="FileInfo"/> for the file to load data from | |
72 /// </param> | |
73 /// <returns> | |
74 /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file | |
75 /// </returns> | |
76 ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file); | |
77 } | |
78 } |