Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff api/Factories/IWarFoundryFactory.cs @ 14:0770e5cbba7c
Closes #21 - File loading in order
* Reworked LoadFiles to smaller methods for readability (also re #10) and structure
* Now determine expected load return before loading then load all "expected GameSystem" before "expected Race"
* Make "can load as race/game system/army" methods public in interface
Re #22 - Get errored file loading
* Created FileLoadFailure class and made LoadFiles return a list of them
Also
* Some code cleanup
* Change to DictionaryUtils calls
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 25 Jan 2009 14:03:20 +0000 |
parents | 613bc5eaac59 |
children | 306558904c2a |
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--- a/api/Factories/IWarFoundryFactory.cs Thu Jan 22 20:26:08 2009 +0000 +++ b/api/Factories/IWarFoundryFactory.cs Sun Jan 25 14:03:20 2009 +0000 @@ -44,7 +44,40 @@ /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory, else returns <code>false</code> /// </returns> - bool CanHandleFileFormat(FileInfo file); + bool CanHandleFileFormat(FileInfo file); + + /// <summary> + /// Checks if the factory thinks it can handle the supplied file as a Race. Checks can be performed on file extension or some basic check of file content, or some other method. + /// </summary> + /// <param name="file"> + /// A <see cref="FileInfo"/> for the file to check support for as a file containing Race information. + /// </param> + /// <returns> + /// <code>true</code> if the file appears to be supported for loading by this factory as a Race, else returns <code>false</code> + /// </returns> + bool CanHandleFileAsRace(FileInfo file); + + /// <summary> + /// Checks if the factory thinks it can handle the supplied file as a GameSystem. Checks can be performed on file extension or some basic check of file content, or some other method. + /// </summary> + /// <param name="file"> + /// A <see cref="FileInfo"/> for the file to check support for as a file containing GameSystem information. + /// </param> + /// <returns> + /// <code>true</code> if the file appears to be supported for loading by this factory as a GameSystem, else returns <code>false</code> + /// </returns> + bool CanHandleFileAsGameSystem(FileInfo file); + + /// <summary> + /// Checks if the factory thinks it can handle the supplied file as a Army. Checks can be performed on file extension or some basic check of file content, or some other method. + /// </summary> + /// <param name="file"> + /// A <see cref="FileInfo"/> for the file to check support for as a file containing Army information. + /// </param> + /// <returns> + /// <code>true</code> if the file appears to be supported for loading by this factory as a Army, else returns <code>false</code> + /// </returns> + bool CanHandleFileAsArmy(FileInfo file); /// <summary> /// Reads the data from the supplied file and returns it as a collection of loadable objects.