Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/WarFoundryLoader.cs @ 20:b7c93a5821cd
* Remove unnecessary project dependency
* Change logging on invalid file exception on load
* Add logging when a non-native loader is asked to load a file it doesn't understand
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 01 Mar 2009 15:00:03 +0000 |
parents | 57451981545c |
children | f9846f896df3 |
rev | line source |
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15 | 1 // This file (WarFoundryLoader.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard. |
0 | 2 // |
16 | 3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. |
0 | 4 |
5 using System; | |
6 using System.Collections.Generic; | |
7 using System.IO; | |
8 using IBBoard.Collections; | |
9 using IBBoard.IO; | |
10 using IBBoard.Logging; | |
11 using IBBoard.WarFoundry.API.Factories; | |
12 using IBBoard.WarFoundry.API.Objects; | |
13 using ICSharpCode.SharpZipLib.Zip; | |
14 | |
15 namespace IBBoard.WarFoundry.API | |
16 { | |
17 public class WarFoundryLoader | |
18 { | |
19 private static WarFoundryLoader loader; | |
20 | |
21 /// <summary> | |
22 /// Gets the default <see cref="WarFoundryLoader"/> used to load WarFoundry data files. | |
23 /// </summary> | |
24 /// <returns> | |
25 /// The default <see cref="WarFoundryLoader"/> | |
26 /// </returns> | |
27 public static WarFoundryLoader GetDefault() | |
28 { | |
29 if (loader == null) | |
30 { | |
31 loader = new WarFoundryLoader(); | |
32 } | |
33 | |
34 return loader; | |
35 } | |
36 | |
37 private ICollection<DirectoryInfo> directories; | |
38 private ICollection<INativeWarFoundryFactory> factories; | |
39 private ICollection<INonNativeWarFoundryFactory> nonNativeFactories; | |
40 private Dictionary<string, GameSystem> systemsTable; | |
41 private Dictionary<string, Dictionary<string, Dictionary<string, Race>>> racesTable; //Keys are: System, Race, SubRace | |
42 private Dictionary<IWarFoundryFactory, SimpleSet<IWarFoundryObject>> loadedObjects; | |
43 | |
44 protected WarFoundryLoader() | |
45 { | |
46 directories = new List<DirectoryInfo>(); | |
47 factories = new List<INativeWarFoundryFactory>(); | |
48 nonNativeFactories = new List<INonNativeWarFoundryFactory>(); | |
49 loadedObjects = new Dictionary<IWarFoundryFactory,SimpleSet<IWarFoundryObject>>(); | |
50 } | |
51 | |
52 /// <summary> | |
53 /// Adds a directory to the collection of directories that will be searched for WarFoundry data files. | |
54 /// </summary> | |
55 /// <param name="directory"> | |
56 /// The <see cref="DirectoryInfo"/> to add to the list for searching for data files | |
57 /// </param> | |
58 public void AddLoadDirectory(DirectoryInfo directory) | |
59 { | |
60 if (!directories.Contains(directory)) | |
61 { | |
62 directories.Add(directory); | |
63 } | |
64 } | |
65 | |
66 /// <summary> | |
67 /// Removes a directory from the collection of directories that will be searched for WarFoundry data files. | |
68 /// </summary> | |
69 /// <param name="directory"> | |
70 /// A <see cref="DirectoryInfo"/> | |
71 /// </param> | |
72 public void RemoveLoadDirectory(DirectoryInfo directory) | |
73 { | |
74 if (directories.Contains(directory)) | |
75 { | |
76 directories.Remove(directory); | |
77 } | |
78 } | |
79 | |
80 /// <summary> | |
81 /// Registers a <see cref="INativeWarFoundryFactory"/> as a factory that can parse native data files. | |
82 /// </summary> | |
83 /// <param name="factory"> | |
84 /// The <see cref="INativeWarFoundryFactory"/> to register to parse native data files. | |
85 /// </param> | |
86 public void RegisterFactory(INativeWarFoundryFactory factory) | |
87 { | |
88 if (!factories.Contains(factory)) | |
89 { | |
90 factories.Add(factory); | |
91 } | |
92 } | |
93 | |
94 /// <summary> | |
95 /// Unregisters a <see cref="INativeWarFoundryFactory"/> so that it will no longer be used to try to parse native data files. | |
96 /// </summary> | |
97 /// <param name="factory"> | |
98 /// The <see cref="INativeWarFoundryFactory"/> to remove from the collection of factories that are used to try to parse native data files. | |
99 /// </param> | |
100 public void UnregisterFactory(INativeWarFoundryFactory factory) | |
101 { | |
102 if (factories.Contains(factory)) | |
103 { | |
104 factories.Remove(factory); | |
105 } | |
106 } | |
107 | |
108 /// <summary> | |
109 /// Registers a <see cref="INonNativeWarFoundryFactory"/> so that it will be used to try to parse non-native data files from other applications. | |
110 /// </summary> | |
111 /// <param name="factory"> | |
112 /// The <see cref="INonNativeWarFoundryFactory"/> to register to parse non-native data files. | |
113 /// </param> | |
114 public void RegisterNonNativeFactory(INonNativeWarFoundryFactory factory) | |
115 { | |
116 if (!nonNativeFactories.Contains(factory)) | |
117 { | |
118 nonNativeFactories.Add(factory); | |
119 } | |
120 } | |
121 | |
122 /// <summary> | |
123 /// Unregisters a <see cref="INonNativeWarFoundryFactory"/> so that it will no longer be used to try to parse non-native data files from other applications. | |
124 /// </summary> | |
125 /// <param name="factory"> | |
126 /// The <see cref="INonNativeWarFoundryFactory"/> to remove from the collection of factories that are used to try to parse non-native data files. | |
127 /// </param> | |
128 public void UnregisterNonNativeFactory(INonNativeWarFoundryFactory factory) | |
129 { | |
130 if (nonNativeFactories.Contains(factory)) | |
131 { | |
132 nonNativeFactories.Remove(factory); | |
133 } | |
134 } | |
135 | |
136 /// <summary> | |
137 /// Loads all of the data files in the registered directories. | |
138 /// </summary> | |
14
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139 /// <returns> |
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140 /// A <see cref="Dictionary"/> of files that failed to load mapped against the message that their failure returned |
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141 /// </returns> |
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142 public List<FileLoadFailure> LoadFiles() |
0 | 143 { |
144 LogNotifier.Debug(GetType(), "Load files"); | |
145 PrepareForFileLoad(); | |
14
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146 Dictionary<FileInfo, IWarFoundryFactory> loadableRaces = new Dictionary<FileInfo, IWarFoundryFactory>(); |
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147 Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems = new Dictionary<FileInfo, IWarFoundryFactory>(); |
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148 List<FileLoadFailure> failedLoads = FillLoadableFiles(loadableRaces, loadableGameSystems); |
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149 failedLoads.AddRange(LoadGameSystems(loadableGameSystems)); |
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150 failedLoads.AddRange(LoadRaces(loadableRaces)); |
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151 |
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152 LogNotifier.Debug(GetType(), failedLoads.Count + " failed file loads"); |
0 | 153 |
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154 return failedLoads; |
0 | 155 } |
156 | |
157 protected void PrepareForFileLoad() | |
158 { | |
159 //Just set up blank dictionaries for now - may try different and more complex handling in future | |
160 systemsTable = new Dictionary<string,GameSystem>(); | |
161 racesTable = new Dictionary<string,Dictionary<string,Dictionary<string,Race>>>(); | |
162 } | |
14
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163 |
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164 private List<FileLoadFailure> FillLoadableFiles(Dictionary<FileInfo, IWarFoundryFactory> loadableRaces, Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems) |
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165 { |
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166 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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167 |
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168 foreach (DirectoryInfo directory in directories) |
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169 { |
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170 if (directory.Exists) |
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171 { |
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172 List<FileLoadFailure> directoryFails = FillLoadableFilesForDirectory(loadableRaces, loadableGameSystems, directory); |
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173 fails.AddRange(directoryFails); |
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174 } |
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175 else |
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176 { |
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177 LogNotifier.WarnFormat(GetType(), "Load for {0} failed because directory didn't exist", directory.FullName); |
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178 } |
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179 } |
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180 |
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181 return fails; |
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182 } |
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183 |
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184 private List<FileLoadFailure> FillLoadableFilesForDirectory(Dictionary<FileInfo, IWarFoundryFactory> loadableRaces, Dictionary<FileInfo, IWarFoundryFactory> loadableGameSystems, DirectoryInfo directory) |
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185 { |
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186 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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187 LogNotifier.Debug(GetType(), "Load from "+directory.FullName); |
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188 |
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189 foreach (FileInfo file in directory.GetFiles()) |
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190 { |
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191 IWarFoundryFactory factory = GetGameSystemRaceLoadingFactoryForFile(file); |
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192 |
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193 if (factory != null) |
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194 { |
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195 loadableGameSystems.Add(file, factory); |
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196 } |
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197 else |
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198 { |
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199 factory = GetRaceLoadingFactoryForFile(file); |
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200 |
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201 if (factory!=null) |
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202 { |
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203 loadableRaces.Add(file, factory); |
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204 } |
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205 else |
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206 { |
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207 fails.Add(new FileLoadFailure(file, "FileNotHandled", "File not handled as a Race or Game System definition: {0}")); |
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208 } |
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209 } |
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210 } |
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211 |
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212 return fails; |
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213 } |
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214 |
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215 private IWarFoundryFactory GetGameSystemRaceLoadingFactoryForFile(FileInfo file) |
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216 { |
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217 IWarFoundryFactory loadingFactory = null; |
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218 |
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219 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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220 { |
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221 if (factory.CanHandleFileAsGameSystem(file)) |
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222 { |
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223 loadingFactory = factory; |
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224 break; |
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225 } |
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226 } |
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227 |
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228 if (loadingFactory == null) |
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229 { |
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230 foreach (INativeWarFoundryFactory factory in factories) |
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231 { |
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232 if (factory.CanHandleFileAsGameSystem(file)) |
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233 { |
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234 loadingFactory = factory; |
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235 break; |
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236 } |
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237 } |
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238 } |
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239 |
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240 return loadingFactory; |
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241 } |
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242 |
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243 private IWarFoundryFactory GetRaceLoadingFactoryForFile(FileInfo file) |
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244 { |
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245 IWarFoundryFactory loadingFactory = null; |
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246 |
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247 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
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248 { |
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249 if (factory.CanHandleFileAsRace(file)) |
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250 { |
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251 loadingFactory = factory; |
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252 break; |
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253 } |
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254 } |
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255 |
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256 if (loadingFactory == null) |
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257 { |
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258 foreach (INativeWarFoundryFactory factory in factories) |
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259 { |
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260 if (factory.CanHandleFileAsRace(file)) |
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261 { |
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262 loadingFactory = factory; |
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263 break; |
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264 } |
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265 } |
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266 } |
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267 |
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268 return loadingFactory; |
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269 } |
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270 |
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271 private List<FileLoadFailure> LoadGameSystems(Dictionary<FileInfo, IWarFoundryFactory> gameSystemFiles) |
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272 { |
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273 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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274 |
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275 |
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276 foreach (FileInfo file in gameSystemFiles.Keys) |
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277 { |
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278 try |
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279 { |
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280 bool loaded = LoadObject(file, gameSystemFiles[file]); |
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281 |
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282 if (!loaded) |
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283 { |
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284 fails.Add(new FileLoadFailure(file, "FileLoadFailed", "Failed to load {0} as Race using {1}")); |
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285 } |
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286 } |
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287 catch (Exception ex) |
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288 { |
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289 fails.Add(new FileLoadFailure(file, ex.Message)); |
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290 } |
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291 } |
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292 |
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293 return fails; |
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294 } |
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295 |
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296 private List<FileLoadFailure> LoadRaces(Dictionary<FileInfo, IWarFoundryFactory> raceFiles) |
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297 { |
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298 List<FileLoadFailure> fails = new List<FileLoadFailure>(); |
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299 |
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300 foreach (FileInfo file in raceFiles.Keys) |
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301 { |
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302 try |
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303 { |
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304 bool loaded = LoadObject(file, raceFiles[file]); |
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305 |
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306 if (!loaded) |
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307 { |
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308 fails.Add(new FileLoadFailure(file, "FileLoadFailed", "Failed to load {0} as Race using {1}")); |
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309 } |
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310 } |
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311 catch (Exception ex) |
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312 { |
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313 fails.Add(new FileLoadFailure(file, ex.Message)); |
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314 } |
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315 } |
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316 |
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317 return fails; |
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318 } |
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319 |
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320 private bool LoadObject(FileInfo file, IWarFoundryFactory factory) |
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321 { |
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322 bool loaded = false; |
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323 |
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324 LogNotifier.DebugFormat(GetType(), "Loading {0} using {1}", file.FullName, factory.GetType().Name); |
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325 ICollection<IWarFoundryObject> objects = factory.CreateObjectsFromFile(file); |
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326 |
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327 if (objects.Count > 0) |
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328 { |
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329 AddLoadedObjects(objects, factory); |
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330 loaded = true; |
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331 } |
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332 |
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333 return loaded; |
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334 } |
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335 |
0 | 336 |
337 /// <summary> | |
338 /// Loads a single file through the registered WarFoundryFactories, if a factory exists that supports the file format. | |
339 /// </summary> | |
340 /// <param name="file"> | |
341 /// A <see cref="FileInfo"/> for the file to attempt to load | |
342 /// </param> | |
14
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343 /// <returns> |
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344 /// An ICollection of IWarFoundryObjects loaded from <code>file</code> |
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345 /// </returns> |
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346 public ICollection<IWarFoundryObject> LoadFile(FileInfo file) |
0 | 347 { |
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348 ICollection<IWarFoundryObject> objs = null; |
14
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349 IWarFoundryFactory loadFactory = null; |
0 | 350 |
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351 try |
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352 { |
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353 objs = LoadFileWithNonNativeFactories(file, out loadFactory); |
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354 |
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355 if (objs == null) |
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356 { |
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357 objs = LoadFileWithNativeFactories(file, out loadFactory); |
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358 } |
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359 } |
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360 catch (InvalidFileException ex) |
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361 { |
20
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362 LogNotifier.Error(GetType(), file.FullName+" failed to load", ex); |
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363 } |
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364 |
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365 if (objs!=null) |
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366 { |
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367 AddLoadedObjects(objs, loadFactory); |
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368 } |
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369 else |
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370 { |
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371 objs = new List<IWarFoundryObject>(); |
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372 } |
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373 |
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374 return objs; |
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375 } |
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376 |
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377 private ICollection<IWarFoundryObject> LoadFileWithNonNativeFactories(FileInfo file, out IWarFoundryFactory loadFactory) |
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378 { |
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379 ICollection<IWarFoundryObject> objs = null; |
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380 loadFactory = null; |
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381 |
14
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382 if (nonNativeFactories.Count > 0) |
0 | 383 { |
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384 LogNotifier.Debug(GetType(), "Attempting to load "+file.FullName+" as a non-native file"); |
0 | 385 |
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386 foreach (INonNativeWarFoundryFactory factory in nonNativeFactories) |
0 | 387 { |
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388 bool canLoad = factory.CanHandleFileFormat(file); |
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389 LogNotifier.Debug(GetType(), "Load using "+factory.GetType().FullName+"? " + (canLoad ? "yes" : "no")); |
0 | 390 |
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391 if (canLoad) |
0 | 392 { |
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393 objs = factory.CreateObjectsFromFile(file); |
0 | 394 |
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395 if (objs!=null) |
0 | 396 { |
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397 loadFactory = factory; |
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398 break; |
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399 } |
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400 } |
0 | 401 } |
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402 } |
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403 |
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404 return objs; |
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405 } |
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406 |
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407 private ICollection<IWarFoundryObject> LoadFileWithNativeFactories(FileInfo file, out IWarFoundryFactory loadFactory) |
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408 { |
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409 ICollection<IWarFoundryObject> objs = null; |
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410 loadFactory = null; |
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411 |
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412 if (factories.Count > 0) |
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413 { |
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414 LogNotifier.Debug(GetType(), "Attempting to load "+file.FullName+" as native file"); |
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415 |
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416 foreach (INativeWarFoundryFactory factory in factories) |
0 | 417 { |
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418 if (factory.CanHandleFileFormat(file)) |
0 | 419 { |
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420 objs = factory.CreateObjectsFromFile(file); |
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421 |
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422 if (objs!=null) |
0 | 423 { |
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424 loadFactory = factory; |
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425 break; |
0 | 426 } |
427 } | |
428 } | |
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429 } |
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430 |
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431 return objs; |
0 | 432 } |
433 | |
434 private void AddLoadedObjects(ICollection<IWarFoundryObject> loadedObjs, IWarFoundryFactory factory) | |
435 { | |
436 SimpleSet<IWarFoundryObject> objs; | |
437 loadedObjects.TryGetValue(factory, out objs); | |
438 | |
439 if (objs == null) | |
440 { | |
441 objs = new SimpleSet<IWarFoundryObject>(); | |
442 loadedObjects.Add(factory, objs); | |
443 } | |
444 | |
445 objs.AddRange(loadedObjs); | |
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446 StoreObjects(loadedObjs); |
0 | 447 } |
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448 |
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449 private void StoreObjects(ICollection<IWarFoundryObject> loadedObjects) |
0 | 450 { |
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451 foreach (IWarFoundryObject loadedObject in loadedObjects) |
0 | 452 { |
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453 if (loadedObject is GameSystem) |
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454 { |
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455 StoreGameSystem((GameSystem)loadedObject); |
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456 } |
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457 else if (loadedObject is Race) |
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458 { |
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459 StoreRace((Race)loadedObject); |
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460 } |
0 | 461 } |
462 } | |
463 | |
464 protected virtual ZipFile MakeZipFile(FileInfo file) | |
465 { | |
466 return new ZipFile(file.FullName); | |
467 } | |
468 | |
469 protected void StoreGameSystem(GameSystem system) | |
470 { | |
471 string sysid = system.ID.ToLower(); | |
472 | |
473 if (systemsTable.ContainsKey(sysid)) | |
474 { | |
475 LogNotifier.WarnFormat(GetType(), "System {0} ({1}) has already been loaded. Duplicate file ({3}) discarded", system.Name, system.ID, system.SourceFile.FullName); | |
476 } | |
477 else | |
478 { | |
479 systemsTable.Add(sysid, (GameSystem)system); | |
480 } | |
481 } | |
482 | |
483 protected void StoreRace(Race race) | |
484 { | |
485 Dictionary<string, Dictionary<string, Race>> systemRaces; | |
486 | |
487 if (race.GameSystem == null) | |
488 { | |
489 throw new InvalidOperationException("Race cannot have null game system. Game system should be loaded before race."); | |
490 } | |
491 | |
492 string systemID = race.GameSystem.ID.ToLower(); | |
493 racesTable.TryGetValue(systemID, out systemRaces); | |
494 | |
495 if (systemRaces==null) | |
496 { | |
497 systemRaces = new Dictionary<string,Dictionary<string,Race>>(); | |
498 racesTable.Add(systemID, systemRaces); | |
499 } | |
500 | |
501 Dictionary<string, Race> subRaces; | |
502 systemRaces.TryGetValue(race.ID.ToLower(), out subRaces); | |
503 | |
504 if (subRaces==null) | |
505 { | |
506 subRaces = new Dictionary<string,Race>(); | |
507 systemRaces.Add(race.ID.ToLower(), subRaces); | |
508 } | |
509 | |
510 if (subRaces.ContainsKey(race.SubID.ToLower())) | |
511 { | |
512 LogNotifier.WarnFormat(GetType(), "Race {0} ({1} - {2}) for system {3} ({4}) has already been loaded. Duplicate file ({5}) discarded", race.Name, race.ID, race.SubID, race.GameSystem.ID, race.GameSystem.Name, race.SourceFile.Name); | |
513 race = null; | |
514 } | |
515 else | |
516 { | |
517 subRaces.Add(race.SubID.ToLower(), race); | |
518 } | |
519 } | |
520 | |
521 /// <summary> | |
522 /// Gets all <see cref="GameSystem"/>s that are currently available, determined by those that can be loaded with the current <see cref="IWarFoundryFactory"/>s. | |
523 /// </summary> | |
524 /// <returns> | |
525 /// An array of <see cref="GameSystem"/>s that are currently available. | |
526 /// </returns> | |
527 public GameSystem[] GetGameSystems() | |
528 { | |
529 if (systemsTable==null) | |
530 { | |
531 LoadFiles(); | |
532 } | |
533 | |
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534 return DictionaryUtils.ToArray<string, GameSystem>(systemsTable); |
0 | 535 } |
536 | |
537 /// <summary> | |
538 /// Gets a single <see cref="GameSystem"/> with a given ID. | |
539 /// </summary> | |
540 /// <param name="systemID"> | |
541 /// The ID of the <see cref="GameSystem"/> to get, as a <see cref="System.String"/>. | |
542 /// </param> | |
543 /// <returns> | |
544 /// The <see cref="GameSystem"/> with the given ID, or <code>null</code> if one doesn't exist. | |
545 /// </returns> | |
546 public GameSystem GetGameSystem(string systemID) | |
547 { | |
548 if (systemsTable==null) | |
549 { | |
550 LoadFiles(); | |
551 } | |
552 | |
553 GameSystem system; | |
554 systemsTable.TryGetValue(systemID.ToLower(), out system); | |
555 return system; | |
556 } | |
557 | |
558 /// <summary> | |
559 /// Gets an array of the races for the specified <see cref="GameSystem"/>. | |
560 /// </summary> | |
561 /// <param name="system"> | |
562 /// The <see cref="GameSystem"/> to get the available races for. | |
563 /// </param> | |
564 /// <returns> | |
565 /// An array of <see cref="Race"/>s for the <see cref="GameSystem"/> | |
566 /// </returns> | |
567 public Race[] GetRaces(GameSystem system) | |
568 { | |
569 return GetRaces(system.ID); | |
570 } | |
571 | |
572 /// <summary> | |
573 /// Gets an array of the races for a game system by ID. | |
574 /// </summary> | |
575 /// <param name="systemID"> | |
576 /// The <see cref="System.String"/> ID of the game system to get races for | |
577 /// </param> | |
578 /// <returns> | |
579 /// An array of <see cref="Race"/>s for the specified game system | |
580 /// </returns> | |
581 public Race[] GetRaces(string systemID) | |
582 { | |
583 if (racesTable==null) | |
584 { | |
585 LoadFiles(); | |
586 } | |
587 | |
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588 systemID = systemID.ToLower(); |
0 | 589 Dictionary<string, Dictionary<string, Race>> system; |
590 racesTable.TryGetValue(systemID, out system); | |
591 | |
592 if (system==null) | |
593 { | |
594 return new Race[0]; | |
595 } | |
596 | |
597 int count = 0; | |
598 | |
599 foreach (Dictionary<string, Race> racesDict in system.Values) | |
600 { | |
601 count+= racesDict.Count; | |
602 } | |
603 | |
604 Race[] races = new Race[count]; | |
605 int i = 0; | |
606 | |
607 foreach (string raceID in system.Keys) | |
608 { | |
609 foreach (string raceSubId in system[raceID].Keys) | |
610 { | |
611 races[i++] = GetRace(systemID, raceID, raceSubId); | |
612 } | |
613 } | |
614 | |
615 return races; | |
616 } | |
617 | |
618 /// <summary> | |
619 /// Gets a single race for a given <see cref="GameSystem"/> by ID of the race. | |
620 /// </summary> | |
621 /// <param name="system"> | |
622 /// The <see cref="GameSystem"/> that the race is part of. | |
623 /// </param> | |
624 /// <param name="raceID"> | |
625 /// A <see cref="System.String"/> ID for the race to load. | |
626 /// </param> | |
627 /// <returns> | |
628 /// A <see cref="Race"/> with the specified ID from the <see cref="GameSystem"/>, or <code>null</code> if one doesn't exist. | |
629 /// </returns> | |
630 public Race GetRace(GameSystem system, string raceID) | |
631 { | |
632 return GetRace(system.ID, raceID); | |
633 } | |
634 | |
635 /// <summary> | |
636 /// Gets a single race for a given game system by ID of the game system and race. | |
637 /// </summary> | |
638 /// <param name="systemID"> | |
639 /// The <see cref="System.String"/> ID of the game system that the race is part of. | |
640 /// </param> | |
641 /// <param name="raceID"> | |
642 /// The <see cref="System.String"/> ID for the race to load. | |
643 /// </param> | |
644 /// <returns> | |
645 /// A <see cref="Race"/> with the specified ID from the game system with the specified ID, or <code>null</code> if there is no race or game system with those IDs. | |
646 /// </returns> | |
647 public Race GetRace(string systemID, string raceID) | |
648 { | |
649 return GetRace(systemID, raceID, ""); | |
650 } | |
651 | |
652 /// <summary> | |
653 /// Gets a single race for a given <see cref="GameSystem"/> by the race's ID and sub-race ID. | |
654 /// </summary> | |
655 /// <param name="system"> | |
656 /// The <see cref="GameSystem"/> that the race is part of. | |
657 /// </param> | |
658 /// <param name="raceID"> | |
659 /// The <see cref="System.String"/> ID for the race to load. | |
660 /// </param> | |
661 /// <param name="raceSubID"> | |
662 /// A <see cref="System.String"/> | |
663 /// </param> | |
664 /// <returns> | |
665 /// A <see cref="Race"/> | |
666 /// </returns> | |
667 public Race GetRace(GameSystem system, string raceID, string raceSubID) | |
668 { | |
669 return GetRace(system.ID, raceID, raceSubID); | |
670 } | |
671 | |
672 /// <summary> | |
673 /// Gets a single race for a given game system by the game system's ID and the race's ID and sub-race ID. | |
674 /// </summary> | |
675 /// <param name="systemID"> | |
676 /// The <see cref="System.String"/> ID of the game system that the race is part of. | |
677 /// </param> | |
678 /// <param name="raceID"> | |
679 /// The <see cref="System.String"/> ID for the race to load. | |
680 /// </param> | |
681 /// <param name="raceSubID"> | |
682 /// A <see cref="System.String"/> | |
683 /// </param> | |
684 /// <returns> | |
685 /// A <see cref="Race"/> | |
686 /// </returns> | |
687 public Race GetRace(string systemID, string raceID, string raceSubID) | |
688 { | |
689 if (racesTable==null) | |
690 { | |
691 LoadFiles(); | |
692 } | |
693 | |
694 Race race = null; | |
695 | |
696 systemID = systemID.ToLower(); | |
697 | |
698 Dictionary<string, Dictionary<string, Race>> races; | |
699 racesTable.TryGetValue(systemID, out races); | |
700 | |
701 if (races!=null) | |
702 { | |
703 Dictionary<string, Race> subraces; | |
704 races.TryGetValue(raceID, out subraces); | |
705 | |
706 if (subraces!=null) | |
707 { | |
708 subraces.TryGetValue(raceSubID, out race); | |
709 } | |
710 } | |
711 | |
712 return race; | |
713 } | |
714 | |
715 /// <summary> | |
716 /// Gets the IDs of all of the game systems currently available. | |
717 /// </summary> | |
718 /// <returns> | |
719 /// An array of <see cref="System.String"/>s representing the IDs of the game systems. | |
720 /// </returns> | |
721 public string[] GetGameSystemIDs() | |
722 { | |
723 if (systemsTable==null) | |
724 { | |
725 LoadFiles(); | |
726 } | |
727 | |
728 string[] keys = new string[systemsTable.Keys.Count]; | |
729 int i = 0; | |
730 | |
731 foreach (string key in systemsTable.Keys) | |
732 { | |
733 keys[i++] = key; | |
734 } | |
735 | |
736 return keys; | |
737 } | |
738 | |
739 /// <summary> | |
740 /// Gets the IDs of all of the races of a specified game system. | |
741 /// </summary> | |
742 /// <param name="system"> | |
743 /// The <see cref="GameSystem"/> to get the available races for. | |
744 /// </param> | |
745 /// <returns> | |
746 /// An array of <see cref="System.String"/>s representing the IDs of the races of the specified game system. | |
747 /// </returns> | |
748 public string[] GetSystemRaceIDs(GameSystem system) | |
749 { | |
750 return GetSystemRaceIDs(system.ID); | |
751 } | |
752 | |
753 /// <summary> | |
754 /// Gets the IDs of all of the races of a specified game system. | |
755 /// </summary> | |
756 /// <param name="systemID"> | |
757 /// The <see cref="System.String"/> ID of the game system to get the available races for. | |
758 /// </param> | |
759 /// <returns> | |
760 /// An array of <see cref="System.String"/>s representing the IDs of the races of the specified game system. | |
761 /// </returns> | |
762 public string[] GetSystemRaceIDs(string systemID) | |
763 { | |
764 if (racesTable == null) | |
765 { | |
766 LoadFiles(); | |
767 } | |
768 | |
769 Dictionary<string, Dictionary<string, Race>> races = racesTable[systemID.ToLower()]; | |
770 | |
771 if (races==null) | |
772 { | |
773 return new string[0]; | |
774 } | |
775 else | |
776 { | |
777 string[] keys = new string[races.Keys.Count]; | |
778 int i = 0; | |
779 | |
780 foreach (string key in races.Keys) | |
781 { | |
782 keys[i++] = key; | |
783 } | |
784 | |
785 return keys; | |
786 } | |
787 } | |
788 } | |
789 } |