annotate API/Factories/IWarFoundryFactory.cs @ 480:e0641e0eb86c

Re #410: "N units per M models in parent" requirement * Move context to a sub-folder/namespace to reduce clutter * Add simple "parent unit" context
author IBBoard <dev@ibboard.co.uk>
date Wed, 23 May 2012 21:00:33 +0100
parents 3c4a6403a88c
children 1ed2f3ab5e35
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1 // This file (IWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4
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5 using System;
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6 using System.IO;
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7 using System.Collections.Generic;
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8 using IBBoard.WarFoundry.API.Objects;
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9
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10 namespace IBBoard.WarFoundry.API.Factories
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11 {
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12 public interface IWarFoundryFactory
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13 {
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14 event SingleArgMethodInvoker<GameSystem> GameSystemLoaded;
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15
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16 event SingleArgMethodInvoker<Race> RaceLoaded;
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17
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18 event SingleArgMethodInvoker<Army> ArmyLoaded;
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19
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20 /// <summary>
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21 /// Completes the loading of an object if it is loaded in stages.
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22 /// </summary>
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23 /// <param name="obj">
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24 /// The <see cref="IWarFoundryStagedLoadObject"/> that should be fully loaded.
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25 /// </param>
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26 void CompleteLoading(IWarFoundryStagedLoadObject obj);
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27
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28 /// <summary>
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29 /// Checks if the factory thinks it can handle the supplied file. Checks can be performed on file extension or some basic check of file content, or some other method.
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30 /// </summary>
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31 /// <param name="file">
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32 /// A <see cref="FileInfo"/> for the file to check support for.
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33 /// </param>
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34 /// <returns>
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35 /// <code>true</code> if the file appears to be supported for loading by this factory, else returns <code>false</code>
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36 /// </returns>
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37 bool CanHandleFileFormat(FileInfo file);
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38
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39 /// <summary>
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40 /// Checks if the factory thinks it can handle the supplied file as a Race. Checks can be performed on file extension or some basic check of file content, or some other method.
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41 /// </summary>
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42 /// <param name="file">
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43 /// A <see cref="FileInfo"/> for the file to check support for as a file containing Race information.
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44 /// </param>
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45 /// <returns>
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46 /// <code>true</code> if the file appears to be supported for loading by this factory as a Race, else returns <code>false</code>
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47 /// </returns>
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48 bool CanHandleFileAsRace(FileInfo file);
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49
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50 /// <summary>
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51 /// Checks if the factory thinks it can handle the supplied file as a GameSystem. Checks can be performed on file extension or some basic check of file content, or some other method.
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52 /// </summary>
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53 /// <param name="file">
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54 /// A <see cref="FileInfo"/> for the file to check support for as a file containing GameSystem information.
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55 /// </param>
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56 /// <returns>
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57 /// <code>true</code> if the file appears to be supported for loading by this factory as a GameSystem, else returns <code>false</code>
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58 /// </returns>
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59 bool CanHandleFileAsGameSystem(FileInfo file);
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60
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61 /// <summary>
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62 /// Checks if the factory thinks it can handle the supplied file as a Army. Checks can be performed on file extension or some basic check of file content, or some other method.
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63 /// </summary>
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64 /// <param name="file">
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65 /// A <see cref="FileInfo"/> for the file to check support for as a file containing Army information.
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66 /// </param>
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67 /// <returns>
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68 /// <code>true</code> if the file appears to be supported for loading by this factory as a Army, else returns <code>false</code>
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69 /// </returns>
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70 bool CanHandleFileAsArmy(FileInfo file);
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71
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72 /// <summary>
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73 /// Reads the data from the supplied file and returns it as a collection of loadable objects. In addition, it fires the appropriate XxxLoaded event
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74 /// for each object loaded for asynchronous use.
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75 ///
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76 /// May throw a <see cref=" IBBoard.IO.InvalidFileException"/> if the file is supported by the Factory but the content is invalid.
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77 /// </summary>
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78 /// <param name="file">
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79 /// A <see cref="FileInfo"/> for the file to load data from
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80 /// </param>
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81 /// <returns>
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82 /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file
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83 /// </returns>
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84 ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file);
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85 }
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86 }