Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Factories/IWarFoundryFactory.cs @ 480:e0641e0eb86c
Re #410: "N units per M models in parent" requirement
* Move context to a sub-folder/namespace to reduce clutter
* Add simple "parent unit" context
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 23 May 2012 21:00:33 +0100 |
parents | 3c4a6403a88c |
children | 1ed2f3ab5e35 |
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// This file (IWarFoundryFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.IO; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories { public interface IWarFoundryFactory { event SingleArgMethodInvoker<GameSystem> GameSystemLoaded; event SingleArgMethodInvoker<Race> RaceLoaded; event SingleArgMethodInvoker<Army> ArmyLoaded; /// <summary> /// Completes the loading of an object if it is loaded in stages. /// </summary> /// <param name="obj"> /// The <see cref="IWarFoundryStagedLoadObject"/> that should be fully loaded. /// </param> void CompleteLoading(IWarFoundryStagedLoadObject obj); /// <summary> /// Checks if the factory thinks it can handle the supplied file. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to check support for. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory, else returns <code>false</code> /// </returns> bool CanHandleFileFormat(FileInfo file); /// <summary> /// Checks if the factory thinks it can handle the supplied file as a Race. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to check support for as a file containing Race information. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory as a Race, else returns <code>false</code> /// </returns> bool CanHandleFileAsRace(FileInfo file); /// <summary> /// Checks if the factory thinks it can handle the supplied file as a GameSystem. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to check support for as a file containing GameSystem information. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory as a GameSystem, else returns <code>false</code> /// </returns> bool CanHandleFileAsGameSystem(FileInfo file); /// <summary> /// Checks if the factory thinks it can handle the supplied file as a Army. Checks can be performed on file extension or some basic check of file content, or some other method. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to check support for as a file containing Army information. /// </param> /// <returns> /// <code>true</code> if the file appears to be supported for loading by this factory as a Army, else returns <code>false</code> /// </returns> bool CanHandleFileAsArmy(FileInfo file); /// <summary> /// Reads the data from the supplied file and returns it as a collection of loadable objects. In addition, it fires the appropriate XxxLoaded event /// for each object loaded for asynchronous use. /// /// May throw a <see cref=" IBBoard.IO.InvalidFileException"/> if the file is supported by the Factory but the content is invalid. /// </summary> /// <param name="file"> /// A <see cref="FileInfo"/> for the file to load data from /// </param> /// <returns> /// A <see cref="ICollection`1"/> of <see cref="IWarFoundryObject"/>s that were loaded from the file /// </returns> ICollection<IWarFoundryObject> CreateObjectsFromFile(FileInfo file); } }