annotate api/Commands/CreateAndAddUnitCommand.cs @ 58:e53ed2d613a1

Re #61 - Complete structure of WarFoundry API objects * Migrate AddUnit/RemoveUnit methods to Army for easier army loading * Migrate requirement checking call to Army, since ArmyCategory just called parent army anyway Also: * Use genericed collections in Army * Remove failed unit requirements from ArmyCategory * Alter army.xsd to stop negatives in equipment amounts
author IBBoard <dev@ibboard.co.uk>
date Tue, 07 Apr 2009 15:28:06 +0000
parents 306558904c2a
children 3ea0ab04352b
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1 // This file (CreateAndAddUnitCommand.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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4
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5 using System;
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6 using IBBoard.Commands;
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7 using IBBoard.Lang;
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8 using IBBoard.WarFoundry.API.Objects;
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9
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10 namespace IBBoard.WarFoundry.API.Commands
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11 {
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12 public class CreateAndAddUnitCommand : Command
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13 {
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14 private UnitType addedUnitType;
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15 private Army army;
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16 private Unit addedUnit;
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18 public CreateAndAddUnitCommand(UnitType toAdd, Army armyTo)
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19 {
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20 addedUnitType = toAdd;
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21 army = armyTo;
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22 }
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23
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24 [Obsolete("Use two parameter constructor instead")]
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25 public CreateAndAddUnitCommand(UnitType toAdd, ArmyCategory catTo, Army armyTo) : this(toAdd, armyTo)
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26 {
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27 }
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29 [Obsolete("Use two parameter constructor instead")]
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30 public CreateAndAddUnitCommand(UnitType toAdd, Category catTo, Army armyTo) : this (toAdd, armyTo.GetCategory(catTo), armyTo)
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31 {
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32 }
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33
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34 public override bool CanExecute()
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35 {
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36 return (addedUnitType!=null && army!=null);
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37 }
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39 public override string Description
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40 {
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41 get { return "Add unit of "+StringManipulation.CutToLength(addedUnitType.Name, 20)+" to the army"; }
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42 }
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44 public override string UndoDescription
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45 {
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46 get { return "Remove unit of "+StringManipulation.CutToLength(addedUnitType.Name, 20)+" from army"; }
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47 }
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48
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49 public override bool Execute()
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50 {
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51 addedUnit = new Unit(addedUnitType, army);
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52 this.Redo();
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53 return true;
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54 }
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55
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56 public override void Redo()
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57 {
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58 army.AddUnit(addedUnit);
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59 }
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61 public override void Undo()
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62 {
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63 army.RemoveUnit(addedUnit);
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64 }
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67 public override string Name
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68 {
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69 get { return "Add new unit"; }
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70 }
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71 }
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72 }