annotate api/Objects/SystemStats.cs @ 67:e6200220ece3

Re #50 - Complete core loading of WarFoundry XML files * Clean up stat loading for game systems and unit types * Delete rogue character that stopped code compiling
author IBBoard <dev@ibboard.co.uk>
date Sat, 25 Apr 2009 14:59:23 +0000
parents 306558904c2a
children 3ea0ab04352b
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1 // This file (SystemStats.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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4
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5 using System;
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6 using System.Collections.Generic;
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7
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8 namespace IBBoard.WarFoundry.API.Objects
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9 {
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10 /// <summary>
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11 /// SystemStats defines the available statistics/attributes that entity types can use (either a unit or an equipment item that has a stats line). Statistic/attribute values will be defined by a <see cref="Stats"/> object.
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12 /// </summary>
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13 public class SystemStats
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14 {
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15 private Dictionary<string, StatSlot> statsByName;
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16 private List<StatSlot> stats;
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17 private string id;
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19 public SystemStats(string statsID)
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20 {
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21 id = statsID;
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22 statsByName = new Dictionary<string, StatSlot>();
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23 stats = new List<StatSlot>();
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24 }
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26 public void AddStatSlot(string slotName)
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27 {
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28 StatSlot slot = new StatSlot(slotName);
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29 slot.SystemStats = this;
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30 statsByName[slot.Name] = slot;
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31 stats.Add(slot);
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32 }
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34 public StatSlot[] StatSlots
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35 {
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36 get
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37 {
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38 return stats.ToArray();
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39 }
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40 }
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41
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42 public StatSlot this[string statName]
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43 {
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44 get
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45 {
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46 return DictionaryUtils.GetValue(statsByName, statName);
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47 }
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48 }
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50 public int GetStatSlotPosition(StatSlot slot)
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51 {
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52 return stats.IndexOf(slot);
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53 }
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55 public int SlotCount
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56 {
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57 get { return stats.Count; }
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58 }
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59
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60 public string ID
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61 {
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62 get { return id; }
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63 }
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64 }
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65 }