Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate API/Objects/Requirement/UnitRequiresNoMoreThanNOfUnitTypeRequirement.cs @ 461:f0594621e4a0
Re #379: Fix validation of requirements to check for unit
* Move "Is applicable" checks up to abstract "no more than N of unit type" class
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 05 Mar 2012 19:52:54 +0000 |
parents | 680db2462e34 |
children | f48c49b53738 |
rev | line source |
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1 // This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using System.Collections.Generic; |
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6 using IBBoard.WarFoundry.API.Objects; |
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7 |
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8 namespace IBBoard.WarFoundry.API.Objects.Requirement |
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9 { |
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10 /// <summary> |
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11 /// A requirement where a UnitType can only be taken if there are no more than N units of one or more unit in an army. |
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12 /// </summary> |
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13 public class UnitRequiresNoMoreThanNOfUnitTypeRequirement : RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> |
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14 { |
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15 public UnitRequiresNoMoreThanNOfUnitTypeRequirement(UnitType allowedObject, params UnitType[] unitTypes) : base(allowedObject, unitTypes) |
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16 { |
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17 //Do nothing special |
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18 } |
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19 |
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20 protected override bool IsApplicable(IWarFoundryObject toObject, Army toArmy) |
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21 { |
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22 return base.IsApplicable(toObject, toArmy) || IsApplicableForRequiredType(toObject, toArmy); |
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23 } |
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24 |
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25 protected override bool IsApplicable(IWarFoundryObject toObject) |
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26 { |
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27 return AllowedObject.Equals(toObject) || (toObject is Unit && AllowedObject.Equals(((Unit)toObject).UnitType)); |
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28 } |
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29 |
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30 private bool IsApplicableForRequiredType(IWarFoundryObject toObject, Army toArmy) |
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31 { |
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32 bool isApplicable = false; |
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33 UnitType addedType = toObject as UnitType; |
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34 |
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35 if (addedType == null) |
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36 { |
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37 addedType = (toObject is Unit) ? ((Unit)toObject).UnitType : null; |
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38 } |
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39 |
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40 if (addedType != null && toArmy.GetUnitTypeCount(AllowedObject) > 0) |
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41 { |
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42 foreach (UnitCountRequirementData limit in ConstraintTypes) |
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43 { |
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44 if (Arrays.Contains(limit.UnitTypes, addedType)) |
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45 { |
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46 isApplicable = true; |
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47 break; |
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48 } |
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49 } |
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50 } |
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51 |
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52 return isApplicable; |
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53 } |
458 | 54 |
55 protected override int GetObjectCountFromArmy(Army toArmy, UnitType obj) | |
56 { | |
57 return toArmy.GetUnitTypeCount(obj); | |
58 } | |
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59 } |
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60 } |
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