comparison api/Objects/Army.cs @ 59:3fa4658c50c6

Re #61 - Complete structure of WarFoundry API objects * Allow units to have zero members to handle meta-units where all members are individuals "contained" by the unit
author IBBoard <dev@ibboard.co.uk>
date Thu, 09 Apr 2009 13:55:46 +0000
parents e53ed2d613a1
children 3ea0ab04352b
comparison
equal deleted inserted replaced
58:e53ed2d613a1 59:3fa4658c50c6
29 public event ObjectRemoveDelegate UnitRemoved; 29 public event ObjectRemoveDelegate UnitRemoved;
30 public event FailedUnitRequirementDelegate FailedRequirement; 30 public event FailedUnitRequirementDelegate FailedRequirement;
31 public event DoubleValChangedDelegate PointsValueChanged; 31 public event DoubleValChangedDelegate PointsValueChanged;
32 private DoubleValChangedDelegate PointsValueChangedMethod; 32 private DoubleValChangedDelegate PointsValueChangedMethod;
33 33
34 public Army(Race race, string armyName, int maxArmyPoints) : this(race, armyName, maxArmyPoints, null/*, factory*/) 34 public Army(Race race, string armyName, int maxArmyPoints) : this(race, armyName, maxArmyPoints, null)
35 { 35 {
36 } 36 }
37 37
38 public Army(Race race, string armyName, int maxArmyPoints, ZipFile file) : base(armyName) 38 public Army(Race race, string armyName, int maxArmyPoints, ZipFile file) : base(armyName)
39 { 39 {