annotate api/Objects/Army.cs @ 59:3fa4658c50c6

Re #61 - Complete structure of WarFoundry API objects * Allow units to have zero members to handle meta-units where all members are individuals "contained" by the unit
author IBBoard <dev@ibboard.co.uk>
date Thu, 09 Apr 2009 13:55:46 +0000
parents e53ed2d613a1
children 3ea0ab04352b
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1 // This file (Army.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard.
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2 //
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3 // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.
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4
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5 using System;
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6 using System.IO;
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7 using System.Collections.Generic;
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8 using System.Text;
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9 using System.Xml;
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10 using IBBoard.WarFoundry.API;
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11 using IBBoard.WarFoundry.API.Factories;
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12 using IBBoard.WarFoundry.API.Requirements;
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13 using ICSharpCode.SharpZipLib.Zip;
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14
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15 namespace IBBoard.WarFoundry.API.Objects
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16 {
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17 /// <summary>
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18 /// Summary description for Army.
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19 /// </summary>
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20 public class Army : WarFoundryObject
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21 {
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22 //private GameSystem system;
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23 private Race armyRace;
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24 private int maxPoints;
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25 private double pointsTotal;
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26 private Dictionary<Category, ArmyCategory> categories;
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27
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28 public event ObjectAddDelegate UnitAdded;
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29 public event ObjectRemoveDelegate UnitRemoved;
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30 public event FailedUnitRequirementDelegate FailedRequirement;
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31 public event DoubleValChangedDelegate PointsValueChanged;
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32 private DoubleValChangedDelegate PointsValueChangedMethod;
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33
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34 public Army(Race race, string armyName, int maxArmyPoints) : this(race, armyName, maxArmyPoints, null)
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35 {
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36 }
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37
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38 public Army(Race race, string armyName, int maxArmyPoints, ZipFile file) : base(armyName)
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39 {
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40 armyRace = race;
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41 Name = armyName;
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42 maxPoints = maxArmyPoints;
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43 PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler);
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44 }
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45
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46 public ArmyCategory GetCategory(Category cat)
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47 {
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48 ArmyCategory armyCat = null;
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49 ArmyCategories.TryGetValue(cat, out armyCat);
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50 return armyCat;
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51 }
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52
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53 private Dictionary<Category, ArmyCategory> ArmyCategories
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54 {
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55 get
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56 {
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57 if (categories==null)
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58 {
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59 categories = new Dictionary<Category, ArmyCategory>();
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60 Category[] raceCats = Race.Categories;
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61 ArmyCategory cat;
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62 int raceCatCount = raceCats.Length;
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63
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64 for (int i = 0; i < raceCatCount; i++)
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65 {
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66 Category raceCat = raceCats[i];
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67 cat = new ArmyCategory(this, raceCat);
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68 categories[raceCat] = cat;
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69 cat.PointsValueChanged+= PointsValueChangedMethod;
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70 cat.UnitAdded+=new ObjectAddDelegate(Army_UnitAdded);
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71 cat.UnitRemoved+=new ObjectRemoveDelegate(Army_UnitRemoved);
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72 }
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73 }
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74
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75 return categories;
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76 }
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77 }
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78
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79 public ArmyCategory[] Categories
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80 {
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81 get
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82 {
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83 return DictionaryUtils.ToArray<Category, ArmyCategory>(ArmyCategories);
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84 }
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85 }
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86
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87 public Race Race
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88 {
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89 get { return armyRace; }
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90 }
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91
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92 public GameSystem GameSystem
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93 {
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94 get { return (armyRace!=null ? armyRace.GameSystem : null); }
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95 }
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96
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97 protected void OnUnitAdded(Unit unit)
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98 {
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99 OnUnitAdded(unit, null);
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100 }
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101
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102 protected void OnUnitAdded(Unit unit, List<FailedUnitRequirement> failedReqs)
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103 {
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104 if (UnitAdded!=null)
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105 {
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106 UnitAdded(unit);
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107 }
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108
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109 if (FailedRequirement!=null && failedReqs!=null && failedReqs.Count > 0)
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110 {
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111 FailedRequirement(failedReqs);
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112 }
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113 }
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114
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115 protected void OnUnitRemoved(Unit unit)
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116 {
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117 OnUnitRemoved(unit, null);
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118 }
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119
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120 protected void OnUnitRemoved(Unit unit, List<FailedUnitRequirement> failedReqs)
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121 {
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122 if (UnitRemoved!=null)
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123 {
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124 UnitRemoved(unit);
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125 }
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126
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127 if (FailedRequirement!=null && failedReqs!=null && failedReqs.Count > 0)
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128 {
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129 FailedRequirement(failedReqs);
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130 }
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131 }
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132
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133 private void OnPointsValueChanged(double oldValue, double newValue)
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134 {
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135 if (PointsValueChanged!=null)
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136 {
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137 PointsValueChanged(this, oldValue, newValue);
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138 }
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139 }
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140
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141 private double TotalPoints
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142 {
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143 get { return pointsTotal; }
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144 set
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145 {
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146 double oldPoints = pointsTotal;
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147 pointsTotal = value;
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148
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149 if (oldPoints!=pointsTotal)
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150 {
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151 OnPointsValueChanged(oldPoints, pointsTotal);
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152 }
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153 }
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154 }
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155
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156 public double PointsTotal
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157 {
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158 get { return TotalPoints; }
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159 }
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160
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161 public void AddUnit(Unit unit)
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162 {
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163 List<FailedUnitRequirement> failedReqs = CanAddUnit(unit);
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164 unit.Army = this;
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165 ArmyCategory armyCat = GetCategory(unit.UnitType.MainCategory);
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166 armyCat.AddUnit(unit);
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167 OnUnitAdded(unit, failedReqs);
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168 }
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169
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170 public void RemoveUnit(Unit unit)
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171 {
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172 List<FailedUnitRequirement> failedReqs = CanRemoveUnit(unit);
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173 unit.Army = null;
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174 ArmyCategory armyCat = GetCategory(unit.UnitType.MainCategory);
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175 armyCat.RemoveUnit(unit);
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176 OnUnitRemoved(unit, failedReqs);
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177 }
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178
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179 public Unit[] GetUnits(Category cat)
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180 {
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181 return GetUnits(this.GetCategory(cat));
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182 }
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183
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184 public Unit[] GetUnits(ArmyCategory cat)
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185 {
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186 return cat.GetUnits();
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187 }
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188
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189 public Unit[] GetUnits()
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190 {
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191 List<Unit> fullList = new List<Unit>();
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192
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193 foreach(ArmyCategory cat in Categories)
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194 {
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195 fullList.AddRange(cat.GetUnits());
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196 }
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197
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198 return fullList.ToArray();
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199 }
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200
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201 public int MaxPoints
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202 {
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203 get { return maxPoints; }
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204 set
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205 {
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206 if (value > 0)
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207 {
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208 maxPoints = value;
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209 }
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210 }
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211 }
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212
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213 private void PointsValueChangedHandler(WarFoundryObject obj, double oldVal, double newVal)
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214 {
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215 if (obj is ArmyCategory)
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216 {
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217 double points = 0;
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218
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219 foreach (ArmyCategory cat in Categories)
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220 {
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221 points+= cat.PointsTotal;
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222 }
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223
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224 TotalPoints = points;
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225 }
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226 }
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227
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228 public List<FailedUnitRequirement> CanAddUnit(Unit unit)
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229 {
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230 return CanAddUnitType(unit.UnitType);
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231 }
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232
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233 public List<FailedUnitRequirement> CanAddUnitType(UnitType unitType)
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234 {
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235 return unitType.CanAddToArmy(this);
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236 }
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237
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238 public List<FailedUnitRequirement> CanRemoveUnit(Unit unit)
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239 {
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240 return CanRemoveUnitType(unit.UnitType);
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241 }
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242
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243 public List<FailedUnitRequirement> CanRemoveUnitType(UnitType unitType)
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244 {
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245 return unitType.CanRemoveFromArmy(this);
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246 }
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247
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248 public int GetUnitTypeCount(UnitType unitType)
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249 {
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250 int count = 0;
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251
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252 foreach (ArmyCategory cat in Categories)
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253 {
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254 count+= cat.GetUnitTypeCount(unitType);
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255 }
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256
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257 return count;
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258 }
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259
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260 private void Army_UnitAdded(object val)
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261 {
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262 OnUnitAdded((Unit)val);
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263 }
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264
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265 private void Army_UnitRemoved(object val)
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266 {
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267 OnUnitRemoved((Unit)val);
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268 }
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269 }
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270 }