Mercurial > repos > IBDev-IBBoard.WarFoundry.API
comparison api/Objects/Army.cs @ 8:613bc5eaac59
Re #9 - Make WarFoundry loading granular
* Remove specific staged loading classes
* Rework category loading for GameSystem and Race to make it use AddCategory(Category) method
* Promote staged loading from Native Factory to all Factories level
* Refactor XML Factory to use smaller methods
Also removed some commented code that isn't used any more
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Jan 2009 19:24:13 +0000 |
parents | 520818033bb6 |
children | 306558904c2a |
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7:895c8a2378a1 | 8:613bc5eaac59 |
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26 public event ObjectRemoveDelegate UnitRemoved; | 26 public event ObjectRemoveDelegate UnitRemoved; |
27 public event FailedUnitRequirementDelegate FailedRequirement; | 27 public event FailedUnitRequirementDelegate FailedRequirement; |
28 public event DoubleValChangedDelegate PointsValueChanged; | 28 public event DoubleValChangedDelegate PointsValueChanged; |
29 private DoubleValChangedDelegate PointsValueChangedMethod; | 29 private DoubleValChangedDelegate PointsValueChangedMethod; |
30 | 30 |
31 public Army(Race race, string armyName, int maxArmyPoints/*, AbstractNativeWarFoundryFactory factory*/) : this(race, armyName, maxArmyPoints, null/*, factory*/) | 31 public Army(Race race, string armyName, int maxArmyPoints) : this(race, armyName, maxArmyPoints, null/*, factory*/) |
32 { | 32 { |
33 } | 33 } |
34 | 34 |
35 public Army(Race race, string armyName, int maxArmyPoints, ZipFile file/*, AbstractNativeWarFoundryFactory factory*/) : base(armyName/*, factory*/) | 35 public Army(Race race, string armyName, int maxArmyPoints, ZipFile file) : base(armyName) |
36 { | 36 { |
37 armyRace = race; | 37 armyRace = race; |
38 Name = armyName; | 38 Name = armyName; |
39 maxPoints = maxArmyPoints; | 39 maxPoints = maxArmyPoints; |
40 PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler); | 40 PointsValueChangedMethod = new DoubleValChangedDelegate(PointsValueChangedHandler); |