diff api/Objects/Army.cs @ 8:613bc5eaac59

Re #9 - Make WarFoundry loading granular * Remove specific staged loading classes * Rework category loading for GameSystem and Race to make it use AddCategory(Category) method * Promote staged loading from Native Factory to all Factories level * Refactor XML Factory to use smaller methods Also removed some commented code that isn't used any more
author IBBoard <dev@ibboard.co.uk>
date Sun, 04 Jan 2009 19:24:13 +0000
parents 520818033bb6
children 306558904c2a
line wrap: on
line diff
--- a/api/Objects/Army.cs	Sun Jan 04 13:12:55 2009 +0000
+++ b/api/Objects/Army.cs	Sun Jan 04 19:24:13 2009 +0000
@@ -28,11 +28,11 @@
 		public event DoubleValChangedDelegate PointsValueChanged;
 		private DoubleValChangedDelegate PointsValueChangedMethod;
 		
-		public Army(Race race, string armyName, int maxArmyPoints/*, AbstractNativeWarFoundryFactory factory*/) : this(race, armyName, maxArmyPoints, null/*, factory*/)
+		public Army(Race race, string armyName, int maxArmyPoints) : this(race, armyName, maxArmyPoints, null/*, factory*/)
 		{
 		}
 
-		public Army(Race race, string armyName, int maxArmyPoints, ZipFile file/*, AbstractNativeWarFoundryFactory factory*/) : base(armyName/*, factory*/)
+		public Army(Race race, string armyName, int maxArmyPoints, ZipFile file) : base(armyName)
 		{
 			armyRace = race;
 			Name = armyName;