comparison api/Objects/UnitMemberType.cs @ 252:a54da5a8b5bb

Re #268: Restructure stats for re-use * Add "Member Type" class * Add member type setting and getting to Race * Load member types from XML files * Make unit type pull stat line from stats or first member type, or fall back to a blank stat line * Change Stats object to initialise blank values * Change schema * Make stats optional * Add member type list to race * Add optional member type references to units
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Apr 2010 15:07:08 +0000
parents
children cdda78975be1
comparison
equal deleted inserted replaced
251:22509bd03ca2 252:a54da5a8b5bb
1 // This file (UnitMember.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard
2 //
3 // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
4
5 using System;
6
7 namespace IBBoard.WarFoundry.API.Objects
8 {
9 /// <summary>
10 /// A container object for representations of different unit member types, such as "Infantry", "Elite Infantry" and "Commoner".
11 /// The idea of the UnitMemberType is to define not just the <see>UnitType</see>s, but also the types of type, as Archer and Swordsmen
12 /// are often just differently equipped versions of the same member type (Infantry).
13 /// </summary>
14 public class UnitMemberType : WarFoundryObject
15 {
16 private Stats stats;
17
18 public UnitMemberType(string typeID, string typeName, Stats typeStats) : base(typeID, typeName)
19 {
20 stats = typeStats;
21 }
22
23 /// <value>
24 /// The set of <see cref="Stat"/>s for the unit member type in a format that is valid for the game system.
25 /// </value>
26 public Stat[] StatsArray
27 {
28 get
29 {
30 return stats.StatsArray;
31 }
32 }
33
34 public Stat[] StatsArrayWithName
35 {
36 get
37 {
38 Stat[] extendedStats = new Stat[stats.StatCount+1];
39 extendedStats[0] = new Stat(new StatSlot("name"), Name);
40 stats.StatsArray.CopyTo(extendedStats, 1);
41 return extendedStats;
42 }
43 }
44 }
45 }