Mercurial > repos > IBDev-IBBoard.WarFoundry.API
comparison api/Objects/UnitMemberType.cs @ 252:a54da5a8b5bb
Re #268: Restructure stats for re-use
* Add "Member Type" class
* Add member type setting and getting to Race
* Load member types from XML files
* Make unit type pull stat line from stats or first member type, or fall back to a blank stat line
* Change Stats object to initialise blank values
* Change schema
* Make stats optional
* Add member type list to race
* Add optional member type references to units
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 25 Apr 2010 15:07:08 +0000 |
parents | |
children | cdda78975be1 |
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251:22509bd03ca2 | 252:a54da5a8b5bb |
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1 // This file (UnitMember.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard | |
2 // | |
3 // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. | |
4 | |
5 using System; | |
6 | |
7 namespace IBBoard.WarFoundry.API.Objects | |
8 { | |
9 /// <summary> | |
10 /// A container object for representations of different unit member types, such as "Infantry", "Elite Infantry" and "Commoner". | |
11 /// The idea of the UnitMemberType is to define not just the <see>UnitType</see>s, but also the types of type, as Archer and Swordsmen | |
12 /// are often just differently equipped versions of the same member type (Infantry). | |
13 /// </summary> | |
14 public class UnitMemberType : WarFoundryObject | |
15 { | |
16 private Stats stats; | |
17 | |
18 public UnitMemberType(string typeID, string typeName, Stats typeStats) : base(typeID, typeName) | |
19 { | |
20 stats = typeStats; | |
21 } | |
22 | |
23 /// <value> | |
24 /// The set of <see cref="Stat"/>s for the unit member type in a format that is valid for the game system. | |
25 /// </value> | |
26 public Stat[] StatsArray | |
27 { | |
28 get | |
29 { | |
30 return stats.StatsArray; | |
31 } | |
32 } | |
33 | |
34 public Stat[] StatsArrayWithName | |
35 { | |
36 get | |
37 { | |
38 Stat[] extendedStats = new Stat[stats.StatCount+1]; | |
39 extendedStats[0] = new Stat(new StatSlot("name"), Name); | |
40 stats.StatsArray.CopyTo(extendedStats, 1); | |
41 return extendedStats; | |
42 } | |
43 } | |
44 } | |
45 } |