diff api/Objects/UnitMemberType.cs @ 252:a54da5a8b5bb

Re #268: Restructure stats for re-use * Add "Member Type" class * Add member type setting and getting to Race * Load member types from XML files * Make unit type pull stat line from stats or first member type, or fall back to a blank stat line * Change Stats object to initialise blank values * Change schema * Make stats optional * Add member type list to race * Add optional member type references to units
author IBBoard <dev@ibboard.co.uk>
date Sun, 25 Apr 2010 15:07:08 +0000
parents
children cdda78975be1
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/api/Objects/UnitMemberType.cs	Sun Apr 25 15:07:08 2010 +0000
@@ -0,0 +1,45 @@
+//  This file (UnitMember.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard
+// 
+//  // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+
+namespace IBBoard.WarFoundry.API.Objects
+{
+	/// <summary>
+	/// A container object for representations of different unit member types, such as "Infantry", "Elite Infantry" and "Commoner".
+	/// The idea of the UnitMemberType is to define not just the <see>UnitType</see>s, but also the types of type, as Archer and Swordsmen
+	/// are often just differently equipped versions of the same member type (Infantry).
+	/// </summary>
+	public class UnitMemberType : WarFoundryObject
+	{
+		private Stats stats;
+		
+		public UnitMemberType(string typeID, string typeName, Stats typeStats) : base(typeID, typeName)
+		{
+			stats = typeStats;
+		}
+
+		/// <value>
+		/// The set of <see cref="Stat"/>s for the unit member type in a format that is valid for the game system.
+		/// </value>
+		public Stat[] StatsArray
+		{
+			get 
+			{				
+				return stats.StatsArray;
+			}
+		}
+		
+		public Stat[] StatsArrayWithName
+		{
+			get
+			{
+				Stat[] extendedStats = new Stat[stats.StatCount+1];
+				extendedStats[0] = new Stat(new StatSlot("name"), Name);
+				stats.StatsArray.CopyTo(extendedStats, 1);
+				return extendedStats;
+			}
+		}
+	}
+}