Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff api/Objects/UnitMemberType.cs @ 252:a54da5a8b5bb
Re #268: Restructure stats for re-use
* Add "Member Type" class
* Add member type setting and getting to Race
* Load member types from XML files
* Make unit type pull stat line from stats or first member type, or fall back to a blank stat line
* Change Stats object to initialise blank values
* Change schema
* Make stats optional
* Add member type list to race
* Add optional member type references to units
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 25 Apr 2010 15:07:08 +0000 |
parents | |
children | cdda78975be1 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Objects/UnitMemberType.cs Sun Apr 25 15:07:08 2010 +0000 @@ -0,0 +1,45 @@ +// This file (UnitMember.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2010 IBBoard +// +// // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; + +namespace IBBoard.WarFoundry.API.Objects +{ + /// <summary> + /// A container object for representations of different unit member types, such as "Infantry", "Elite Infantry" and "Commoner". + /// The idea of the UnitMemberType is to define not just the <see>UnitType</see>s, but also the types of type, as Archer and Swordsmen + /// are often just differently equipped versions of the same member type (Infantry). + /// </summary> + public class UnitMemberType : WarFoundryObject + { + private Stats stats; + + public UnitMemberType(string typeID, string typeName, Stats typeStats) : base(typeID, typeName) + { + stats = typeStats; + } + + /// <value> + /// The set of <see cref="Stat"/>s for the unit member type in a format that is valid for the game system. + /// </value> + public Stat[] StatsArray + { + get + { + return stats.StatsArray; + } + } + + public Stat[] StatsArrayWithName + { + get + { + Stat[] extendedStats = new Stat[stats.StatCount+1]; + extendedStats[0] = new Stat(new StatSlot("name"), Name); + stats.StatsArray.CopyTo(extendedStats, 1); + return extendedStats; + } + } + } +}