Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff API/Factories/Xml/WarFoundryXmlGameSystemFactory.cs @ 337:3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 03 Apr 2011 18:50:32 +0000 |
parents | |
children | e50682387d63 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Factories/Xml/WarFoundryXmlGameSystemFactory.cs Sun Apr 03 18:50:32 2011 +0000 @@ -0,0 +1,102 @@ +// This file (WarFoundryXmlGameSystemFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Xml; +using ICSharpCode.SharpZipLib.Zip; +using IBBoard.Xml; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API.Factories.Xml +{ + /// <summary> + /// A sub-factory specifically for loading GameSystems from WarFoundry XML files + /// </summary> + public class WarFoundryXmlGameSystemFactory : AbstractStagedLoadedSubFactory + { + private Dictionary<GameSystem, XmlDocument> extraData = new Dictionary<GameSystem, XmlDocument>(); + + public WarFoundryXmlGameSystemFactory(WarFoundryXmlFactory factory) : base(factory) + { + } + + private void StoreExtraData(GameSystem wfObject, XmlElement elem) + { + extraData[wfObject] = elem.OwnerDocument; + } + + private XmlDocument GetExtraData(GameSystem obj) + { + XmlDocument extra = null; + extraData.TryGetValue(obj, out extra); + return extra; + } + + public GameSystem CreateSystemFromElement(ZipFile file, XmlElement elem) + { + string id = elem.GetAttribute("id"); + string name = elem.GetAttribute("name"); + GameSystem system = new GameSystem(id, name, mainFactory); + system.SystemArmyDefaultSize = XmlTools.GetIntValueFromAttribute (elem, "defaultArmySize"); + system.SystemPtsAbbrevSingle = elem.GetAttribute ("defaultPtsAbbreviationSingular"); + system.SystemPtsAbbrevPlural = elem.GetAttribute ("defaultPtsAbbreviationPlural"); + system.SystemPtsNameSingle = elem.GetAttribute ("defaultPtsNameSingular"); + system.SystemPtsNamePlural = elem.GetAttribute ("defaultPtsNamePlural"); + StoreExtraData(system, elem); + return system; + } + + public void CompleteLoading(GameSystem system) + { + if (!WarFoundryXmlFactoryUtils.CanCompleteLoading(system)) + { + return; + } + + system.SetAsLoading(); + XmlDocument extraData = GetExtraData(system); + LoadCategoriesForSystem(system, extraData); + XmlElement statsElem = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system/system:sysStatsList"); + string defaultStatsID = statsElem.GetAttribute("defaultStats"); + LoadSystemStatsForSystem(system, extraData); + system.StandardSystemStatsID = defaultStatsID; + XmlElement systemElement = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system"); + system.WarnOnError = XmlTools.GetBoolValueFromAttribute(systemElement, "warn"); + system.AllowAllies = XmlTools.GetBoolValueFromAttribute(systemElement, "allowAllies"); + system.SetAsFullyLoaded(); + } + + + private void LoadCategoriesForSystem(GameSystem system, XmlNode elem) + { + foreach (XmlElement cat in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:categories/cat:cat")) + { + system.AddCategory(CreateCategoryFromElement(cat)); + } + } + + private void LoadSystemStatsForSystem(GameSystem system, XmlNode elem) + { + foreach (XmlElement stats in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:sysStatsList/system:sysStats")) + { + SystemStats sysStats = CreateSystemStatsFromElement(stats); + system.AddSystemStats(sysStats); + } + } + + private SystemStats CreateSystemStatsFromElement(XmlElement elem) + { + SystemStats sysStats = new SystemStats(elem.GetAttribute("id")); + + foreach (XmlElement slot in WarFoundryXmlFactoryUtils.SelectNodes(elem, "system:sysStat")) + { + sysStats.AddStatSlot(slot.GetAttribute("name")); + } + + return sysStats; + } + } +} \ No newline at end of file