Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs @ 337:3c4a6403a88c
* Fix capitalisation so that new files are in the namespace
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 03 Apr 2011 18:50:32 +0000 |
parents | |
children | 4497ebce9a57 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs Sun Apr 03 18:50:32 2011 +0000 @@ -0,0 +1,45 @@ +// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using System.Collections.Generic; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API.Objects.Requirement +{ + /// <summary> + /// A requirement where a UnitType requires at least N units of one or more unit types before any number of that object can be taken in an army. + /// </summary> + public class UnitRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement + { + private UnitType requirementOnType; + + public UnitRequiresAtLeastNUnitsRequirement(UnitType requirementOn) : base() + { + requirementOnType = requirementOn; + } + + /// <summary> + /// Checks whether the supplied WarFoundryObject can be added to the supplied army. + /// </summary> + /// <returns> + /// <c>true</c> if the object can be added, else <c>false</c> + /// </returns> + /// <param name='wfObject'> + /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement + /// </param> + /// <param name='toArmy'> + /// The army to add the object to. + /// </param> + public override bool AllowsAdding(WarFoundryObject wfObject, Army toArmy) + { + return IsApplicable(wfObject, toArmy) ? base.ValidatesArmy(toArmy) : true; + } + + public bool IsApplicable (WarFoundryObject wfObject, Army toArmy) + { + return toArmy.GetUnitTypeCount(requirementOnType) > 0 || requirementOnType.Equals(wfObject) || (wfObject is Unit && requirementOnType.Equals(((Unit)wfObject).UnitType)); + } + } +} +