view API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs @ 499:2fc99446f9c9 default tip

Add initial structure for categories of equipment
author IBBoard <dev@ibboard.co.uk>
date Sun, 16 Oct 2016 20:26:44 +0100
parents 248df19652f9
children
line wrap: on
line source

// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using System.Collections.Generic;
using IBBoard.WarFoundry.API.Objects;
using IBBoard.WarFoundry.API.Objects.Requirement.Context;

namespace IBBoard.WarFoundry.API.Objects.Requirement
{
	/// <summary>
	/// A requirement where a UnitType requires at least N units of one or more unit types before any number of that object can be taken in an army.
	/// </summary>
	public class UnitRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement<UnitType>
	{
		public UnitRequiresAtLeastNUnitsRequirement(UnitType requirementOn) : base(requirementOn)
		{
		}

		protected override bool IsApplicable(IWarFoundryObject toObject, AddingContext context)
		{
			return AllowedObject.Equals(toObject) || (toObject is Unit && AllowedObject.Equals(((Unit)toObject).UnitType));
		}

		protected override bool IsApplicableToBoth(IWarFoundryObject toObject, Army toArmy, AddingContext context)
		{
			bool isApplicable = false;
			UnitType addedType = toObject as UnitType;

			if (addedType == null)
			{
				addedType = (toObject is Unit) ? ((Unit)toObject).UnitType : null;
			}

			if (addedType != null && toArmy.GetUnitTypeCount(AllowedObject) > 0)
			{
				foreach (UnitCountRequirementData limit in ConstraintTypes)
				{
					if (Arrays.Contains(limit.UnitTypes, addedType))
					{
						isApplicable = true;
						break;
					}
				}
			}

			return isApplicable;
		}

		protected override int GetObjectCountFromArmy(Army toArmy, UnitType obj)
		{
			return toArmy.GetUnitTypeCount(obj);
		}
	}
}