Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff api/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs @ 0:520818033bb6
Initial commit of WarFoundry code
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 19 Dec 2008 15:57:51 +0000 |
parents | |
children | 0770e5cbba7c |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/api/Factories/AbstractNonNativeFileExtensionWarFoundryFactory.cs Fri Dec 19 15:57:51 2008 +0000 @@ -0,0 +1,64 @@ +// AbstractNonNativeFileExtensionWarFoundryFactory.cs +// +// Copyright (C) 2008 IBBoard +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// + +using System; +using System.Collections.Generic; +using System.IO; +using IBBoard.WarFoundry.API.Objects; + +namespace IBBoard.WarFoundry.API.Factories +{ + public abstract class AbstractNonNativeFileExtensionWarFoundryFactory : AbstractNonNativeWarFoundryFactory<FileInfo> + { + protected abstract string ArmyFileExtension { get; } + protected abstract string RaceFileExtension { get; } + protected abstract string GameSystemFileExtension { get; } + + protected override bool CheckCanHandleFileFormat (FileInfo file) + { + return IsArmyFile(file) || IsRaceFile(file) || IsSystemFile(file); + } + + protected bool IsArmyFile(FileInfo file) + { + return ArmyFileExtension!=null && file.Name.ToLower().EndsWith(ArmyFileExtension); + } + + protected bool IsRaceFile(FileInfo file) + { + return RaceFileExtension!=null && file.Name.ToLower().EndsWith(RaceFileExtension); + } + + protected bool IsSystemFile(FileInfo file) + { + return GameSystemFileExtension!=null && file.Name.ToLower().EndsWith(GameSystemFileExtension); + } + + protected override FileInfo GetFileAsSupportedType (FileInfo file) + { + return file; + } + + + protected abstract Army CreateArmyFromFile(FileInfo file); + protected abstract Race CreateRaceFromFile(FileInfo file); + protected abstract GameSystem CreateGameSystemFromFile(FileInfo file); + } +}