Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs @ 455:afc6410e4efc
Re #379: Fix validation of requirements to check for unit
* Move to "Unit" requirements, since we assume things depend on units
* Rename some classes to more meaningful names from unit-based change
* Rename "requires N for M" requirement as we can make it more flexible
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Wed, 22 Feb 2012 20:45:39 +0000 |
parents | def5d333c5e8 |
children | 680db2462e34 |
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--- a/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs Tue Jan 31 20:58:09 2012 +0000 +++ b/API/Objects/Requirement/UnitRequiresAtLeastNUnitsRequirement.cs Wed Feb 22 20:45:39 2012 +0000 @@ -10,28 +10,25 @@ /// <summary> /// A requirement where a UnitType requires at least N units of one or more unit types before any number of that object can be taken in an army. /// </summary> - public class UnitRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement + public class UnitRequiresAtLeastNUnitsRequirement : RequiresAtLeastNUnitsRequirement<UnitType> { - private UnitType requirementOnType; - - public UnitRequiresAtLeastNUnitsRequirement(UnitType requirementOn) : base() + public UnitRequiresAtLeastNUnitsRequirement(UnitType requirementOn) : base(requirementOn) { - requirementOnType = requirementOn; } - protected override bool IsApplicable(WarFoundryObject toObjectAdded) + protected override bool IsApplicable(IWarFoundryObject toObjectAdded) { return base.IsApplicable(toObjectAdded) || IsRequirementOnType(toObjectAdded); } - private bool IsRequirementOnType(WarFoundryObject toObjectAdded) + private bool IsRequirementOnType(IWarFoundryObject toObjectAdded) { - return requirementOnType.Equals(toObjectAdded) || (toObjectAdded is Unit && requirementOnType.Equals(((Unit)toObjectAdded).UnitType)); + return AllowedObject.Equals(toObjectAdded) || (toObjectAdded is Unit && AllowedObject.Equals(((Unit)toObjectAdded).UnitType)); } protected override bool IsApplicable(Army toArmy) { - return toArmy.GetUnitTypeCount(requirementOnType) > 0; + return toArmy.GetUnitTypeCount(AllowedObject) > 0; } public override Validation ValidatesArmy(Army toArmy)