Mercurial > repos > IBDev-IBBoard.WarFoundry.API
diff api/Objects/UnitEquipmentNumericSelection.cs @ 212:dce340f9cedc
Re #217: Rounding problem with equipment cost calculations
* Temporary solution (which I thought I'd already committed yesterday) to make sure that rounding of amount doesn't round outside limit if limit and item rounding directions are different
Re #220: Make percentage and numeric amounts more obvious
* Deprecate some calculation and presentation methods and move them to UnitEquipmentUtils
* Add method to return the number of equipment items taken rather than the amount taken
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 21 Nov 2009 16:40:54 +0000 |
parents | 36adabb1c3ea |
children | 92d10b06ab0f |
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--- a/api/Objects/UnitEquipmentNumericSelection.cs Sat Nov 21 11:50:48 2009 +0000 +++ b/api/Objects/UnitEquipmentNumericSelection.cs Sat Nov 21 16:40:54 2009 +0000 @@ -35,22 +35,15 @@ protected override bool IsValidValue (double newValue) { return base.IsValidValue(newValue) && IsWholeNumber(newValue); - } - + } + + [Obsolete("Implementation is down to the UI")] public override string GetEquipmentAmountString () { return GetEquipmentAmountString(AmountTaken); - } - - /// <summary> - /// Gets a string representing the amount of equipment taken when the amount is a numeric selection - /// </summary> - /// <param name="amount"> - /// A <see cref="System.Double"/> - /// </param> - /// <returns> - /// A <see cref="System.String"/> - /// </returns> + } + + [Obsolete("Implementation is down to the UI")] public static string GetEquipmentAmountString(double amount) { return amount.ToString();