Mercurial > repos > IBDev-IBBoard.WarFoundry.API
annotate api/Objects/UnitEquipmentNumericSelection.cs @ 212:dce340f9cedc
Re #217: Rounding problem with equipment cost calculations
* Temporary solution (which I thought I'd already committed yesterday) to make sure that rounding of amount doesn't round outside limit if limit and item rounding directions are different
Re #220: Make percentage and numeric amounts more obvious
* Deprecate some calculation and presentation methods and move them to UnitEquipmentUtils
* Add method to return the number of equipment items taken rather than the amount taken
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 21 Nov 2009 16:40:54 +0000 |
parents | 36adabb1c3ea |
children | 92d10b06ab0f |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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1 // This file (UnitEquipmentNumericSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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2 // |
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Re #121: Migrate to AGPL license
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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5 using System; |
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Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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7 namespace IBBoard.WarFoundry.API.Objects |
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8 { |
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Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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9 /// <summary> |
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10 /// An object to hold the selection of a unit's equipment where the selection was made as an absolute number |
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11 /// </summary> |
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12 public class UnitEquipmentNumericSelection : AbstractUnitEquipmentItemSelection |
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14 public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) |
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18 public UnitEquipmentNumericSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, item.MinLimit.GetLimit(unit.Size)) |
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Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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22 public override int NumberTaken |
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24 get |
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26 return (int) AmountTaken; |
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27 } |
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28 } |
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29 |
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Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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30 protected bool IsWholeNumber(double newValue) |
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32 return newValue == Math.Round(newValue); |
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Fixes #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts
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35 protected override bool IsValidValue (double newValue) |
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37 return base.IsValidValue(newValue) && IsWholeNumber(newValue); |
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38 } |
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39 |
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40 [Obsolete("Implementation is down to the UI")] |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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41 public override string GetEquipmentAmountString () |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
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f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
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43 return GetEquipmentAmountString(AmountTaken); |
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46 [Obsolete("Implementation is down to the UI")] |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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47 public static string GetEquipmentAmountString(double amount) |
f7b9423c2a5a
Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
IBBoard <dev@ibboard.co.uk>
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49 return amount.ToString(); |
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Big mess of updates, breaking our rules on "commit little and often" because the code was so ugly.
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