Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/UnitEquipmentRatioSelection.cs @ 194:1412a42190a1
* Fix mutex group clash checking
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 30 Oct 2009 20:23:03 +0000 |
parents | 36adabb1c3ea |
children | dce340f9cedc |
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// This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.Limits; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio /// of the total size of the unit /// </summary> public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection { public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, ((IPercentageLimit)item.MinLimit).Percentage) { } public override int NumberTaken { get { double numberTaken = (AmountTaken / 100) * EquipmentForUnit.Size; return (int) (EquipmentItem.RoundNumberUp ? Math.Ceiling(numberTaken) : Math.Floor(numberTaken)); } } public override string GetEquipmentAmountString () { return GetEquipmentAmountString(AmountTaken); } public static string GetEquipmentAmountString(double amount) { string amountString; if (amount == 100) { amountString = "all"; //TODO: Translate } else { amountString = amount + "%"; } return amountString; } } }