Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Objects/UnitEquipmentRatioSelection.cs @ 212:dce340f9cedc
Re #217: Rounding problem with equipment cost calculations
* Temporary solution (which I thought I'd already committed yesterday) to make sure that rounding of amount doesn't round outside limit if limit and item rounding directions are different
Re #220: Make percentage and numeric amounts more obvious
* Deprecate some calculation and presentation methods and move them to UnitEquipmentUtils
* Add method to return the number of equipment items taken rather than the amount taken
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 21 Nov 2009 16:40:54 +0000 |
parents | 36adabb1c3ea |
children | 1b718b67f7f6 |
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// This file (UnitEquipmentRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.CustomMath; using IBBoard.Limits; using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.API.Objects { /// <summary> /// An object to hold the selection of a unit's equipment where the selection was made as a percentage or ratio /// of the total size of the unit /// </summary> public class UnitEquipmentRatioSelection : AbstractUnitEquipmentItemSelection { public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount) { } public UnitEquipmentRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, ((IPercentageLimit)item.MinLimit).Percentage) { } public override int NumberTaken { get { double exactNumberTaken = (AmountTaken / 100) * EquipmentForUnit.Size; int wholeNumberTaken = (int) IBBMath.Round(exactNumberTaken, EquipmentItem.RoundNumberUp); int maxTaken = UnitEquipmentUtil.GetMaxEquipmentCount(EquipmentForUnit, EquipmentItem); int minTaken = UnitEquipmentUtil.GetMinEquipmentCount(EquipmentForUnit, EquipmentItem); return Math.Min(Math.Max(wholeNumberTaken, minTaken), maxTaken); } } [Obsolete("Implementation is down to the UI")] public override string GetEquipmentAmountString () { return GetEquipmentAmountString(AmountTaken); } [Obsolete("Implementation is down to the UI")] public static string GetEquipmentAmountString(double amount) { string amountString; if (amount == 100) { amountString = "all"; //TODO: Translate } else { amountString = amount + "%"; } return amountString; } } }