Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view api/Factories/Xml/WarFoundryXmlGameSystemFactory.cs @ 53:1b35eed503ef
Closes #13 - Migrate to XPath
* Remove elem.ChildNodes calls and use XPath to make sure we're getting the nodes we think we should
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 01 Apr 2009 19:20:27 +0000 |
parents | 64ef178c18aa |
children | e6200220ece3 |
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// This file (WarFoundryXmlGameSystemFactory.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. // using System; using System.Collections.Generic; using System.Xml; using ICSharpCode.SharpZipLib.Zip; using IBBoard.Logging; using IBBoard.Xml; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories.Xml { /// <summary> /// A sub-factory specifically for loading GameSystems from WarFoundry XML files /// </summary> public class WarFoundryXmlGameSystemFactory : AbstractStagedLoadedSubFactory { private Dictionary<GameSystem, XmlDocument> extraData = new Dictionary<GameSystem, XmlDocument>(); public WarFoundryXmlGameSystemFactory(WarFoundryXmlFactory factory) : base(factory) { } private void StoreExtraData(GameSystem wfObject, XmlElement elem) { extraData[wfObject] = elem.OwnerDocument; } private XmlDocument GetExtraData(GameSystem obj) { XmlDocument extra = null; extraData.TryGetValue(obj, out extra); return extra; } public GameSystem CreateSystemFromElement(ZipFile file, XmlElement elem) { string id = elem.GetAttribute("id"); string name = elem.GetAttribute("name"); GameSystem system = new GameSystem(id, name, mainFactory); StoreExtraData(system, elem); return system; } public void CompleteLoading(GameSystem system) { if (!WarFoundryXmlFactoryUtils.CanCompleteLoading(system)) { return; } system.SetAsLoading(); XmlDocument extraData = GetExtraData(system); LoadCategoriesForSystem(system, extraData); XmlElement statsElem = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system/system:sysStatsList"); string defaultStatsID = statsElem.GetAttribute("defaultStats"); LoadSystemStatsForSystem(system, extraData); system.StandardSystemStatsID = defaultStatsID; XmlElement systemElement = WarFoundryXmlFactoryUtils.SelectSingleElement(extraData, "/system:system"); system.WarnOnError = XmlTools.GetBoolValueFromAttribute(systemElement, "warn"); system.AllowAllies = XmlTools.GetBoolValueFromAttribute(systemElement, "allowAllies"); LogNotifier.DebugFormat(GetType(), "Completed loading of GameSystem with ID {0}", system.ID); LogNotifier.DebugFormat(GetType(), "GameSystem with ID {0} default stats: {1}", system.ID, system.StandardSystemStatsID); system.SetAsFullyLoaded(); } private void LoadCategoriesForSystem(GameSystem system, XmlNode elem) { foreach (XmlElement cat in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:categories/cat:cat")) { system.AddCategory(CreateCategoryFromElement(cat)); } } private void LoadSystemStatsForSystem(GameSystem system, XmlNode elem) { foreach (XmlElement stats in WarFoundryXmlFactoryUtils.SelectNodes(elem, "/system:system/system:sysStatsList/system:sysStats")) { SystemStats sysStats = CreateSystemStatsFromElement(stats); system.AddSystemStats(sysStats); } } private SystemStats CreateSystemStatsFromElement(XmlElement elem) { List<StatSlot> slots = new List<StatSlot>(); string id = elem.GetAttribute("id"); foreach (XmlElement slot in WarFoundryXmlFactoryUtils.SelectNodes(elem, "system:sysStat")) { StatSlot statSlot = new StatSlot(slot.GetAttribute("name")); slots.Add(statSlot); } return new SystemStats(id, slots.ToArray()); } } }