view api/Objects/UnitEquipmentNumericForRatioSelection.cs @ 102:c85ea8988455

Re #123: Rollcall plugin won't re-add Game System on reload * Set up code so that we can warn when we get same ID but different object (ignore equal objects with duplicate IDs)
author IBBoard <dev@ibboard.co.uk>
date Sat, 15 Aug 2009 09:25:28 +0000
parents 95746083d037
children 2f3cafb69799
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// This file (UnitEquipmentNumericForRatioSelection.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2009 IBBoard
// 
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using IBBoard.Lang;

namespace IBBoard.WarFoundry.API.Objects
{
	/// <summary>
	/// An object to hold the selection of a unit's equipment where the selection was made as an absolute number and the
	/// equipment item has a ratio limit
	/// </summary>
	public class UnitEquipmentNumericForRatioSelection : UnitEquipmentNumericSelection
	{
		public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item, double amount) : base(unit, item, amount)
		{
		}
		
		public UnitEquipmentNumericForRatioSelection(Unit unit, UnitEquipmentItem item) : base(unit, item, IBBMath.Round(unit.Size * item.MinPercentage, item.RoundNumberUp))
		{
		}
		
		protected override bool IsInRange (double newValue)
		{
			int minLimit = (int) IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MinPercentage, EquipmentItem.RoundNumberUp);
			int maxLimit = (int) IBBMath.Round(EquipmentForUnit.Size * EquipmentItem.MaxPercentage, EquipmentItem.RoundNumberUp);
			bool isInRange = (minLimit <= newValue) && (newValue <= maxLimit);
			newValue = (newValue == WarFoundryCore.INFINITY ? EquipmentForUnit.Size : newValue);
			return isInRange && IsWholeNumber(newValue);
		}
	}
}