Mercurial > repos > IBDev-IBBoard.WarFoundry.API
view API/Objects/Requirement/IRequirement.cs @ 499:2fc99446f9c9 default tip
Add initial structure for categories of equipment
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 16 Oct 2016 20:26:44 +0100 |
parents | 4f01fdc3bb41 |
children |
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// This file (Requirement.cs) is a part of the IBBoard.WarFoundry.API project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using IBBoard.WarFoundry.API.Objects.Requirement.Context; namespace IBBoard.WarFoundry.API.Objects.Requirement { /// <summary> /// Base interface for a Requirement that constrains the IWarFoundryObjects that can be taken in an army /// </summary> public interface IRequirement { /// <summary> /// Gets the ID of the requirement type. This is used by the requirement factories. /// It may be, but is not required to be, the name of the class. /// </summary> /// <value> /// The ID of the requirement type. /// </value> string RequirementID { get; } /// <summary> /// Checks whether the supplied IWarFoundryObject can be added to the supplied army. /// </summary> /// <returns> /// A <code>Validation</code> enum to show the result of the validation /// </returns> /// <param name='wfObject'> /// The object that we want to add. This may be involved in the check, or it may not affect the evaluation of the requirement /// </param> /// <param name='toArmy'> /// The army to add the object to. /// </param> Validation AllowsAdding(IWarFoundryObject wfObject, Army toArmy, AddingContext context); /// <summary> /// Checks whether the supplied army is currently valid according to this requirement. /// </summary> /// <returns> /// A <code>Validation</code> enum to show the result of the validation /// </returns> /// <param name='toValidate'> /// The army to validate /// </param> Validation ValidatesArmy(Army army); /// <summary> /// Gets the validation message from validating the army /// </summary> /// <returns> /// A validation message, if the validation fails, else an empty string. /// </returns> /// <param name='army'> /// The army to validate. /// </param> string GetValidationMessage(Army army); /// <summary> /// Gets the validation message for adding an IWarFoundryObject to the army /// </summary> /// <returns> /// A validation message, if the object cannot be added, else an empty string. /// </returns> /// <param name='toAdd'> /// The IWarFoundryObject to try to add /// </param> /// <param name='toArmy'> /// The army the object will be added to /// </param> /// <param name="context"> /// The context of the addition /// </para> string GetAllowsAddingMessage(IWarFoundryObject toAdd, Army toArmy, AddingContext context); } }