annotate UIControl/AddEquipmentUIControl.cs @ 56:0c5fbb54bfb0

Re #60: Add UI to add/remove/edit weapons in GTK * Refactor enabling/disabling of radio buttons * Handle null selections * Move Dispose() to be an interface method and move call out to controller
author IBBoard <dev@ibboard.co.uk>
date Wed, 25 Aug 2010 20:04:27 +0000
parents eb7db8495bb5
children 293d204e40db
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1 // This file (AddEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
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2 //
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3 // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using IBBoard.Commands;
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6 using IBBoard.WarFoundry.API.Objects;
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7 using IBBoard.WarFoundry.API.Util;
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8 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
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9 namespace IBBoard.WarFoundry.GUI.GTK.UIControl
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10 {
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11 public class AddEquipmentUIControl
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12 {
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13 private Unit unit;
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14 private CommandStack commandStack;
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15 private IAddEquipmentUI ui;
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16
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17 public AddEquipmentUIControl(Unit unit, CommandStack commandStack)
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18 {
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19 this.unit = unit;
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20 this.commandStack = commandStack;
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21 SetupUI();
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22 }
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23
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24 private void SetupUI()
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25 {
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26 CreateEquipmentUI();
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27 ui.SetUnitEquipmentLimitsEnabled(false);
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28 UnitEquipmentItem[] items = Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment());
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29 ui.SetUnitEquipmentItems(items);
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30 ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged;
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31 }
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32
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33 //TODO Make abstract
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34 protected void CreateEquipmentUI()
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35 {
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36 ui = new FrmAddEquipment();
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37 }
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39 private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip)
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40 {
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41 if (equip != null)
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42 {
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43 bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip);
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44 double maxPercent = RoundPercentage(UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
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45 maxPercent = Math.Max(0, maxPercent);
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46 double minPercent = RoundPercentage(UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
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47 minPercent = Math.Max(0, minPercent);
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48 int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip);
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49 maxNumber = Math.Max(0, maxNumber);
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50 int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip);
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51 minNumber = Math.Max(0, minNumber);
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53 ui.SetUnitEquipmentLimits(equipIsRatioLimit, minPercent, maxPercent, minNumber, maxNumber);
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54 ui.SetUnitEquipmentLimitsEnabled(true);
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55 }
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56 else
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57 {
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58 ui.SetUnitEquipmentLimits(true, 0, 0, 0, 0);
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59 ui.SetUnitEquipmentLimitsEnabled(false);
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60 }
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61 }
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63 private double RoundPercentage(double percent)
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64 {
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65 return Math.Round(percent, 1);
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66 }
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67
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68 public void Show()
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69 {
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70 ui.ShowControl();
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71 //Do command stuff here
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72 ui.Dispose();
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73 }
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74 }
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75 }
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