Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate FrmMainWindow.cs @ 33:441cfc410987
Re #86: Complete GTK# UI
* Make save buttons enable when a change has been made, whether the file was saved or not
* Make the Save button default to "Save As" behaviour if the file hasn't been saved before
* Make sure that loaded file path is kept and that it is wiped on file load
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Sep 2009 11:06:34 +0000 |
parents | eab45344cd56 |
children | d68992a831df |
rev | line source |
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a191d0655f55
Re #121: Migrate to AGPL license
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1 // This file (FrmMainWindow.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard. |
0 | 2 // |
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a191d0655f55
Re #121: Migrate to AGPL license
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
0 | 4 |
5 using System; | |
6 using System.IO; | |
7 using System.Collections.Generic; | |
8 using System.Configuration; | |
13 | 9 using Gtk; |
10 using IBBoard; | |
0 | 11 using IBBoard.Commands; |
12
685532d43a96
Re #88: Complete initial GTK# UI
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12 using IBBoard.GtkSharp; |
0 | 13 using IBBoard.IO; |
13 | 14 using IBBoard.Lang; |
15 using IBBoard.Logging; | |
0 | 16 using IBBoard.CustomMath; |
17 using IBBoard.WarFoundry.API; | |
28 | 18 using IBBoard.WarFoundry.API.Exporters; |
0 | 19 using IBBoard.WarFoundry.API.Factories; |
13 | 20 using IBBoard.WarFoundry.API.Factories.Xml; |
21 using IBBoard.WarFoundry.API.Objects; | |
0 | 22 using IBBoard.WarFoundry.API.Commands; |
23 using IBBoard.WarFoundry.API.Savers; | |
24 using IBBoard.WarFoundry.API.Requirements; | |
6
cfc7683e73f9
Fix breakage from r33 by completing update of move to IBBoard.WarFoundry.GTK sub-packages
IBBoard <dev@ibboard.co.uk>
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25 using IBBoard.WarFoundry.GTK.Widgets; |
13 | 26 using IBBoard.WarFoundry.Plugin.Rollcall; |
0 | 27 using IBBoard.Xml; |
28 using log4net; | |
29 | |
13 | 30 namespace IBBoard.WarFoundry.GTK |
21 | 31 { |
0 | 32 public partial class FrmMainWindow: Gtk.Window |
33 { | |
34 private static readonly string AppTitle = "WarFoundry"; | |
13 | 35 private const int CATEGORY_BUTTON_SEPARATOR_INDEX = 6; |
36 | |
37 private Preferences preferences; | |
38 private ILog logger = LogManager.GetLogger(typeof(FrmMainWindow)); | |
39 | |
0 | 40 private CommandStack commandStack; |
41 private Dictionary<ToolButton, Category> categoryMap = new Dictionary<ToolButton, Category>(); | |
13 | 42 private Dictionary<IBBoard.WarFoundry.API.Objects.Unit, UnitDisplayWidget> unitToWidgetMap = new Dictionary<IBBoard.WarFoundry.API.Objects.Unit,UnitDisplayWidget>(); |
43 | |
44 private ObjectAddDelegate UnitAddedMethod; | |
45 private ObjectRemoveDelegate UnitRemovedMethod; | |
46 private DoubleValChangedDelegate PointsValueChangedMethod; | |
0 | 47 private FailedUnitRequirementDelegate FailedUnitRequirementMethod; |
48 private StringValChangedDelegate UnitNameChangedMethod; | |
21 | 49 |
0 | 50 private GameSystem system; |
51 private string loadedArmyPath; | |
21 | 52 |
0 | 53 private MenuToolButton undoMenuButton, redoMenuButton; |
21 | 54 |
0 | 55 public static void Main (string[] args) |
21 | 56 { |
13 | 57 try |
0 | 58 { |
59 Application.Init(); | |
60 FrmMainWindow win = new FrmMainWindow(args); | |
61 win.Show(); | |
62 Application.Run(); | |
13 | 63 LogManager.GetLogger(typeof(FrmMainWindow)).Debug("Application ended"); |
64 } | |
65 catch(Exception ex) | |
66 { | |
67 LogManager.GetLogger(typeof(FrmMainWindow)).Fatal("("+ex.GetType().Name+") "+ex.Message + Environment.NewLine + ex.StackTrace); | |
0 | 68 } |
69 } | |
21 | 70 |
0 | 71 public FrmMainWindow() : this(new string[0]) |
72 { | |
73 //Do nothing extra | |
74 } | |
21 | 75 |
0 | 76 public FrmMainWindow (string[] args): base (Gtk.WindowType.Toplevel) |
77 { | |
78 logger.Info("Opening FrmMainWindow"); | |
79 Build (); | |
80 //Replace the undo/redo buttons with menu versions, which Monodevelop's GUI editor doesn't currently support | |
81 redoMenuButton = new MenuToolButton("gtk-redo"); | |
82 redoMenuButton.Label = "Redo"; | |
10
c687bbe901f8
Re #37 - Resolve deprecation warnings
IBBoard <dev@ibboard.co.uk>
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83 redoMenuButton.TooltipText = "Redo"; |
0 | 84 redoMenuButton.Clicked+= redoTBButtonActivated; |
85 toolbar.Insert(redoMenuButton, CATEGORY_BUTTON_SEPARATOR_INDEX); | |
86 undoMenuButton = new MenuToolButton("gtk-undo"); | |
87 undoMenuButton.Label = "Undo"; | |
10
c687bbe901f8
Re #37 - Resolve deprecation warnings
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88 undoMenuButton.TooltipText = "Undo"; |
0 | 89 undoMenuButton.Clicked+= undoTBButtonActivated; |
90 toolbar.Insert(undoMenuButton, CATEGORY_BUTTON_SEPARATOR_INDEX); | |
91 toolbar.Remove(toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX-1]); | |
92 toolbar.Remove(toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX-2]); | |
93 toolbar.ShowAll(); | |
21 | 94 |
0 | 95 Title = AppTitle; |
96 TreeViewColumn mainColumn = new TreeViewColumn (); | |
97 mainColumn.Title = "Army Categories"; | |
98 CellRendererText mainCell = new CellRendererText (); | |
99 mainColumn.PackStart (mainCell, true); | |
100 treeUnits.AppendColumn(mainColumn); | |
101 mainColumn.SetCellDataFunc(mainCell, new TreeCellDataFunc(RenderCategoryTreeObjectName)); | |
102 treeUnits.Model = new TreeStore(typeof(WarFoundryObject)); | |
103 logger.Debug("Loading preferences"); | |
104 Preferences = new Preferences("WarFoundryGTK"); | |
105 logger.Debug("Loading translations"); | |
21 | 106 |
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20c5fd0bb79d
Fixes #5 - Stop missing translations being fatal
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107 try |
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Fixes #5 - Stop missing translations being fatal
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108 { |
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109 Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); |
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Fixes #5 - Stop missing translations being fatal
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110 } |
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Fixes #5 - Stop missing translations being fatal
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111 catch (TranslationLoadException ex) |
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Fixes #5 - Stop missing translations being fatal
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112 { |
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113 logger.Error(ex); |
20c5fd0bb79d
Fixes #5 - Stop missing translations being fatal
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114 MessageDialog dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, ex.Message); |
20c5fd0bb79d
Fixes #5 - Stop missing translations being fatal
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115 dialog.Title = "Translation loading failed"; |
20c5fd0bb79d
Fixes #5 - Stop missing translations being fatal
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116 dialog.Run(); |
20c5fd0bb79d
Fixes #5 - Stop missing translations being fatal
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117 dialog.Destroy(); |
20c5fd0bb79d
Fixes #5 - Stop missing translations being fatal
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118 } |
21 | 119 |
13 | 120 logger.Debug("Initialising"); |
121 commandStack = new CommandStack(); | |
0 | 122 commandStack.CommandStackUpdated+=new MethodInvoker(commandStack_CommandStackUpdated); |
123 WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(OnGameSystemChanged); | |
124 WarFoundryCore.ArmyChanged+= new ArmyChangedDelegate(OnArmyChanged); | |
125 Destroyed+= new EventHandler(OnWindowDestroyed); | |
126 //TODO: Translate and subscribe to other events | |
13 | 127 UnitAddedMethod = new ObjectAddDelegate(OnUnitAdded); |
128 UnitRemovedMethod = new ObjectRemoveDelegate(OnUnitRemoved); | |
129 PointsValueChangedMethod = new DoubleValChangedDelegate(OnPointsValueChanged); | |
0 | 130 FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(OnFailedUnitRequirement); |
131 UnitNameChangedMethod = new StringValChangedDelegate(OnUnitNameChanged); | |
21 | 132 |
18
c4d9b1ec75ed
Re #124: Remove "factory factory"
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133 //FIXME: Temporary hack to add paths and factories before we get preferences and plugins |
0 | 134 WarFoundryLoader.GetDefault().AddLoadDirectory(new DirectoryInfo(Constants.ExecutablePath + Constants.DirectoryString + "data")); |
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c4d9b1ec75ed
Re #124: Remove "factory factory"
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135 WarFoundryLoader.GetDefault().RegisterFactory(WarFoundryXmlFactory.GetFactory()); |
c4d9b1ec75ed
Re #124: Remove "factory factory"
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136 WarFoundryLoader.GetDefault().RegisterNonNativeFactory(RollcallFactory.GetFactory()); |
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eab45344cd56
Re #172: Add GTK# UI for showing debugging messages
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137 WarFoundryLoader.GetDefault().FileLoadingFinished += FileLoadingFinished; |
21 | 138 WarFoundrySaver.SetFileSaver(new WarFoundryXmlSaver()); |
139 | |
15
85db2c9a1546
Fixes #95: Can't re-open GTK# tabs
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140 logger.Debug("Initialising complete - seeing if we can load default army or system"); |
21 | 141 |
0 | 142 if (args.Length == 1) |
143 { | |
21 | 144 logger.Debug("Attempting to load from file"); |
0 | 145 FileInfo file = new FileInfo(args[0]); |
21 | 146 |
0 | 147 try |
148 { | |
5 | 149 ICollection<IWarFoundryObject> objects = WarFoundryLoader.GetDefault().LoadFile(file); |
150 | |
151 if (objects.Count == 1) | |
0 | 152 { |
5 | 153 List<IWarFoundryObject> objectList = new List<IWarFoundryObject>(); |
154 objectList.AddRange(objects); | |
155 IWarFoundryObject loadedObject = objectList[0]; | |
21 | 156 |
5 | 157 if (loadedObject is Army) |
158 { | |
159 WarFoundryCore.CurrentArmy = (Army)loadedObject; | |
160 logger.InfoFormat("Loaded army from {0}", file.FullName); | |
161 } | |
162 else if (loadedObject is GameSystem) | |
163 { | |
164 WarFoundryCore.CurrentGameSystem = (GameSystem)loadedObject; | |
165 logger.InfoFormat("Loaded game system from {0}", file.FullName); | |
166 } | |
0 | 167 } |
168 } | |
169 catch (InvalidFileException ex) | |
170 { | |
171 //TODO: show error dialog | |
172 logger.Error(ex); | |
173 } | |
174 } | |
175 else | |
176 { | |
177 string gameSystemID = Preferences.GetStringProperty("currSystem"); | |
178 | |
179 if (gameSystemID!=null && !"".Equals(gameSystemID)) | |
180 { | |
181 logger.Debug("Attempting to load current game system from properties"); | |
182 GameSystem sys = WarFoundryLoader.GetDefault().GetGameSystem(gameSystemID); | |
21 | 183 |
0 | 184 if (sys!=null) |
185 { | |
186 WarFoundryCore.CurrentGameSystem = sys; | |
187 logger.InfoFormat("Loaded game system {0} from properties", gameSystemID); | |
188 } | |
189 } | |
190 } | |
191 } | |
21 | 192 |
32
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Re #172: Add GTK# UI for showing debugging messages
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193 private void FileLoadingFinished (List<FileLoadFailure> failures) |
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194 { |
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195 foreach(FileLoadFailure failure in failures) |
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196 { |
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197 logger.Warn("Failed to load " + failure.FailedFile.FullName + ": " + failure.Message); |
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198 } |
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199 } |
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200 |
0 | 201 private void RenderCategoryTreeObjectName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) |
202 { | |
203 object o = model.GetValue(iter, 0); | |
21 | 204 |
0 | 205 if (o is ArmyCategory) |
206 { | |
207 ArmyCategory c = (ArmyCategory)o; | |
208 string name = ""; | |
21 | 209 |
32
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210 if (!Preferences.GetBooleanProperty("ShowCatPercentage")) |
0 | 211 { |
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Re #172: Add GTK# UI for showing debugging messages
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212 name = Translation.GetTranslation("categoryTreeCatName", "{0} - {1}pts", c.Name, c.Points); |
0 | 213 } |
214 else | |
215 { | |
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216 name = Translation.GetTranslation("categoryTreeCatNamePercentage", "{0} - {1}pts ({2}%)", c.Name, c.Points, (c.ParentArmy.Points > 0 ? Math.Round((c.Points / c.ParentArmy.Points) * 100) : 0)); |
0 | 217 } |
21 | 218 |
0 | 219 (cell as CellRendererText).Text = name; |
220 } | |
221 else if (o is IBBoard.WarFoundry.API.Objects.Unit) | |
222 { | |
223 IBBoard.WarFoundry.API.Objects.Unit u = (IBBoard.WarFoundry.API.Objects.Unit)o; | |
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Re #172: Add GTK# UI for showing debugging messages
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224 string name = Translation.GetTranslation("unitTreeCatName", "{0} - {1}pts", u.Name, u.Points); |
0 | 225 (cell as CellRendererText).Text = name; |
226 } | |
227 } | |
21 | 228 |
0 | 229 private void OnWindowDestroyed(object source, EventArgs args) |
230 { | |
231 logger.Info("Exiting"); | |
232 Application.Quit(); | |
233 } | |
21 | 234 |
0 | 235 private void OnUnitNameChanged(WarFoundryObject val, string oldValue, string newValue) |
236 { | |
237 IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)val; | |
238 UnitDisplayWidget widget; | |
239 unitToWidgetMap.TryGetValue(unit, out widget); | |
21 | 240 |
0 | 241 if (widget!=null) |
242 { | |
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Fixes #125: Tabs lose close buttons
IBBoard <dev@ibboard.co.uk>
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243 unitsNotebook.SetTabLabel(widget, NotebookUtil.CreateNotebookTabLabelWithClose(unitsNotebook, widget, newValue)); |
0 | 244 } |
245 } | |
21 | 246 |
0 | 247 private void OnUnitAdded(WarFoundryObject val) |
248 { | |
249 IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)val; | |
250 unit.NameChanged+= UnitNameChangedMethod; | |
251 AddUnitToTree(unit); | |
252 } | |
21 | 253 |
0 | 254 private void AddUnitToTree(IBBoard.WarFoundry.API.Objects.Unit unit) |
255 { | |
256 TreeStore model = (TreeStore)treeUnits.Model; | |
257 TreeIter iter; | |
258 model.GetIterFirst(out iter); | |
21 | 259 |
0 | 260 do |
261 { | |
262 object obj = model.GetValue(iter, 0); | |
21 | 263 |
0 | 264 if (obj is ArmyCategory) |
265 { | |
266 ArmyCategory cat = (ArmyCategory)obj; | |
21 | 267 |
0 | 268 if (cat.Equals(unit.Category)) |
269 { | |
270 model.AppendValues(iter, unit); | |
271 TreePath path = model.GetPath(iter); | |
272 treeUnits.ExpandToPath(path); | |
273 } | |
274 } | |
275 } | |
276 while (model.IterNext(ref iter)); | |
277 } | |
21 | 278 |
0 | 279 private void OnUnitRemoved(WarFoundryObject obj) |
280 { | |
281 IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)obj; | |
282 unit.NameChanged-= UnitNameChangedMethod; | |
283 RemoveUnitFromTree(unit); | |
21 | 284 |
0 | 285 //See if unit has a tab open and close it if it does |
286 } | |
21 | 287 |
0 | 288 private void RemoveUnitFromTree(IBBoard.WarFoundry.API.Objects.Unit unit) |
289 { | |
290 TreeStore model = (TreeStore)treeUnits.Model; | |
291 TreeIter iter; | |
292 model.GetIterFirst(out iter); | |
293 bool removed = false; | |
21 | 294 |
0 | 295 do |
296 { | |
297 object obj = model.GetValue(iter, 0); | |
21 | 298 |
0 | 299 if (obj is ArmyCategory) |
300 { | |
301 ArmyCategory cat = (ArmyCategory)obj; | |
21 | 302 |
0 | 303 if (unit.Category == null || cat.Equals(unit.Category)) |
304 { | |
305 TreeIter innerIter; | |
306 model.IterChildren(out innerIter, iter); | |
21 | 307 |
0 | 308 do |
309 { | |
310 object innerObj = model.GetValue(innerIter, 0); | |
21 | 311 |
0 | 312 if (unit.Equals(innerObj)) |
313 { | |
314 model.Remove(ref innerIter); | |
315 removed = true; | |
316 break; | |
317 } | |
318 } | |
319 while (model.IterNext(ref innerIter)); | |
21 | 320 |
0 | 321 if (removed) |
322 { | |
323 break; | |
324 } | |
325 } | |
326 } | |
327 } | |
328 while (model.IterNext(ref iter)); | |
329 } | |
21 | 330 |
0 | 331 private void OnPointsValueChanged(WarFoundryObject obj, double before, double after) |
332 { | |
333 //Set points in panel | |
334 } | |
21 | 335 |
0 | 336 private void OnFailedUnitRequirement(List<FailedUnitRequirement> failedRequirement) |
337 { | |
338 //Show error message in panel | |
339 } | |
21 | 340 |
0 | 341 public Preferences Preferences |
342 { | |
343 get { return preferences; } | |
21 | 344 set { preferences = value; } |
0 | 345 } |
21 | 346 |
0 | 347 /*public AbstractNativeWarFoundryFactory Factory |
348 { | |
349 get { return WarFoundryFactoryFactory.GetFactoryFactory().GetFactory(Constants.ExecutablePath, factoryType); } | |
350 }*/ | |
21 | 351 |
0 | 352 protected void OnDeleteEvent (object sender, DeleteEventArgs a) |
353 { | |
354 Application.Quit (); | |
355 a.RetVal = true; | |
356 } | |
357 | |
358 protected virtual void OnExitActivated(object sender, System.EventArgs e) | |
359 { | |
360 Application.Quit(); | |
361 } | |
362 | |
363 protected virtual void OnChangeGameSystemActivated(object sender, System.EventArgs e) | |
364 { | |
365 ChangeCurrentGameSystem(); | |
366 } | |
367 | |
368 protected virtual void OnCreateArmyActivated(object sender, System.EventArgs e) | |
369 { | |
370 CreateNewArmy(); | |
371 } | |
372 | |
373 protected virtual void OnReloadFilesActivated(object sender, System.EventArgs e) | |
374 { | |
375 } | |
376 | |
377 protected virtual void OnSaveArmyAsActivated(object sender, System.EventArgs e) | |
378 { | |
379 SaveCurrentArmyAs(); | |
380 } | |
381 | |
382 protected virtual void OnCloseArmyActivated(object sender, System.EventArgs e) | |
383 { | |
384 CloseCurrentArmy(); | |
385 } | |
386 | |
387 protected virtual void OnOpenArmyActivated(object sender, System.EventArgs e) | |
388 { | |
389 OpenArmy(); | |
390 } | |
391 | |
392 protected virtual void OnSaveArmyActivated(object sender, System.EventArgs e) | |
393 { | |
33 | 394 SaveCurrentArmyOrSaveAs(); |
0 | 395 } |
21 | 396 |
0 | 397 protected virtual void OnAddUnitActivated(object sender, System.EventArgs e) |
398 { | |
399 if (sender is ToolButton) | |
400 { | |
401 Category cat = null; | |
402 categoryMap.TryGetValue((ToolButton)sender, out cat); | |
21 | 403 |
0 | 404 if (cat!=null) |
405 { | |
406 logger.DebugFormat("Show FrmNewUnit for {0}", cat.Name); | |
407 FrmNewUnit newUnit = new FrmNewUnit(WarFoundryCore.CurrentArmy.Race, cat, WarFoundryCore.CurrentArmy); | |
408 ResponseType response = (ResponseType)newUnit.Run(); | |
409 newUnit.Hide(); | |
21 | 410 |
0 | 411 if (response==ResponseType.Ok) |
412 { | |
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abbf8a3ac431
Re #90: Stop new units showing up twice
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413 CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, WarFoundryCore.CurrentArmy.GetCategory(cat)); |
0 | 414 commandStack.Execute(cmd); |
415 } | |
21 | 416 |
0 | 417 newUnit.Dispose(); |
418 } | |
419 } | |
420 } | |
21 | 421 |
13 | 422 public CommandStack CommandStack |
423 { | |
424 get { return commandStack; } | |
0 | 425 } |
21 | 426 |
0 | 427 private void SetAppTitle() |
428 { | |
429 if (WarFoundryCore.CurrentArmy!=null) | |
430 { | |
431 Title = AppTitle + " - " + WarFoundryCore.CurrentGameSystem.Name + " - " + WarFoundryCore.CurrentArmy.Name; | |
432 } | |
433 else if (WarFoundryCore.CurrentGameSystem!=null) | |
434 { | |
435 Title = AppTitle + " - " + WarFoundryCore.CurrentGameSystem.Name; | |
436 } | |
437 else | |
438 { | |
439 Title = AppTitle; | |
440 } | |
441 } | |
21 | 442 |
0 | 443 private void OnGameSystemChanged(GameSystem oldSys, GameSystem newSys) |
444 { | |
445 system = newSys; | |
446 SetAppTitle(); | |
447 miCreateArmy.Sensitive = system!=null; | |
448 newArmyButton.Sensitive = system!=null; | |
449 RemoveCategoryButtons(); | |
21 | 450 |
0 | 451 if (system!=null) |
452 { | |
453 AddCategoryButtons(system.Categories); | |
454 } | |
455 } | |
21 | 456 |
0 | 457 private void OnArmyChanged(Army oldArmy, Army newArmy) |
458 { | |
459 loadedArmyPath = null; | |
460 SetAppTitle(); | |
461 SetArmyTree(newArmy); | |
21 | 462 |
0 | 463 if (oldArmy!=null) |
13 | 464 { |
465 oldArmy.UnitAdded-= UnitAddedMethod; | |
466 oldArmy.UnitRemoved-= UnitRemovedMethod; | |
467 oldArmy.PointsValueChanged-= PointsValueChangedMethod; | |
21 | 468 oldArmy.FailedRequirement-=FailedUnitRequirementMethod; |
0 | 469 } |
21 | 470 |
0 | 471 unitToWidgetMap.Clear(); |
21 | 472 |
0 | 473 while (unitsNotebook.NPages > 0) |
474 { | |
475 unitsNotebook.RemovePage(0); | |
476 } | |
21 | 477 |
13 | 478 if (newArmy==null) |
479 { | |
480 DisableCategoryButtons(); | |
481 } | |
482 else | |
483 { | |
484 newArmy.UnitAdded+= UnitAddedMethod; | |
485 newArmy.UnitRemoved+= UnitRemovedMethod; | |
486 newArmy.PointsValueChanged+= PointsValueChangedMethod; | |
487 newArmy.FailedRequirement+=FailedUnitRequirementMethod; | |
488 //TODO: Clear all buttons | |
489 EnableCategoryButtons(); | |
490 | |
491 if (newArmy.Race.HasCategoryOverrides()) | |
492 { | |
493 RemoveCategoryButtons(); | |
494 AddCategoryButtons(newArmy.Race.Categories); | |
495 } | |
0 | 496 } |
21 | 497 |
0 | 498 miCloseArmy.Sensitive = newArmy!=null; |
499 miSaveArmyAs.Sensitive = newArmy!=null; | |
29 | 500 miExportArmy.Sensitive = newArmy!=null; |
33 | 501 loadedArmyPath = null; |
0 | 502 //New army has no changes, so we can't save it |
503 miSaveArmy.Sensitive = false; | |
13 | 504 saveArmyButton.Sensitive = false; |
505 | |
506 CommandStack.Reset(); | |
0 | 507 SetPointsPanelText(); |
508 } | |
21 | 509 |
0 | 510 private void SetArmyTree(Army army) |
511 { | |
512 logger.Debug("Resetting tree"); | |
513 TreeStore store = (TreeStore)treeUnits.Model; | |
514 store.Clear(); | |
515 TreeIter iter; | |
21 | 516 |
0 | 517 if (army!=null) |
518 { | |
519 logger.Debug("Loading in categories to tree"); | |
21 | 520 |
0 | 521 foreach (ArmyCategory cat in army.Categories) |
522 { | |
523 logger.DebugFormat("Append category {0}", cat.Name); | |
524 iter = store.AppendValues(cat); | |
21 | 525 |
0 | 526 foreach (IBBoard.WarFoundry.API.Objects.Unit unit in cat.GetUnits()) |
527 { | |
528 store.AppendValues(iter, unit); | |
21 | 529 } |
0 | 530 } |
21 | 531 |
0 | 532 logger.Debug("Finished loading tree categories"); |
533 } | |
534 } | |
21 | 535 |
0 | 536 private void DisableCategoryButtons() |
537 { | |
538 SetCategoryButtonsSensitive(false); | |
539 } | |
21 | 540 |
0 | 541 private void EnableCategoryButtons() |
542 { | |
543 SetCategoryButtonsSensitive(true); | |
544 } | |
21 | 545 |
0 | 546 private void SetCategoryButtonsSensitive(bool state) |
547 { | |
548 int toolbarButtonCount = toolbar.Children.Length - 1; | |
549 logger.Debug("Last button index: "+toolbarButtonCount); | |
21 | 550 |
0 | 551 for (int i = toolbarButtonCount; i > CATEGORY_BUTTON_SEPARATOR_INDEX; i--) |
552 { | |
553 logger.DebugFormat("Setting button {0} state to {1}", i, state); | |
554 toolbar.Children[i].Sensitive = state; | |
555 } | |
556 } | |
21 | 557 |
0 | 558 private void RemoveCategoryButtons() |
559 { | |
560 int toolbarButtonCount = toolbar.Children.Length - 1; | |
21 | 561 |
0 | 562 for (int i = toolbarButtonCount; i > CATEGORY_BUTTON_SEPARATOR_INDEX; i--) |
563 { | |
564 toolbar.Remove(toolbar.Children[i]); | |
565 } | |
21 | 566 |
0 | 567 categoryMap.Clear(); |
568 } | |
21 | 569 |
0 | 570 private void AddCategoryButtons(Category[] cats) |
571 { | |
572 if (cats!=null && cats.Length > 0) | |
573 { | |
574 logger.DebugFormat("Toolbar button count: {0}. Adding {1} categories.", toolbar.Children.Length, cats.Length); | |
21 | 575 |
0 | 576 foreach (Category cat in cats) |
577 { | |
578 ToolButton button = new ToolButton("gtk-add"); | |
579 button.Label = cat.Name; | |
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580 button.TooltipText = "Add unit from "+cat.Name; |
0 | 581 //TODO: See if we can associate data in some way, the same as we can with SWF. For now we just use the map. |
582 categoryMap.Add(button, cat); | |
583 button.Clicked+= new System.EventHandler(OnAddUnitActivated); | |
584 toolbar.Insert(button, -1); | |
585 } | |
586 } | |
21 | 587 |
0 | 588 toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX].Visible = cats!=null && cats.Length>0; |
21 | 589 |
0 | 590 toolbar.ShowAll(); |
591 } | |
21 | 592 |
0 | 593 private void SetPointsPanelText() |
594 { | |
595 //TODO: Set the points value in the status bar | |
596 } | |
21 | 597 |
13 | 598 private void commandStack_CommandStackUpdated() |
599 { | |
600 undoMenuButton.Sensitive = commandStack.CanUndo(); | |
601 miUndo.Sensitive = undoMenuButton.Sensitive; | |
602 redoMenuButton.Sensitive = commandStack.CanRedo(); | |
603 miRedo.Sensitive = redoMenuButton.Sensitive; | |
0 | 604 int redoLength = commandStack.RedoLength; |
13 | 605 //TODO: Build menus for undo/redo and find way of adding tooltips |
606 /*int maxRedo = Math.Min(10, redoLength); | |
607 MenuItem[] menuItems = null; | |
21 | 608 |
13 | 609 if (redoLength > 0) |
610 { | |
611 menuItems = new MenuItem[maxRedo]; | |
612 Command com; | |
613 MenuItem mi; | |
614 | |
615 for (int i = 0; i < maxRedo; i++) | |
616 { | |
617 com = commandStack.PeekRedoCommand(i+1); | |
618 | |
619 if (com == null) | |
620 { | |
21 | 621 break; |
13 | 622 } |
623 | |
624 mi = new MenuItem(com.Description); | |
625 mi.Click+=new EventHandler(redoMenu_Click); | |
626 menuItems[i] = mi; | |
627 } | |
628 } | |
629 | |
630 redoMenu.MenuItems.Clear(); | |
631 | |
632 if (menuItems!=null && menuItems[0]!=null) | |
633 { | |
634 bttnRedo.ToolTipText = menuItems[0].Text; | |
635 redoMenu.MenuItems.AddRange(menuItems); | |
0 | 636 }*/ |
637 //TODO: Put above code back when we have a dropdown version of the redo button | |
638 if (redoLength > 0) | |
639 { | |
640 //redoMenuButton.Tooltip = CommandStack.PeekRedoCommand().Description; | |
13 | 641 } |
642 | |
643 int undoLength = commandStack.UndoLength; | |
644 /*int maxUndo = Math.Min(10, undoLength); | |
645 MenuItem[] menuItemsUndo = null; | |
21 | 646 |
13 | 647 if (undoLength > 0) |
648 { | |
649 menuItemsUndo = new MenuItem[maxUndo]; | |
650 Command com; | |
651 MenuItem mi; | |
652 | |
653 for (int i = 0; i < maxUndo; i++) | |
654 { | |
655 com = commandStack.PeekUndoCommand(i+1); | |
656 | |
657 if (com == null) | |
658 { | |
21 | 659 break; |
13 | 660 } |
661 | |
662 mi = new MenuItem(com.UndoDescription); | |
663 mi.Click+=new EventHandler(undoMenu_Click); | |
664 menuItemsUndo[i] = mi; | |
665 } | |
666 } | |
667 | |
668 undoMenu.MenuItems.Clear(); | |
669 | |
670 if (menuItemsUndo!=null && menuItemsUndo[0]!=null) | |
671 { | |
672 bttnUndo.ToolTipText = menuItemsUndo[0].Text; | |
673 undoMenu.MenuItems.AddRange(menuItemsUndo); | |
21 | 674 }*/ |
13 | 675 //TODO: Put above code back when we have a dropdown version of the undo button |
0 | 676 if (undoLength > 0) |
677 { | |
678 //undoMenuButton.Tooltip = CommandStack.PeekUndoCommand().UndoDescription; | |
679 } | |
21 | 680 |
33 | 681 saveArmyButton.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy!=null; |
682 miSaveArmy.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy!=null; | |
13 | 683 } |
684 | |
685 private bool SaveCurrentArmyOrSaveAs() | |
686 { | |
33 | 687 if (loadedArmyPath != null) |
13 | 688 { |
689 return SaveCurrentArmy(); | |
690 } | |
21 | 691 else |
13 | 692 { |
693 return SaveCurrentArmyAs(); | |
694 } | |
0 | 695 } |
21 | 696 |
0 | 697 private bool OpenArmy() |
698 { | |
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699 FileChooserDialog fileDialog = new FileChooserDialog("Open army", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept); |
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700 FileFilter filter = new FileFilter(); |
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701 filter.AddPattern("*.army"); |
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702 filter.Name = "WarFoundry Army files (*.army)"; |
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703 fileDialog.AddFilter(filter); |
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704 int response = fileDialog.Run(); |
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705 string filePath = null; |
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Re #86: Complete initial GTK# UI
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parents:
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diff
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|
706 |
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parents:
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|
707 if (response == (int)ResponseType.Accept) |
01ddadfa9653
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708 { |
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709 filePath = fileDialog.Filename; |
01ddadfa9653
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710 } |
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711 |
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712 fileDialog.Hide(); |
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parents:
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|
713 fileDialog.Dispose(); |
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parents:
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714 |
0 | 715 bool success = false; |
25
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parents:
23
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716 |
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parents:
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717 if (filePath != null) |
01ddadfa9653
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parents:
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718 { |
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parents:
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719 FileInfo file = new FileInfo(filePath); |
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parents:
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diff
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720 Army army = WarFoundryLoader.GetDefault().LoadArmy(file); |
01ddadfa9653
Re #86: Complete initial GTK# UI
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721 |
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Re #86: Complete initial GTK# UI
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722 if (army != null) |
01ddadfa9653
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parents:
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723 { |
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Re #86: Complete initial GTK# UI
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parents:
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724 logger.Debug("Loaded army " + army.ID); |
01ddadfa9653
Re #86: Complete initial GTK# UI
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parents:
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diff
changeset
|
725 success = true; |
33 | 726 WarFoundryCore.CurrentArmy = army; |
25
01ddadfa9653
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parents:
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|
727 loadedArmyPath = filePath; |
01ddadfa9653
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parents:
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changeset
|
728 logger.Debug("Army loading complete"); |
01ddadfa9653
Re #86: Complete initial GTK# UI
IBBoard <dev@ibboard.co.uk>
parents:
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changeset
|
729 } |
01ddadfa9653
Re #86: Complete initial GTK# UI
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parents:
23
diff
changeset
|
730 else |
01ddadfa9653
Re #86: Complete initial GTK# UI
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parents:
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|
731 { |
01ddadfa9653
Re #86: Complete initial GTK# UI
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parents:
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|
732 logger.ErrorFormat("Failed to load {0} as an army file", filePath); |
01ddadfa9653
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parents:
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733 MessageDialog dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, file.Name + " could not be loaded.\n\nIf the file is an army file then please check your file loaders."); |
01ddadfa9653
Re #86: Complete initial GTK# UI
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734 dialog.Title = "Failed to open army"; |
01ddadfa9653
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parents:
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735 dialog.Run(); |
01ddadfa9653
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parents:
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|
736 dialog.Hide(); |
01ddadfa9653
Re #86: Complete initial GTK# UI
IBBoard <dev@ibboard.co.uk>
parents:
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737 dialog.Dispose(); |
01ddadfa9653
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IBBoard <dev@ibboard.co.uk>
parents:
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|
738 } |
01ddadfa9653
Re #86: Complete initial GTK# UI
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parents:
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|
739 } |
01ddadfa9653
Re #86: Complete initial GTK# UI
IBBoard <dev@ibboard.co.uk>
parents:
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|
740 else |
01ddadfa9653
Re #86: Complete initial GTK# UI
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parents:
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|
741 { |
01ddadfa9653
Re #86: Complete initial GTK# UI
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parents:
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|
742 logger.Debug("Army open requested but cancelled"); |
01ddadfa9653
Re #86: Complete initial GTK# UI
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parents:
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|
743 } |
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parents:
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|
744 |
0 | 745 return success; |
13 | 746 } |
747 | |
748 private bool SaveCurrentArmy() | |
0 | 749 { |
750 bool success = false; | |
21 | 751 |
33 | 752 if (loadedArmyPath!=null) |
0 | 753 { |
23
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
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diff
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|
754 success = SaveArmyToPath(WarFoundryCore.CurrentArmy, loadedArmyPath); |
0 | 755 } |
21 | 756 |
13 | 757 return success; |
758 } | |
759 | |
760 private bool SaveCurrentArmyAs() | |
761 { | |
23
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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762 FileChooserDialog fileDialog = new FileChooserDialog("Save file as", this, FileChooserAction.Save, "Cancel", ResponseType.Cancel, "Save", ResponseType.Accept); |
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763 FileFilter filter = new FileFilter(); |
d661cb257511
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|
764 filter.AddPattern("*.army"); |
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21
diff
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765 filter.Name = "WarFoundry Army files (*.army)"; |
d661cb257511
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|
766 fileDialog.AddFilter(filter); |
d661cb257511
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diff
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767 int response = fileDialog.Run(); |
d661cb257511
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diff
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|
768 string filePath = null; |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
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diff
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|
769 |
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Re #86: Initial GTK# GUI (because of Re #53)
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|
770 if (response == (int)ResponseType.Accept) |
13 | 771 { |
23
d661cb257511
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772 filePath = fileDialog.Filename; |
13 | 773 } |
23
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Re #86: Initial GTK# GUI (because of Re #53)
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parents:
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diff
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|
774 |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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diff
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|
775 fileDialog.Hide(); |
d661cb257511
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parents:
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diff
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|
776 fileDialog.Dispose(); |
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parents:
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diff
changeset
|
777 |
d661cb257511
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parents:
21
diff
changeset
|
778 return SaveArmyToPath(WarFoundryCore.CurrentArmy, filePath); |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
IBBoard <dev@ibboard.co.uk>
parents:
21
diff
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|
779 } |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
IBBoard <dev@ibboard.co.uk>
parents:
21
diff
changeset
|
780 |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
21
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|
781 private bool SaveArmyToPath(Army army, string filePath) |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
IBBoard <dev@ibboard.co.uk>
parents:
21
diff
changeset
|
782 { |
d661cb257511
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parents:
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diff
changeset
|
783 bool success = false; |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
IBBoard <dev@ibboard.co.uk>
parents:
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diff
changeset
|
784 |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
21
diff
changeset
|
785 if (filePath!=null) |
13 | 786 { |
23
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
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diff
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|
787 if (WarFoundrySaver.GetSaver().Save(WarFoundryCore.CurrentArmy, filePath)) |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
21
diff
changeset
|
788 { |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
21
diff
changeset
|
789 miSaveArmy.Sensitive = false; |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
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diff
changeset
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790 saveArmyButton.Sensitive = false; |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
21
diff
changeset
|
791 CommandStack.setCleanMark(); |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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diff
changeset
|
792 loadedArmyPath = filePath; |
d661cb257511
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parents:
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diff
changeset
|
793 success = true; |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
21
diff
changeset
|
794 } |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
21
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|
795 else |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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parents:
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diff
changeset
|
796 { |
d661cb257511
Re #86: Initial GTK# GUI (because of Re #53)
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797 MessageDialog dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, "Failed to save file to "+filePath); |
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798 dialog.Title = "Army save failed"; |
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799 dialog.Run(); |
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800 dialog.Hide(); |
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801 dialog.Dispose(); |
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802 } |
21 | 803 } |
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804 //else user cancelled |
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805 |
21 | 806 return success; |
0 | 807 } |
21 | 808 |
13 | 809 private bool CloseCurrentArmy() |
810 { | |
811 if (WarFoundryCore.CurrentArmy!=null) | |
812 { | |
813 bool canClose = false; | |
814 | |
815 if (CommandStack.IsDirty()) | |
0 | 816 { |
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Re #143: GTK "Army has been modified" dialog has no buttons
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817 MessageDialog dia = new MessageDialog(this, DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.YesNo, "The army \""+WarFoundryCore.CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?"); |
0 | 818 ResponseType dr = (ResponseType)dia.Run(); |
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819 dia.Hide(); |
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820 dia.Dispose(); |
0 | 821 |
13 | 822 if (dr == ResponseType.Yes) |
0 | 823 { |
824 //They want to save so try to save it or prompt for save as | |
13 | 825 //If they cancel the save as then assume they don't want to close |
826 canClose = SaveCurrentArmyOrSaveAs(); | |
827 } | |
828 else if (dr == ResponseType.No) | |
0 | 829 { |
13 | 830 //They don't care about their changes |
831 canClose = true; | |
0 | 832 } |
833 else | |
834 { | |
835 //Assume cancel or close with the X button | |
836 canClose = false; | |
837 } | |
13 | 838 } |
839 else | |
840 { | |
841 //Nothing has changed so we can safely close | |
842 canClose = true; | |
843 } | |
844 | |
845 if (canClose) | |
0 | 846 { |
13 | 847 //do close |
848 WarFoundryCore.CurrentArmy = null; | |
849 return true; | |
850 } | |
851 else | |
852 { | |
853 return false; | |
854 } | |
855 } | |
856 else | |
857 { | |
858 //pretend we succeeded | |
859 return true; | |
860 } | |
861 } | |
862 | |
863 private void CreateNewArmy() | |
0 | 864 { |
865 logger.Debug("Create new army"); | |
866 FrmNewArmy newArmy = new FrmNewArmy(WarFoundryCore.CurrentGameSystem); | |
867 ResponseType type = (ResponseType)newArmy.Run(); | |
868 newArmy.Hide(); | |
21 | 869 |
0 | 870 if (type == ResponseType.Ok) |
13 | 871 { |
872 if (CloseCurrentArmy()) | |
0 | 873 { |
874 WarFoundryCore.CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize); | |
875 } | |
876 } | |
877 else | |
878 { | |
879 logger.Debug("Create new army cancelled"); | |
880 } | |
21 | 881 |
13 | 882 newArmy.Destroy(); |
0 | 883 } |
21 | 884 |
0 | 885 private void ChangeCurrentGameSystem() |
21 | 886 { |
0 | 887 logger.Debug("Changing game system"); |
888 FrmChangeGameSystem dialog = new FrmChangeGameSystem(this); | |
889 ResponseType type = (ResponseType)dialog.Run(); | |
890 dialog.Hide(); | |
21 | 891 |
0 | 892 if (type == ResponseType.Ok) |
893 { | |
894 WarFoundryCore.CurrentGameSystem = dialog.SelectedSystem; | |
895 } | |
896 else | |
897 { | |
898 logger.Debug("Game system change cancelled"); | |
899 } | |
21 | 900 |
0 | 901 dialog.Destroy(); |
902 } | |
903 | |
904 protected virtual void undoTBButtonActivated (object sender, System.EventArgs e) | |
905 { | |
906 CommandStack.Undo(); | |
907 } | |
908 | |
909 protected virtual void redoTBButtonActivated (object sender, System.EventArgs e) | |
910 { | |
911 CommandStack.Redo(); | |
912 } | |
913 | |
914 protected virtual void saveTBButtonActivated (object sender, System.EventArgs e) | |
915 { | |
33 | 916 SaveCurrentArmyOrSaveAs(); |
0 | 917 } |
918 | |
919 protected virtual void openTBButtonActivated (object sender, System.EventArgs e) | |
920 { | |
921 OpenArmy(); | |
922 } | |
923 | |
924 protected virtual void newTBButtonActivated (object sender, System.EventArgs e) | |
925 { | |
926 CreateNewArmy(); | |
927 } | |
928 | |
929 protected virtual void ArmyRowActivated (object o, Gtk.RowActivatedArgs args) | |
930 { | |
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931 object obj = TreeUtils.GetItemAtPath(treeUnits, args.Path); |
21 | 932 |
0 | 933 if (obj is IBBoard.WarFoundry.API.Objects.Unit) |
934 { | |
935 IBBoard.WarFoundry.API.Objects.Unit unit = (IBBoard.WarFoundry.API.Objects.Unit)obj; | |
21 | 936 |
0 | 937 UnitDisplayWidget widget; |
938 unitToWidgetMap.TryGetValue(unit, out widget); | |
21 | 939 |
0 | 940 if (widget!=null) |
941 { | |
942 logger.DebugFormat("Selecting existing page for "+unit.Name); | |
943 unitsNotebook.Page = unitsNotebook.PageNum(widget); | |
944 } | |
945 else | |
946 { | |
947 widget = new UnitDisplayWidget(unit, CommandStack); | |
948 logger.Debug("Adding page for "+unit.Name); | |
949 unitToWidgetMap[unit] = widget; | |
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950 widget.Destroyed+= new EventHandler(UnitWidgetDestroyed); |
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951 int pageNum = NotebookUtil.AddPageToNotebookWithCloseButton(unitsNotebook, widget, unit.Name); |
0 | 952 logger.Debug("Page added at index "+pageNum); |
953 unitsNotebook.ShowAll(); | |
954 unitsNotebook.Page = pageNum; | |
955 } | |
956 } | |
957 } | |
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958 |
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959 private void UnitWidgetDestroyed(object sender, EventArgs e) |
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960 { |
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961 if (sender is UnitDisplayWidget) |
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962 { |
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963 unitToWidgetMap.Remove(((UnitDisplayWidget)sender).Unit); |
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964 } |
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965 } |
28 | 966 |
967 protected virtual void OnMiExportAsBasicHtmlActivated (object sender, System.EventArgs e) | |
968 { | |
969 FileChooserDialog fileDialog = new FileChooserDialog("Export army", this, FileChooserAction.Save, "Cancel", ResponseType.Cancel, "Export", ResponseType.Accept); | |
970 FileFilter filter = new FileFilter(); | |
971 filter.AddPattern("*.html"); | |
972 filter.Name = "HTML pages (*.html)"; | |
973 fileDialog.AddFilter(filter); | |
974 int response = fileDialog.Run(); | |
975 string filePath = null; | |
976 | |
977 if (response == (int)ResponseType.Accept) | |
978 { | |
979 filePath = fileDialog.Filename; | |
980 } | |
981 | |
982 fileDialog.Hide(); | |
983 fileDialog.Dispose(); | |
984 | |
985 if (filePath != null) | |
986 { | |
987 Army army = WarFoundryCore.CurrentArmy; | |
988 logger.DebugFormat("Exporting {0} to {1} as basic HTML", army.Name, filePath); | |
989 WarFoundryHtmlExporter.GetDefault().ExportArmy(army, filePath); | |
990 } | |
991 } | |
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992 |
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993 protected virtual void OnTreeUnitsPopupMenu (object o, Gtk.PopupMenuArgs args) |
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994 { |
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995 object selectedItem = TreeUtils.GetSelectedItem(treeUnits); |
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996 |
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997 if (selectedItem is IBBoard.WarFoundry.API.Objects.Unit) |
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998 { |
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999 Menu menu = new Menu(); |
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1000 ImageMenuItem delete = new ImageMenuItem("Remove unit"); |
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1001 delete.Image = new Gtk.Image(Stock.Delete, IconSize.Menu); |
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1002 delete.Activated+= new EventHandler(OnUnitDelete); |
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1003 delete.Data["unit"] = selectedItem; |
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1004 menu.Append(delete); |
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1005 menu.ShowAll(); |
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1006 menu.Popup(); |
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1007 } |
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1008 } |
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1009 |
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1010 private void OnUnitDelete(object o, EventArgs args) |
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1011 { |
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1012 RemoveUnitCommand command = new RemoveUnitCommand((IBBoard.WarFoundry.API.Objects.Unit)((ImageMenuItem)o).Data["unit"]); |
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1013 commandStack.Execute(command); |
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1014 } |
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1015 |
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1016 [GLib.ConnectBefore] |
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1017 protected virtual void UnitTreeButtonPressed (object o, Gtk.ButtonPressEventArgs args) |
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1018 { |
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1019 if (args.Event.Type == Gdk.EventType.ButtonPress && args.Event.Button == 3) |
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1020 { |
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1021 OnTreeUnitsPopupMenu(o, null); |
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1022 } |
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1023 } |
0 | 1024 } |
1025 } |