Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate Util/GtkWarFoundryUtil.cs @ 70:4b82515586ac
Re #60: Add UI to add/remove/edit weapons in GTK
* Fix widget enabling/disabling (sometimes enabling ratio input for numeric limit)
* Correct behaviour of Edit dialog (setting wrong value on edit)
* Add setting of limits based on specific equipment item to base dialog controller
* Make sure that we catch all radio button click events from Edit dialog
* Add ability to ignore and listen to widgets to make sure that changes don't cascade
TODO: See if code can be tidied up and common classes created
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 06 Nov 2010 17:03:13 +0000 |
parents | f9f6e9db5350 |
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Re #60: Add UI to add/remove/edit weapons in GTK
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1 // This file (GtkWarFoundryUtil.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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Re #60: Add UI to add/remove/edit weapons in GTK
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using IBBoard.WarFoundry.API.Objects; |
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6 using Gtk; |
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7 namespace IBBoard.WarFoundry.GUI.GTK.Util |
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8 { |
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9 public class GtkWarFoundryUtil |
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10 { |
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11 public static void RenderWarFoundryObjectName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) |
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12 { |
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13 WarFoundryObject equip = (WarFoundryObject)model.GetValue(iter, 0); |
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14 (cell as CellRendererText).Text = equip.Name; |
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15 } |
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16 } |
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17 } |