Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate UIControl/AddEquipmentUIControl.cs @ 68:7028e24b67ec
Re #60: Add UI to add/remove/edit weapons in GTK
* Add "Replace" dialog
Note: Dialog null refs because of a bad assumption in the base class - base constructor calls SetupUI before Replace constructor has set all of its values
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 03 Nov 2010 21:02:54 +0000 |
parents | 100626381159 |
children | 4b82515586ac |
rev | line source |
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1 // This file (AddEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using IBBoard.Commands; |
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6 using IBBoard.WarFoundry.API.Commands; |
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7 using IBBoard.WarFoundry.API.Objects; |
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8 using IBBoard.WarFoundry.API.Util; |
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9 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces; |
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10 using CustomMath = IBBoard.CustomMath; |
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12 namespace IBBoard.WarFoundry.GUI.GTK.UIControl |
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14 public class AddEquipmentUIControl : AbstractBaseEquipmentUIControl<IAddEquipmentUI> |
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16 public AddEquipmentUIControl(Unit unit, CommandStack commandStack) : base(unit, commandStack) |
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18 //Do nothing extra |
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19 } |
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21 //TODO Make abstract |
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22 protected override IAddEquipmentUI CreateEquipmentUI() |
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23 { |
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24 return new FrmAddEquipment(); |
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25 } |
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27 protected override void CompleteUISetup() |
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29 UnitEquipmentItem[] items = Arrays.Subtract(UnitEquipmentUtil.GetAllowedEquipmentItems(unit), unit.GetEquipment()); |
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30 ui.SetUnitEquipmentItems(items); |
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31 ui.UnitEquipmentItemChoiceChanged += HandleUiUnitEquipmentItemChoiceChanged; |
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32 } |
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33 |
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34 private void HandleUiUnitEquipmentItemChoiceChanged(UnitEquipmentItem equip) |
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36 equipItem = equip; |
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38 if (equip != null) |
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40 bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip); |
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41 maxPercentage = GetMaxPercentageLimit(equip); |
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42 minPercentage = GetMinPercentageLimit(equip); |
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43 maxNumber = GetMaxNumericLimit(equip); |
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44 minNumber = GetMinNumericLimit(equip); |
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46 ui.SetUnitEquipmentLimits(equipIsRatioLimit, minPercentage, maxPercentage, minNumber, maxNumber); |
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47 ui.SetUnitEquipmentLimitsEnabled(true); |
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48 ui.SetOkayEnabledState(HasNonZeroEquipmentAmount()); |
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49 SetEquipmentAmountControlEnabledStates(); |
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53 maxPercentage = minPercentage = 0; |
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54 maxNumber = minNumber = 0; |
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55 ui.SetUnitEquipmentLimits(false, minPercentage, maxPercentage, minNumber, maxNumber); |
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56 ui.SetUnitEquipmentLimitsEnabled(false); |
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57 ui.SetOkayEnabledState(false); |
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61 protected override void DoProcessing() |
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63 if (isRatioAmount) |
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65 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount)); |
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69 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)equipmentAmount)); |
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