annotate UIControl/EditEquipmentUIControl.cs @ 150:7549ed1f4cb2

* Remove code that was made unnecessary by WarFoundryHacks class * Make shell script executable
author IBBoard <dev@ibboard.co.uk>
date Mon, 28 Nov 2011 20:05:22 +0000
parents 4b82515586ac
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1 // This file (EditEquipmentUIControl.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
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2 //
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3 // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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5 using System;
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6 using IBBoard.Commands;
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7 using IBBoard.WarFoundry.API.Objects;
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8 using IBBoard.WarFoundry.API.Util;
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9 using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
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10 using IBBoard.WarFoundry.API.Commands;
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11 using CustomMath = IBBoard.CustomMath;
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12 using IBBoard.Lang;
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13 using IBBoard.WarFoundry.GUI.GTK;
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15 namespace IBBoard.WarFoundry.GUI.GTK.UIControl
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16 {
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17 public class EditEquipmentUIControl : AbstractBaseEquipmentUIControl<IEditEquipmentUI>
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18 {
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19 public EditEquipmentUIControl(Unit unit, UnitEquipmentItem item, CommandStack commandStack) : base(unit, commandStack)
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20 {
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21 this.equipItem = item;
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22 }
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23
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24 //TODO Make abstract
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26 protected override IEditEquipmentUI CreateEquipmentUI()
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27 {
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28 return new FrmEditEquipment();
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29 }
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31 protected override void CompleteUISetup()
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32 {
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33 SetUnitEquipmentLimits(equipItem);
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34 SetUnitEquipmentValuesFromEquipment(equipItem);
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35 ui.SetEquipmentAmountType(UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, equipItem));
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36 }
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38 protected override void DoProcessing()
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39 {
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40 if (isRatioAmount)
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41 {
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42 commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount));
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43 }
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44 else
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45 {
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46 commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)equipmentAmount));
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47 }
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48 }
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49 }
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