Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate Widgets/UnitDisplayWidget.cs @ 65:77448375d2f9
Re #60: Add UI to add/remove/edit weapons in GTK
* Add titles and make dialogs not appear on task list
* Capture ratio amounts in Control object's local variable, otherwise we get 0s
* Set initial values when editing equipment
* Only enable the Edit button when we can edit
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 04 Sep 2010 10:25:39 +0000 |
parents | e3fe48c4d794 |
children | 7028e24b67ec |
rev | line source |
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1 // This file (UnitDisplayWidget.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard. |
0 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
0 | 4 |
5 using System; | |
6 using Gtk; | |
7 using IBBoard.Commands; | |
8 using IBBoard.Lang; | |
9 using IBBoard.WarFoundry.API; | |
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10 using WFObjects = IBBoard.WarFoundry.API.Objects; |
0 | 11 using IBBoard.WarFoundry.API.Commands; |
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12 using IBBoard.WarFoundry.GUI.GTK.UIControl; |
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13 using IBBoard.WarFoundry.API.Objects; |
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14 using IBBoard.WarFoundry.API.Util; |
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15 using IBBoard.GtkSharp; |
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16 using log4net; |
0 | 17 |
5 | 18 namespace IBBoard.WarFoundry.GTK.Widgets |
0 | 19 { |
5 | 20 [System.ComponentModel.Category("WarFoundry GTK# GUI")] |
21 [System.ComponentModel.ToolboxItem(true)] | |
0 | 22 public partial class UnitDisplayWidget : Gtk.Bin |
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23 { |
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24 private static ILog log = LogManager.GetLogger(typeof(UnitDisplayWidget)); |
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25 |
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26 private WFObjects.Unit unit; |
0 | 27 private CommandStack stack; |
28 | |
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29 public UnitDisplayWidget(WFObjects.Unit sourceUnit, CommandStack commandStack) |
0 | 30 { |
31 this.Build(); | |
32 stack = commandStack; | |
33 unit = sourceUnit; | |
34 unitName.Text = unit.Name; | |
35 unitSize.Value = unit.Size; | |
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36 int maxSize = (unit.UnitType.MaxSize == WarFoundryCore.INFINITY ? int.MaxValue : unit.UnitType.MaxSize); |
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37 int minSize = unit.UnitType.MinSize; |
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38 unitSize.SetRange(minSize, maxSize); |
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39 unitSize.Sensitive = (maxSize != minSize); |
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40 notesView.Buffer.Text = unit.UnitType.Notes; |
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41 unit.NameChanged += UnitNameChanged; |
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42 unit.UnitSizeChanged += UnitSizeChanged; |
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43 unit.UnitEquipmentAmountChanged += HandleUnitUnitEquipmentAmountChanged; |
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44 equipmentList.Selection.Changed += HandleEquipmentListSelectionChanged; |
0 | 45 SetStats(); |
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46 SetWeapons(); |
13 | 47 } |
48 | |
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49 private void HandleEquipmentListSelectionChanged (object sender, EventArgs e) |
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50 { |
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51 SetButtonsEnabledState(); |
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52 } |
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53 private void SetButtonsEnabledState() |
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54 { |
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55 UnitEquipmentItem equipItem = GetSelectedEquipmentItem(); |
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56 bttnReplaceEquipment.Sensitive = (equipItem != null && equipItem.HasAlternatives()); |
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57 bttnEditEquipment.Sensitive = (UnitEquipmentUtil.CanEditEquipmentAmount(unit, equipItem)); |
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58 bttnRemoveEquipment.Sensitive = (equipItem != null && !equipItem.IsRequired); |
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59 } |
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60 private UnitEquipmentItem GetSelectedEquipmentItem() |
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61 { |
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62 return (UnitEquipmentItem)TreeUtils.GetSelectedItem(equipmentList); |
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63 } |
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64 |
13 | 65 private void SetStats() |
66 { | |
0 | 67 CellRendererText renderer = new CellRendererText(); |
68 unitStats.AppendColumn(Translation.GetTranslation("UnitNameColumn", "Unit Type", null), renderer, new TreeCellDataFunc(RenderUnitName)); | |
69 | |
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70 TreeCellDataFunc statFunc = new TreeCellDataFunc(RenderUnitStat); |
13 | 71 Stat[] stats = unit.UnitStatsArray; |
72 | |
73 int length = stats.Length; | |
74 | |
75 for (int i = 0; i < length; i++) | |
0 | 76 { |
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77 unitStats.AppendColumn(stats[i].ParentSlotName, renderer, statFunc); |
13 | 78 } |
0 | 79 |
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80 TreeStore model = new TreeStore(typeof(WFObjects.Unit)); |
13 | 81 model.AppendValues(unit); |
82 unitStats.Model = model; | |
0 | 83 } |
84 | |
85 private void RenderUnitName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) | |
86 { | |
87 object o = model.GetValue(iter, 0); | |
88 | |
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89 if (o is WFObjects.Unit) |
0 | 90 { |
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91 WFObjects.Unit u = (WFObjects.Unit)o; |
0 | 92 (cell as CellRendererText).Text = u.UnitType.Name; |
93 } | |
94 } | |
95 | |
96 private void RenderUnitStat(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) | |
97 { | |
98 object o = model.GetValue(iter, 0); | |
99 | |
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100 if (o is WFObjects.Unit) |
0 | 101 { |
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102 WFObjects.Unit u = (WFObjects.Unit)o; |
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103 (cell as CellRendererText).Text = u.GetStatValue(column.Title); |
0 | 104 } |
105 } | |
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106 |
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107 private void SetWeapons() |
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108 { |
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109 CellRendererText renderer = new CellRendererText(); |
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110 equipmentList.AppendColumn("", renderer, new TreeCellDataFunc(RenderEquipmentLine)); |
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111 |
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112 ListStore model = new ListStore(typeof(UnitEquipmentItem)); |
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113 |
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114 foreach (UnitEquipmentItem item in unit.GetEquipment()) |
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115 { |
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116 model.AppendValues(item); |
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117 } |
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119 equipmentList.Model = model; |
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120 } |
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121 |
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122 public void RenderEquipmentLine(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) |
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123 { |
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124 object o = model.GetValue(iter, 0); |
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125 |
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126 if (o is UnitEquipmentItem) |
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127 { |
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128 UnitEquipmentItem item = (UnitEquipmentItem)o; |
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129 (cell as CellRendererText).Text = GetUnitEquipmentText(item); |
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130 } |
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131 |
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132 } |
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133 |
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134 private string GetUnitEquipmentText(UnitEquipmentItem item) |
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135 { |
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136 string translation = ""; |
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137 |
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138 if (item.Cost == 0) |
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139 { |
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140 translation = Translation.GetTranslation("equipmentAmountWithZeroCost", "{0} ({1} - free)", item.Name, GetAmountString(item)); |
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141 } |
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142 else |
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143 { |
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144 translation = Translation.GetTranslation("equipmentAmountWithCost", "{0} ({1} at {2}pts each)", item.Name, GetAmountString(item), item.Cost); |
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145 } |
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146 |
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147 return translation; |
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148 } |
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149 |
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150 private string GetAmountString(UnitEquipmentItem item) |
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151 { |
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152 double amount = UnitEquipmentUtil.GetEquipmentAmount(unit, item); |
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153 string amountString = ""; |
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154 |
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155 if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item)) |
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156 { |
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157 int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, item); |
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158 |
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159 if (amount == 100) |
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160 { |
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161 amountString = Translation.GetTranslation("equipmentChoiceAmountAll", "all ({1})", amount, number); |
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162 } |
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163 |
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164 else |
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165 { |
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166 amountString = Translation.GetTranslation("equipmentChoiceAmountPercentage", "{0}% ({1})", amount, number); |
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167 } |
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168 } |
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169 else |
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170 { |
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171 amountString = Translation.GetTranslation("equipmentChoiceAmountNumber", "{0}", amount); |
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172 } |
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173 |
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174 return amountString; |
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175 } |
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176 |
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177 public WFObjects.Unit Unit |
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178 { |
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179 get { return unit; } |
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180 } |
0 | 181 |
182 private void UnitNameChanged(WarFoundryObject obj, string oldValue, string newValue) | |
183 { | |
184 unitName.Text = newValue; | |
185 } | |
186 | |
187 private void UnitSizeChanged(WarFoundryObject obj, int oldValue, int newValue) | |
188 { | |
189 unitSize.Value = newValue; | |
190 } | |
191 | |
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192 private void HandleUnitUnitEquipmentAmountChanged(WarFoundryObject obj, double oldValue, double newValue) |
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193 { |
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194 if (oldValue == 0) |
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195 { |
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196 ((ListStore)equipmentList.Model).AppendValues(obj); |
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197 } |
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198 else if (newValue == 0) |
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199 { |
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200 TreeIter treeIter = TreeUtils.GetItemIter(equipmentList, obj); |
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201 ((ListStore)equipmentList.Model).Remove(ref treeIter); |
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202 } |
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203 |
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204 equipmentList.QueueDraw(); |
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205 } |
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206 |
0 | 207 protected virtual void OnUnitSizeFocusOut (object o, Gtk.FocusOutEventArgs args) |
208 { | |
209 SetNewUnitSize(); | |
210 } | |
211 | |
212 [GLib.ConnectBefore ()] | |
213 protected virtual void OnUnitSizeKeyPress (object o, Gtk.KeyPressEventArgs args) | |
214 { | |
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215 if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter) |
0 | 216 { |
217 SetNewUnitSize(); | |
218 } | |
219 } | |
220 | |
221 private void SetNewUnitSize() | |
222 { | |
223 if (unitSize.Value!=unit.Size) | |
224 { | |
225 SetUnitSizeCommand cmd = new SetUnitSizeCommand(unit, (int)Math.Round(unitSize.Value)); | |
226 stack.Execute(cmd); | |
227 } | |
228 } | |
229 | |
230 protected virtual void OnUnitNameFocusOut (object o, Gtk.FocusOutEventArgs args) | |
231 { | |
232 SetNewUnitName(); | |
233 } | |
234 | |
235 [GLib.ConnectBefore ()] | |
236 protected virtual void OnUnitNameKeyPress (object o, Gtk.KeyPressEventArgs args) | |
237 { | |
49 | 238 if (args.Event.Key == Gdk.Key.Return || args.Event.Key == Gdk.Key.KP_Enter) |
0 | 239 { |
240 SetNewUnitName(); | |
241 } | |
242 } | |
243 | |
244 private void SetNewUnitName() | |
245 { | |
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246 if (unitName.Text != unit.Name) |
0 | 247 { |
248 SetNameCommand cmd = new SetNameCommand(unit, unitName.Text); | |
249 stack.Execute(cmd); | |
250 } | |
251 } | |
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252 |
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253 private void OnBttnAddEquipmentClicked(object sender, System.EventArgs e) |
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254 { |
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255 AddEquipment(); |
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256 } |
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257 |
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258 private void AddEquipment() |
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259 { |
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260 AddEquipmentUIControl addEquipment = new AddEquipmentUIControl(unit, stack); |
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261 addEquipment.Show(); |
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262 } |
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263 |
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264 protected virtual void HandleRemoveButtonActivated(object sender, System.EventArgs e) |
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265 { |
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266 UnitEquipmentItem item = GetSelectedEquipmentItem(); |
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267 log.Debug("Remove "+item); |
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268 |
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269 if (item != null) |
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270 { |
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271 SetUnitEquipmentNumericAmountCommand cmd = new SetUnitEquipmentNumericAmountCommand(unit, item, 0); |
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272 stack.Execute(cmd); |
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273 } |
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274 } |
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275 |
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276 protected virtual void HandleEditButtonClicked(object sender, System.EventArgs e) |
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277 { |
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278 UnitEquipmentItem item = GetSelectedEquipmentItem(); |
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279 log.Debug("Edit " + item); |
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280 |
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281 if (item != null) |
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282 { |
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283 EditEquipmentUIControl editEquipment = new EditEquipmentUIControl(unit, item, stack); |
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284 editEquipment.Show(); |
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285 } |
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286 } |
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287 |
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288 |
0 | 289 } |
290 } |