annotate FrmEditArmy.cs @ 139:d4b726cec12c

Fixes #326: Make army names and sizes modifiable after creation * Only invoke command on change * Make use of new "generate default name" function for consistency * Commit missed auto-generated code file
author IBBoard <dev@ibboard.co.uk>
date Wed, 12 Oct 2011 20:36:02 +0100
parents 33962c2ef550
children
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33962c2ef550 Re #326: Make army names and sizes modifiable after creation
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1 // This file (FrmEditArmy.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using IBBoard.WarFoundry.API.Objects;
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6 using IBBoard.Commands;
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7 using IBBoard.WarFoundry.API.Commands;
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8
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9 namespace IBBoard.WarFoundry.GUI.GTK
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10 {
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11 public partial class FrmEditArmy : IBBoard.GtkSharp.Translatable.TranslatableDialog
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12 {
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13 private Army army;
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14 private CommandStack stack;
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15
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16 public FrmEditArmy(CommandStack cmdStack, Army toEdit)
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17 {
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18 stack = cmdStack;
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19 army = toEdit;
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20 this.Build();
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21 txtArmyName.Text = army.Name;
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22 sbPointsValue.Value = army.MaxPoints;
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23 Translate();
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24 }
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26 protected void OnButtonOkClicked (object sender, System.EventArgs e)
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27 {
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28 if (IsChanged())
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29 {
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30 DoUpdate();
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31 }
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32 Respond(Gtk.ResponseType.Ok);
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33 }
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34
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35 private bool IsChanged()
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36 {
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37 string trimmedName = txtArmyName.Text.Trim();
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38 return army.MaxPoints != sbPointsValue.Value || army.Name != trimmedName;
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39 }
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40
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41 private void DoUpdate()
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42 {
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43 EditArmyCommand command = new EditArmyCommand(army);
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44 command.NewName = txtArmyName.Text;
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45 command.NewSize = (int)sbPointsValue.Value;
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46 stack.Execute(command);
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47 }
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48
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49 protected void OnButtonCancelClicked (object sender, System.EventArgs e)
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50 {
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51 Respond(Gtk.ResponseType.Cancel);
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52 }
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53 }
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54 }
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