Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate UIControl/Interfaces/IAddEquipmentUI.cs @ 61:e7ad676a7344
Re #60: Add UI to add/remove/edit weapons in GTK
* Add events to track equipment amount and amount changing
* Select most appropriate equipment type by default
* Add methods an implementation for enabling/disabling Okay button
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 29 Aug 2010 15:09:34 +0000 |
parents | 293d204e40db |
children | f733073967a2 |
rev | line source |
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1 // This file (IAddEquipmentUI.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 using System; |
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5 using IBBoard.WarFoundry.API.Objects; |
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6 namespace IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces |
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7 { |
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8 /// <summary> |
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9 /// The interface that UI components should implement to represent "Add Equipment" dialogs or system equivalents (e.g. console areas or HTML fragments) |
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10 /// </summary> |
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11 public interface IAddEquipmentUI : IDisposable |
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12 { |
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13 /// <summary> |
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14 /// Should be fired when unit equipment item choice changes. |
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15 /// </summary> |
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16 event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged; |
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17 |
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18 /// <summary> |
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19 /// Occurs when the unit equipment amount type changes (e.g. percentage to numeric) |
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20 /// </summary> |
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21 event MethodInvoker UnitEquipmentAmountTypeChanged; |
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22 |
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23 /// <summary> |
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24 /// Occurs when the unit equipment amount changes |
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25 /// </summary> |
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26 event MethodInvoker UnitEquipmentAmountChanged; |
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27 |
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28 /// <summary> |
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29 /// Sets the equipment items that should be displayed on the form |
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30 /// </summary> |
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31 /// <param name='items'> |
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32 /// The equipment items that should be displayed on the form |
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33 /// </param> |
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34 void SetUnitEquipmentItems(UnitEquipmentItem[] items); |
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35 |
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36 /// <summary> |
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37 /// Sets the limits for the currently selected equipment item |
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38 /// </summary> |
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39 /// <param name='isRatioLimit'> |
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40 /// <code>True</code> if the current limit is a ratio limit, else <code>false</code> for absolute limits |
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41 /// </param> |
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42 /// <param name='minPercent'> |
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43 /// The minimum limit as a percentage |
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44 /// </param> |
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45 /// <param name='maxPercent'> |
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46 /// The maximum limit as a percentage |
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47 /// </param> |
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48 /// <param name='minNumber'> |
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49 /// The minimum number as an absolute figure |
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50 /// </param> |
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51 /// <param name='maxNumber'> |
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52 /// The maximum number as an absolute figure |
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53 /// </param> |
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54 void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber); |
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55 |
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56 /// <summary> |
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57 /// Sets whether the unit equipment limit UI components should be enabled and able to accept input. |
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58 /// </summary> |
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59 /// <param name='isEnabled'> |
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60 /// <code>True</code> if the UI components should accept input, else <code>false</code> |
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61 /// </param> |
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62 void SetUnitEquipmentLimitsEnabled(bool isEnabled); |
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63 |
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64 /// <summary> |
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65 /// Shows the control and awaits a user action (close or okay) |
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66 /// </summary> |
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67 /// <returns> |
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68 /// <code>true</code> if the control was closed with "Okay", else <code>false</code> |
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69 /// </returns> |
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70 bool ShowControl(); |
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71 |
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72 /// <summary> |
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73 /// Gets the selected equipment item. |
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74 /// </summary> |
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75 /// <value> |
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76 /// The selected equipment item. |
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77 /// </value> |
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78 UnitEquipmentItem SelectedUnitEquipmentItem { get; } |
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79 |
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80 /// <summary> |
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81 /// Gets a value indicating whether the equipment amount is a ratio or an absolute number. |
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82 /// </summary> |
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83 /// <value> |
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84 /// <c>true</c> if the selected amount is a ratio type (percentage or "all"); otherwise, <c>false</c>. |
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85 /// </value> |
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86 bool IsRatioEquipmentAmount { get; } |
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87 |
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88 /// <summary> |
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89 /// Gets the numeric amount for the current equipment amount. This number is meaningless if <see cref="IsRatioEquipmentAmount"/> is <code>true</code> |
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90 /// </summary> |
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91 /// <value> |
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92 /// The absolue number of items taken. |
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93 /// </value> |
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94 int EquipmentNumericAmount { get; } |
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95 |
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96 /// <summary> |
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97 /// Gets the percentage amount for the current equipment amount. This number is meaningless if <see cref="IsRatioEquipmentAmount"/> is <code>false</code> |
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98 /// </summary> |
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99 /// <value> |
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100 /// The number of items taken as a percentage of the unit size. |
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101 /// </value> |
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102 double EquipmentPercentageAmount { get; } |
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103 |
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104 /// <summary> |
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105 /// Sets the state of the Okay button. |
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106 /// </summary> |
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107 /// <param name='enabled'> |
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108 /// <code>true</code> to enable the button, else <code>false</code> |
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109 /// </param> |
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110 void SetOkayEnabledState(bool enabled); |
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111 } |
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112 } |
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113 |