Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
annotate FrmMainWindow.cs @ 166:ef94bed818e1
* Swap to non-specific versions of GTK libraries to help us build on the server
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 08 Oct 2012 19:27:56 +0100 |
parents | dc13cef2bc2b |
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rev | line source |
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1 // This file (FrmMainWindow.cs) is a part of the IBBoard.WarFoundry.GTK project and is copyright 2008, 2009 IBBoard. |
0 | 2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
0 | 4 using System; |
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5 using System.Collections; |
0 | 6 using System.Collections.Generic; |
7 using System.Configuration; | |
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8 using System.IO; |
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9 using GLib; |
13 | 10 using Gtk; |
11 using IBBoard; | |
0 | 12 using IBBoard.Commands; |
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13 using IBBoard.CustomMath; |
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14 using IBBoard.GtkSharp; |
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15 using IBBoard.GtkSharp.Translatable; |
0 | 16 using IBBoard.IO; |
13 | 17 using IBBoard.Lang; |
18 using IBBoard.Logging; | |
0 | 19 using IBBoard.WarFoundry.API; |
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20 using IBBoard.WarFoundry.API.Commands; |
28 | 21 using IBBoard.WarFoundry.API.Exporters; |
0 | 22 using IBBoard.WarFoundry.API.Factories; |
13 | 23 using IBBoard.WarFoundry.API.Factories.Xml; |
24 using IBBoard.WarFoundry.API.Objects; | |
0 | 25 using IBBoard.WarFoundry.API.Savers; |
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26 using IBBoard.WarFoundry.GUI.GTK.Widgets; |
0 | 27 using IBBoard.Xml; |
28 using log4net; | |
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29 using WFObjects = IBBoard.WarFoundry.API.Objects; |
108 | 30 using IBBoard.WarFoundry.API.Savers.Xml; |
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31 using IBBoard.WarFoundry.API.Objects.Requirement; |
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32 using System.Text; |
0 | 33 |
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34 namespace IBBoard.WarFoundry.GUI.GTK |
21 | 35 { |
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36 public partial class FrmMainWindow: TranslatableWindowWithActions |
0 | 37 { |
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38 private static readonly string VALIDATION_RESULTS_KEY = "WarFoundryValidationFailureMessages"; |
0 | 39 private static readonly string AppTitle = "WarFoundry"; |
13 | 40 private const int CATEGORY_BUTTON_SEPARATOR_INDEX = 6; |
41 private Preferences preferences; | |
42 private ILog logger = LogManager.GetLogger(typeof(FrmMainWindow)); | |
0 | 43 private CommandStack commandStack; |
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44 private Dictionary<WFObjects.Unit, UnitDisplayWidget> unitToWidgetMap = new Dictionary<WFObjects.Unit,UnitDisplayWidget>(); |
13 | 45 private ObjectAddDelegate UnitAddedMethod; |
46 private ObjectRemoveDelegate UnitRemovedMethod; | |
47 private DoubleValChangedDelegate PointsValueChangedMethod; | |
0 | 48 private StringValChangedDelegate UnitNameChangedMethod; |
49 private GameSystem system; | |
50 private string loadedArmyPath; | |
51 private MenuToolButton undoMenuButton, redoMenuButton; | |
21 | 52 |
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53 public static void Main(string[] args) |
21 | 54 { |
13 | 55 try |
0 | 56 { |
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57 ExceptionManager.UnhandledException += HandleUnhandledException; |
0 | 58 Application.Init(); |
59 FrmMainWindow win = new FrmMainWindow(args); | |
60 win.Show(); | |
61 Application.Run(); | |
13 | 62 LogManager.GetLogger(typeof(FrmMainWindow)).Debug("Application ended"); |
63 } | |
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64 catch (Exception ex) |
13 | 65 { |
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66 HandleUnhandledException(ex); |
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67 } |
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68 } |
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69 |
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70 private static void HandleUnhandledException(UnhandledExceptionArgs args) |
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71 { |
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72 object obj = args.ExceptionObject; |
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73 Exception ex = null; |
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74 |
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75 if (obj is Exception) |
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76 { |
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77 ex = (Exception)obj; |
0 | 78 } |
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79 else |
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80 { |
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81 ex = new Exception("GLib returned unexpected exception object type " + obj.GetType()); |
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82 } |
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83 |
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84 HandleUnhandledException(ex); |
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85 } |
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86 |
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87 private static void HandleUnhandledException(Exception ex) |
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88 { |
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89 string msg = String.Format("({0}) {1}", ex.GetType().FullName, ex.Message); |
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90 LogManager.GetLogger(typeof(FrmMainWindow)).Fatal(msg, ex); |
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91 MessageDialog dialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, false, "An unhandled exception occurred. Please check the log for more details."); |
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92 dialog.Run(); |
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93 dialog.Hide(); |
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94 dialog.Dispose(); |
0 | 95 } |
21 | 96 |
0 | 97 public FrmMainWindow() : this(new string[0]) |
98 { | |
99 //Do nothing extra | |
100 } | |
21 | 101 |
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102 public FrmMainWindow(string[] args) : base(Gtk.WindowType.Toplevel) |
0 | 103 { |
104 logger.Info("Opening FrmMainWindow"); | |
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105 Build(); |
0 | 106 //Replace the undo/redo buttons with menu versions, which Monodevelop's GUI editor doesn't currently support |
107 redoMenuButton = new MenuToolButton("gtk-redo"); | |
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108 redoMenuButton.Name = "bttnRedo"; |
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109 redoMenuButton.Clicked += redoTBButtonActivated; |
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110 redoMenuButton.Sensitive = false; |
0 | 111 toolbar.Insert(redoMenuButton, CATEGORY_BUTTON_SEPARATOR_INDEX); |
112 undoMenuButton = new MenuToolButton("gtk-undo"); | |
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113 undoMenuButton.Name = "bttnUndo"; |
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114 undoMenuButton.Clicked += undoTBButtonActivated; |
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115 undoMenuButton.Sensitive = false; |
0 | 116 toolbar.Insert(undoMenuButton, CATEGORY_BUTTON_SEPARATOR_INDEX); |
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117 toolbar.Remove(toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX - 1]); |
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118 toolbar.Remove(toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX - 2]); |
0 | 119 toolbar.ShowAll(); |
21 | 120 |
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121 TreeViewColumn mainColumn = new TreeViewColumn(); |
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122 CellRendererText mainCell = new CellRendererText(); |
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123 mainColumn.PackStart(mainCell, true); |
0 | 124 treeUnits.AppendColumn(mainColumn); |
125 mainColumn.SetCellDataFunc(mainCell, new TreeCellDataFunc(RenderCategoryTreeObjectName)); | |
126 treeUnits.Model = new TreeStore(typeof(WarFoundryObject)); | |
127 logger.Debug("Loading preferences"); | |
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128 Preferences = new Preferences("WarFoundry-GTK"); |
0 | 129 logger.Debug("Loading translations"); |
21 | 130 |
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131 try |
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132 { |
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133 Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); |
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134 } |
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135 catch (TranslationLoadException ex) |
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136 { |
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137 logger.Error(ex); |
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138 MessageDialog dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, ex.Message); |
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139 dialog.Title = "Translation loading failed"; |
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140 dialog.Run(); |
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141 dialog.Destroy(); |
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142 } |
21 | 143 |
13 | 144 logger.Debug("Initialising"); |
145 commandStack = new CommandStack(); | |
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146 commandStack.CommandStackUpdated += new MethodInvoker(commandStack_CommandStackUpdated); |
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147 WarFoundryCore.GameSystemChanged += new GameSystemChangedDelegate(OnGameSystemChanged); |
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148 WarFoundryCore.ArmyChanged += new ArmyChangedDelegate(OnArmyChanged); |
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149 Destroyed += new EventHandler(OnWindowDestroyed); |
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150 Translation.TranslationChanged += Retranslate; |
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151 Translate(); |
13 | 152 UnitAddedMethod = new ObjectAddDelegate(OnUnitAdded); |
153 UnitRemovedMethod = new ObjectRemoveDelegate(OnUnitRemoved); | |
154 PointsValueChangedMethod = new DoubleValChangedDelegate(OnPointsValueChanged); | |
0 | 155 UnitNameChangedMethod = new StringValChangedDelegate(OnUnitNameChanged); |
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156 WarFoundryLoader.GetDefault().FileLoadingFinished += FileLoadingFinished; |
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157 SetStatusBarText(); |
21 | 158 |
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159 LoadFilesFromArgs(args); |
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160 } |
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161 |
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162 private void LoadFilesFromArgs(string[] args) |
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163 { |
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164 logger.Debug("Initialising complete - seeing if we can load default army or system"); |
0 | 165 if (args.Length == 1) |
166 { | |
21 | 167 logger.Debug("Attempting to load from file"); |
0 | 168 FileInfo file = new FileInfo(args[0]); |
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169 |
0 | 170 try |
171 { | |
5 | 172 ICollection<IWarFoundryObject> objects = WarFoundryLoader.GetDefault().LoadFile(file); |
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173 |
5 | 174 if (objects.Count == 1) |
0 | 175 { |
5 | 176 List<IWarFoundryObject> objectList = new List<IWarFoundryObject>(); |
177 objectList.AddRange(objects); | |
178 IWarFoundryObject loadedObject = objectList[0]; | |
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179 |
5 | 180 if (loadedObject is Army) |
181 { | |
182 WarFoundryCore.CurrentArmy = (Army)loadedObject; | |
183 logger.InfoFormat("Loaded army from {0}", file.FullName); | |
184 } | |
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185 else |
5 | 186 { |
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187 if (loadedObject is GameSystem) |
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188 { |
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189 WarFoundryCore.CurrentGameSystem = (GameSystem)loadedObject; |
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190 logger.InfoFormat("Loaded game system from {0}", file.FullName); |
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191 } |
141
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192 |
5 | 193 } |
0 | 194 } |
195 } | |
196 catch (InvalidFileException ex) | |
197 { | |
198 //TODO: show error dialog | |
199 logger.Error(ex); | |
200 } | |
201 } | |
202 else | |
203 { | |
204 string gameSystemID = Preferences.GetStringProperty("currSystem"); | |
141
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205 |
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206 if (gameSystemID != null && !"".Equals(gameSystemID)) |
0 | 207 { |
208 logger.Debug("Attempting to load current game system from properties"); | |
209 GameSystem sys = WarFoundryLoader.GetDefault().GetGameSystem(gameSystemID); | |
141
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210 |
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211 if (sys != null) |
0 | 212 { |
213 WarFoundryCore.CurrentGameSystem = sys; | |
214 logger.InfoFormat("Loaded game system {0} from properties", gameSystemID); | |
215 } | |
216 } | |
217 } | |
218 } | |
21 | 219 |
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220 protected override void Translate() |
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221 { |
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222 base.Translate(); |
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223 SetAppTitle(); |
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224 treeUnits.GetColumn(0).Title = Translation.GetTranslation("armyCategoryColumnTitle", "categories"); |
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225 RebuildUndoRedoMenus(); |
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226 } |
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227 |
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228 private void Retranslate() |
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229 { |
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230 Translate(); |
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231 } |
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232 |
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233 public override void Dispose() |
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234 { |
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235 Translation.TranslationChanged -= Retranslate; |
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236 base.Dispose(); |
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237 } |
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238 |
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239 private void FileLoadingFinished(List<FileLoadFailure> failures) |
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240 { |
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241 foreach (FileLoadFailure failure in failures) |
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242 { |
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243 logger.Warn("Failed to load " + failure.FailedFile.Name + ": " + failure.Message); |
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244 } |
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245 } |
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246 |
0 | 247 private void RenderCategoryTreeObjectName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) |
248 { | |
249 object o = model.GetValue(iter, 0); | |
21 | 250 |
0 | 251 if (o is ArmyCategory) |
252 { | |
253 ArmyCategory c = (ArmyCategory)o; | |
254 string name = ""; | |
21 | 255 |
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256 if (!Preferences.GetBooleanProperty("ShowCatPercentage")) |
0 | 257 { |
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258 name = Translation.GetTranslation("categoryTreeCatName", "{0} - {1}{2}", c.Name, c.Points, WarFoundryCore.CurrentGameSystem.GetPointsAbbrev(c.Points)); |
0 | 259 } |
260 else | |
261 { | |
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262 name = Translation.GetTranslation("categoryTreeCatNamePercentage", "{0} - {1}{3} ({2}%)", c.Name, c.Points, (c.ParentArmy.Points > 0 ? Math.Round((c.Points / c.ParentArmy.Points) * 100) : 0), WarFoundryCore.CurrentGameSystem.GetPointsAbbrev(c.Points)); |
0 | 263 } |
21 | 264 |
0 | 265 (cell as CellRendererText).Text = name; |
266 } | |
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267 else |
0 | 268 { |
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269 if (o is WFObjects.Unit) |
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270 { |
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271 WFObjects.Unit u = (WFObjects.Unit)o; |
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272 string name = Translation.GetTranslation("unitTreeCatName", "{0} - {1}{2}", u.Name, u.Points, WarFoundryCore.CurrentGameSystem.GetPointsAbbrev(u.Points)); |
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273 (cell as CellRendererText).Text = name; |
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274 } |
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275 |
0 | 276 } |
277 } | |
21 | 278 |
0 | 279 private void OnWindowDestroyed(object source, EventArgs args) |
280 { | |
281 logger.Info("Exiting"); | |
282 Application.Quit(); | |
283 } | |
21 | 284 |
0 | 285 private void OnUnitNameChanged(WarFoundryObject val, string oldValue, string newValue) |
286 { | |
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287 WFObjects.Unit unit = (WFObjects.Unit)val; |
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288 logger.DebugFormat("Unit name changed for {0} - now called {1}", unit.ID, unit.Name); |
0 | 289 UnitDisplayWidget widget; |
290 unitToWidgetMap.TryGetValue(unit, out widget); | |
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291 |
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292 if (widget != null) |
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293 { |
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294 unitsNotebook.SetTabLabel(widget, NotebookUtil.CreateNotebookTabLabelWithClose(unitsNotebook, widget, unit.Name)); |
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295 } |
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296 |
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297 treeUnits.QueueDraw(); |
0 | 298 } |
21 | 299 |
0 | 300 private void OnUnitAdded(WarFoundryObject val) |
301 { | |
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302 WFObjects.Unit unit = (WFObjects.Unit)val; |
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303 unit.NameChanged += UnitNameChangedMethod; |
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304 unit.PointsValueChanged += HandleUnitPointsValueChanged; |
0 | 305 AddUnitToTree(unit); |
306 } | |
21 | 307 |
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308 private void HandleUnitPointsValueChanged(WarFoundryObject obj, double oldValue, double newValue) |
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309 { |
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310 treeUnits.QueueDraw(); |
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311 } |
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312 |
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313 private void AddUnitToTree(WFObjects.Unit unit) |
0 | 314 { |
315 TreeStore model = (TreeStore)treeUnits.Model; | |
316 TreeIter iter; | |
164
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317 |
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318 if (unit.ParentUnit == null) |
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319 { |
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320 iter = GetUnitTreeIterForCategory(model, unit.Category); |
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321 } |
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322 else |
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323 { |
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324 iter = GetUnitTreeIterForUnit(model, unit.ParentUnit); |
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325 } |
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326 |
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327 if (!iter.Equals(TreeIter.Zero)) |
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328 { |
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329 model.AppendValues(iter, unit); |
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330 TreePath path = model.GetPath(iter); |
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331 treeUnits.ExpandToPath(path); |
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332 } |
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333 } |
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334 |
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335 private TreeIter GetUnitTreeIterForCategory(TreeStore model, ArmyCategory category) |
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336 { |
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337 TreeIter targetIter = TreeIter.Zero; |
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338 TreeIter iter; |
0 | 339 model.GetIterFirst(out iter); |
21 | 340 |
0 | 341 do |
342 { | |
343 object obj = model.GetValue(iter, 0); | |
21 | 344 |
164
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345 if (obj.Equals(category)) |
0 | 346 { |
164
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347 targetIter = iter; |
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348 break; |
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349 } |
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350 } while (model.IterNext(ref iter)); |
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351 |
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352 return targetIter; |
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353 } |
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354 |
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355 private TreeIter GetUnitTreeIterForUnit(TreeStore model, WFObjects.Unit unit) |
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356 { |
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357 TreeIter targetIter = TreeIter.Zero; |
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358 TreeIter iter; |
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359 model.GetIterFirst(out iter); |
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360 |
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361 do |
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362 { |
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363 TreeIter unitIter = GetUnitTreeIterForUnit(model, iter, unit); |
21 | 364 |
164
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365 if (!unitIter.Equals(TreeIter.Zero)) |
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366 { |
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367 targetIter = unitIter; |
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368 break; |
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369 } |
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370 } while (model.IterNext(ref iter)); |
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371 |
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372 return targetIter; |
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373 } |
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374 |
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375 private TreeIter GetUnitTreeIterForUnit(TreeStore model, TreeIter parentIter, WFObjects.Unit unit) |
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376 { |
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377 TreeIter iter; |
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378 model.IterChildren(out iter, parentIter); |
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379 |
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380 if (iter.Equals(TreeIter.Zero)) |
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381 { |
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382 return TreeIter.Zero; |
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383 } |
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384 |
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385 TreeIter targetIter = TreeIter.Zero; |
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386 |
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387 do |
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388 { |
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389 object obj = model.GetValue(iter, 0); |
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390 if (obj.Equals(unit)) |
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391 { |
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392 targetIter = iter; |
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393 break; |
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394 } |
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395 else |
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396 { |
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397 TreeIter unitIter = GetUnitTreeIterForUnit(model, iter, unit); |
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398 |
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399 if (!unitIter.Equals(TreeIter.Zero)) |
0 | 400 { |
164
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401 targetIter = unitIter; |
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402 break; |
0 | 403 } |
404 } | |
162
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405 } while (model.IterNext(ref iter)); |
164
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406 |
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407 return targetIter; |
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408 |
0 | 409 } |
21 | 410 |
0 | 411 private void OnUnitRemoved(WarFoundryObject obj) |
412 { | |
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413 WFObjects.Unit unit = (WFObjects.Unit)obj; |
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414 unit.NameChanged -= UnitNameChangedMethod; |
0 | 415 RemoveUnitFromTree(unit); |
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416 RemoveUnitTab(unit); |
0 | 417 } |
21 | 418 |
45
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419 private void RemoveUnitFromTree(WFObjects.Unit unit) |
0 | 420 { |
421 TreeStore model = (TreeStore)treeUnits.Model; | |
164
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422 TreeIter iter = GetUnitTreeIterForUnit(model, unit); |
21 | 423 |
164
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424 if (!iter.Equals(TreeIter.Zero)) |
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425 { |
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426 model.Remove(ref iter); |
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427 } |
0 | 428 } |
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429 |
45
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430 private void RemoveUnitTab(WFObjects.Unit unit) |
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431 { |
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432 UnitDisplayWidget widget = DictionaryUtils.GetValue(unitToWidgetMap, unit); |
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433 |
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434 if (widget != null) |
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435 { |
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436 unitsNotebook.Remove(widget); |
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437 } |
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438 } |
21 | 439 |
0 | 440 private void OnPointsValueChanged(WarFoundryObject obj, double before, double after) |
441 { | |
140
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442 SetStatusBarText(); |
0 | 443 } |
21 | 444 |
0 | 445 public Preferences Preferences |
446 { | |
447 get { return preferences; } | |
21 | 448 set { preferences = value; } |
0 | 449 } |
21 | 450 |
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451 protected void OnDeleteEvent(object sender, DeleteEventArgs a) |
0 | 452 { |
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453 Application.Quit(); |
0 | 454 a.RetVal = true; |
455 } | |
456 | |
457 protected virtual void OnExitActivated(object sender, System.EventArgs e) | |
458 { | |
459 Application.Quit(); | |
460 } | |
461 | |
462 protected virtual void OnCreateArmyActivated(object sender, System.EventArgs e) | |
463 { | |
464 CreateNewArmy(); | |
465 } | |
466 | |
467 protected virtual void OnReloadFilesActivated(object sender, System.EventArgs e) | |
468 { | |
43
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469 WarFoundryLoader.GetDefault().LoadFiles(); |
0 | 470 } |
471 | |
472 protected virtual void OnSaveArmyAsActivated(object sender, System.EventArgs e) | |
473 { | |
474 SaveCurrentArmyAs(); | |
475 } | |
476 | |
477 protected virtual void OnCloseArmyActivated(object sender, System.EventArgs e) | |
478 { | |
479 CloseCurrentArmy(); | |
480 } | |
481 | |
482 protected virtual void OnOpenArmyActivated(object sender, System.EventArgs e) | |
483 { | |
484 OpenArmy(); | |
485 } | |
486 | |
487 protected virtual void OnSaveArmyActivated(object sender, System.EventArgs e) | |
488 { | |
33 | 489 SaveCurrentArmyOrSaveAs(); |
0 | 490 } |
21 | 491 |
0 | 492 protected virtual void OnAddUnitActivated(object sender, System.EventArgs e) |
493 { | |
494 if (sender is ToolButton) | |
495 { | |
98
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496 ToolButton toolButton = (ToolButton)sender; |
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497 Category cat = (Category)toolButton.Data["Category"]; |
21 | 498 |
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499 if (cat != null) |
0 | 500 { |
501 logger.DebugFormat("Show FrmNewUnit for {0}", cat.Name); | |
502 FrmNewUnit newUnit = new FrmNewUnit(WarFoundryCore.CurrentArmy.Race, cat, WarFoundryCore.CurrentArmy); | |
503 ResponseType response = (ResponseType)newUnit.Run(); | |
504 newUnit.Hide(); | |
21 | 505 |
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506 if (response == ResponseType.Ok) |
0 | 507 { |
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508 CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, WarFoundryCore.CurrentArmy.GetCategory(cat)); |
0 | 509 commandStack.Execute(cmd); |
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510 ShowUnitWidget(cmd.Unit); |
0 | 511 } |
21 | 512 |
0 | 513 newUnit.Dispose(); |
514 } | |
515 } | |
516 } | |
21 | 517 |
13 | 518 public CommandStack CommandStack |
519 { | |
520 get { return commandStack; } | |
0 | 521 } |
21 | 522 |
0 | 523 private void SetAppTitle() |
524 { | |
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525 if (WarFoundryCore.CurrentArmy != null) |
0 | 526 { |
527 Title = AppTitle + " - " + WarFoundryCore.CurrentGameSystem.Name + " - " + WarFoundryCore.CurrentArmy.Name; | |
528 } | |
529 else | |
530 { | |
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531 if (WarFoundryCore.CurrentGameSystem != null) |
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532 { |
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533 Title = AppTitle + " - " + WarFoundryCore.CurrentGameSystem.Name; |
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534 } |
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535 else |
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536 { |
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537 Title = AppTitle; |
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538 } |
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539 |
0 | 540 } |
541 } | |
21 | 542 |
0 | 543 private void OnGameSystemChanged(GameSystem oldSys, GameSystem newSys) |
544 { | |
545 system = newSys; | |
546 SetAppTitle(); | |
547 RemoveCategoryButtons(); | |
21 | 548 |
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549 if (system != null) |
0 | 550 { |
551 AddCategoryButtons(system.Categories); | |
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552 logger.DebugFormat("Game system set to {0} with ID {1}", system.Name, system.ID); |
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553 } |
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554 else |
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555 { |
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556 logger.Debug("Game system set to null"); |
0 | 557 } |
558 } | |
21 | 559 |
0 | 560 private void OnArmyChanged(Army oldArmy, Army newArmy) |
561 { | |
562 loadedArmyPath = null; | |
563 SetAppTitle(); | |
564 SetArmyTree(newArmy); | |
21 | 565 |
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566 if (oldArmy != null) |
13 | 567 { |
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568 oldArmy.UnitAdded -= UnitAddedMethod; |
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569 oldArmy.UnitRemoved -= UnitRemovedMethod; |
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570 oldArmy.PointsValueChanged -= PointsValueChangedMethod; |
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571 oldArmy.NameChanged -= OnArmyNameChanged; |
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572 oldArmy.MaxPointsValueChanged -= OnMaxPointsValueChanged; |
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573 oldArmy.ArmyCompositionChanged -= HandleArmyCompositionChanged; |
0 | 574 } |
21 | 575 |
0 | 576 unitToWidgetMap.Clear(); |
21 | 577 |
0 | 578 while (unitsNotebook.NPages > 0) |
579 { | |
580 unitsNotebook.RemovePage(0); | |
581 } | |
21 | 582 |
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583 if (newArmy == null) |
13 | 584 { |
585 DisableCategoryButtons(); | |
586 } | |
587 else | |
588 { | |
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589 newArmy.UnitAdded += UnitAddedMethod; |
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590 newArmy.UnitRemoved += UnitRemovedMethod; |
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591 newArmy.PointsValueChanged += PointsValueChangedMethod; |
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592 newArmy.NameChanged += OnArmyNameChanged; |
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593 newArmy.MaxPointsValueChanged += OnMaxPointsValueChanged; |
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594 newArmy.ArmyCompositionChanged += HandleArmyCompositionChanged; |
13 | 595 //TODO: Clear all buttons |
596 EnableCategoryButtons(); | |
597 | |
598 if (newArmy.Race.HasCategoryOverrides()) | |
599 { | |
600 RemoveCategoryButtons(); | |
601 AddCategoryButtons(newArmy.Race.Categories); | |
602 } | |
0 | 603 } |
21 | 604 |
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605 bool nonNullNewArmy = (newArmy != null); |
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606 miCloseArmy.Sensitive = nonNullNewArmy; |
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607 miSaveArmyAs.Sensitive = nonNullNewArmy; |
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608 miExportArmyAs.Sensitive = nonNullNewArmy; |
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609 miEditArmy.Sensitive = nonNullNewArmy; |
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610 treeUnits.Visible = nonNullNewArmy; |
33 | 611 loadedArmyPath = null; |
0 | 612 //New army has no changes, so we can't save it |
613 miSaveArmy.Sensitive = false; | |
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614 bttnSaveArmy.Sensitive = false; |
13 | 615 |
616 CommandStack.Reset(); | |
140
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617 SetStatusBarText(); |
0 | 618 } |
21 | 619 |
151
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620 private void OnArmyNameChanged(WarFoundryObject obj, string oldValue, string newValue) |
138
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621 { |
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622 SetAppTitle(); |
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623 } |
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624 |
151
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625 private void OnMaxPointsValueChanged(WarFoundryObject obj, int oldValue, int newValue) |
138
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626 { |
140
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627 SetStatusBarText(); |
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628 } |
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629 |
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630 private void HandleArmyCompositionChanged() |
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631 { |
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632 SetStatusBarText(); |
138
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633 } |
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634 |
0 | 635 private void SetArmyTree(Army army) |
636 { | |
637 logger.Debug("Resetting tree"); | |
638 TreeStore store = (TreeStore)treeUnits.Model; | |
639 store.Clear(); | |
640 TreeIter iter; | |
21 | 641 |
69
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Re #60: Add UI to add/remove/edit weapons in GTK
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642 if (army != null) |
0 | 643 { |
644 logger.Debug("Loading in categories to tree"); | |
21 | 645 |
0 | 646 foreach (ArmyCategory cat in army.Categories) |
647 { | |
648 logger.DebugFormat("Append category {0}", cat.Name); | |
649 iter = store.AppendValues(cat); | |
21 | 650 |
165
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651 foreach (WFObjects.Unit unit in cat.GetMainUnits()) |
0 | 652 { |
165
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653 AddUnitToTree(store, iter, unit); |
21 | 654 } |
0 | 655 } |
21 | 656 |
0 | 657 logger.Debug("Finished loading tree categories"); |
658 } | |
165
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659 |
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660 treeUnits.ExpandAll(); |
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661 } |
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662 |
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663 private void AddUnitToTree(TreeStore store, TreeIter parentIter, WFObjects.Unit unit) |
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664 { |
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665 TreeIter unitIter = store.AppendValues(parentIter, unit); |
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666 |
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667 foreach (WFObjects.Unit childUnit in unit.ContainedUnits) |
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668 { |
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669 AddUnitToTree(store, unitIter, childUnit); |
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670 } |
0 | 671 } |
21 | 672 |
0 | 673 private void DisableCategoryButtons() |
674 { | |
675 SetCategoryButtonsSensitive(false); | |
676 } | |
21 | 677 |
0 | 678 private void EnableCategoryButtons() |
679 { | |
680 SetCategoryButtonsSensitive(true); | |
681 } | |
21 | 682 |
0 | 683 private void SetCategoryButtonsSensitive(bool state) |
684 { | |
685 int toolbarButtonCount = toolbar.Children.Length - 1; | |
69
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|
686 logger.Debug("Last button index: " + toolbarButtonCount); |
21 | 687 |
0 | 688 for (int i = toolbarButtonCount; i > CATEGORY_BUTTON_SEPARATOR_INDEX; i--) |
689 { | |
690 logger.DebugFormat("Setting button {0} state to {1}", i, state); | |
691 toolbar.Children[i].Sensitive = state; | |
692 } | |
693 } | |
21 | 694 |
0 | 695 private void RemoveCategoryButtons() |
696 { | |
697 int toolbarButtonCount = toolbar.Children.Length - 1; | |
21 | 698 |
0 | 699 for (int i = toolbarButtonCount; i > CATEGORY_BUTTON_SEPARATOR_INDEX; i--) |
700 { | |
701 toolbar.Remove(toolbar.Children[i]); | |
702 } | |
703 } | |
21 | 704 |
0 | 705 private void AddCategoryButtons(Category[] cats) |
706 { | |
69
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707 if (cats != null && cats.Length > 0) |
0 | 708 { |
709 logger.DebugFormat("Toolbar button count: {0}. Adding {1} categories.", toolbar.Children.Length, cats.Length); | |
21 | 710 |
0 | 711 foreach (Category cat in cats) |
712 { | |
713 ToolButton button = new ToolButton("gtk-add"); | |
714 button.Label = cat.Name; | |
83
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Re #308: Make GTK# UI translatable
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715 button.TooltipText = Translation.GetTranslation("bttnCreateFromCat", "{0}", cat.Name); |
98
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716 button.Data["Category"] = cat; |
69
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|
717 button.Clicked += new System.EventHandler(OnAddUnitActivated); |
0 | 718 toolbar.Insert(button, -1); |
719 } | |
720 } | |
21 | 721 |
69
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722 toolbar.Children[CATEGORY_BUTTON_SEPARATOR_INDEX].Visible = cats != null && cats.Length > 0; |
21 | 723 |
0 | 724 toolbar.ShowAll(); |
725 } | |
21 | 726 |
140
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727 private void SetStatusBarText() |
0 | 728 { |
99
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Fixes #335: Show current points total in status bar
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729 if (WarFoundryCore.CurrentArmy != null) |
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730 { |
140
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731 statusbar.Push(1, GetPointsText()); |
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732 SetValidationText(); |
99
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733 } |
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734 else |
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735 { |
140
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736 statusbar.Push(1, ""); |
141
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737 SetBlankValidationText(); |
140
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738 } |
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739 } |
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740 |
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741 private string GetPointsText() |
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742 { |
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743 int maxPts = WarFoundryCore.CurrentArmy.MaxPoints; |
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744 string maxPtsAbbrev = WarFoundryCore.CurrentGameSystem.GetPointsAbbrev(WarFoundryCore.CurrentArmy.MaxPoints); |
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745 double points = WarFoundryCore.CurrentArmy.Points; |
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746 string ptsAbbrev = WarFoundryCore.CurrentGameSystem.GetPointsAbbrev(WarFoundryCore.CurrentArmy.Points); |
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747 return Translation.GetTranslation("statusPanelPoints", "{0}{2} of {1}{3}", points, maxPts, ptsAbbrev, maxPtsAbbrev); |
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748 } |
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749 |
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750 private void SetValidationText() |
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|
751 { |
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752 if (WarFoundryCore.CurrentGameSystem != null && WarFoundryCore.CurrentGameSystem.WarnOnError) |
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753 { |
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|
754 SetValidationTextAndColour(); |
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|
755 } |
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|
756 else |
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|
757 { |
141
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diff
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|
758 SetBlankValidationText(); |
140
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|
759 } |
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diff
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|
760 } |
2b9fabd65309
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diff
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|
761 |
2b9fabd65309
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|
762 private void SetValidationTextAndColour() |
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diff
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|
763 { |
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|
764 ICollection<string> failureMessages; |
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765 Validation result = RequirementHandler.ValidateArmy(WarFoundryCore.CurrentArmy, out failureMessages); |
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766 string pluralHack = (failureMessages.Count == 1 ? "" : "s"); |
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767 lblValidationWarning.Text = String.Format("{0} validation warning{1}", failureMessages.Count, pluralHack); |
141
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768 lblValidationWarning.Data[VALIDATION_RESULTS_KEY] = failureMessages; |
140
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|
769 |
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|
770 if (Validates.AsOkay(result)) |
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|
771 { |
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|
772 lblValidationWarning.ModifyFg(StateType.Normal, Gdk.Color.Zero); |
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773 } |
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774 else |
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775 { |
149
45c2485f37c0
* Initialise variable - xbuild is more picky than MonoDevelop
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776 Gdk.Color red = Gdk.Color.Zero; |
140
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777 Gdk.Color.Parse("#cc0000", ref red); |
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|
778 lblValidationWarning.ModifyFg(StateType.Normal, red); |
99
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779 } |
0 | 780 } |
21 | 781 |
141
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782 private void SetBlankValidationText() |
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783 { |
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784 lblValidationWarning.Text = ""; |
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785 lblValidationWarning.Data[VALIDATION_RESULTS_KEY] = new string[0]; |
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786 lblValidationWarning.ModifyFg(StateType.Normal, Gdk.Color.Zero); |
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787 } |
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788 |
13 | 789 private void commandStack_CommandStackUpdated() |
790 { | |
791 undoMenuButton.Sensitive = commandStack.CanUndo(); | |
792 miUndo.Sensitive = undoMenuButton.Sensitive; | |
793 redoMenuButton.Sensitive = commandStack.CanRedo(); | |
794 miRedo.Sensitive = redoMenuButton.Sensitive; | |
98
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|
795 |
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|
796 RebuildUndoRedoMenus(); |
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|
797 |
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|
798 bttnSaveArmy.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy != null; |
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799 miSaveArmy.Sensitive = commandStack.IsDirty() && WarFoundryCore.CurrentArmy != null; |
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|
800 } |
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|
801 |
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|
802 private void RebuildUndoRedoMenus() |
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803 { |
0 | 804 int redoLength = commandStack.RedoLength; |
46
3314f6a46661
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45
diff
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|
805 int maxRedo = Math.Min(10, redoLength); |
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|
806 |
13 | 807 if (redoLength > 0) |
808 { | |
46
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diff
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|
809 Menu menu = new Menu(); |
13 | 810 Command com; |
811 MenuItem mi; | |
98
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812 |
13 | 813 for (int i = 0; i < maxRedo; i++) |
814 { | |
46
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|
815 com = commandStack.PeekRedoCommand(i + 1); |
98
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|
816 |
13 | 817 if (com == null) |
818 { | |
21 | 819 break; |
13 | 820 } |
98
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821 |
13 | 822 mi = new MenuItem(com.Description); |
46
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Fixes #138: Re-implement menu for undo/redo
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823 mi.Activated += new EventHandler(RedoMenuActivated); |
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Fixes #138: Re-implement menu for undo/redo
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824 menu.Append(mi); |
13 | 825 } |
46
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Fixes #138: Re-implement menu for undo/redo
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826 |
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|
827 menu.ShowAll(); |
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828 redoMenuButton.Menu = menu; |
13 | 829 } |
46
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830 else |
13 | 831 { |
46
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Fixes #138: Re-implement menu for undo/redo
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832 redoMenuButton.Menu = null; |
13 | 833 } |
46
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Fixes #138: Re-implement menu for undo/redo
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|
834 |
13 | 835 int undoLength = commandStack.UndoLength; |
46
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Fixes #138: Re-implement menu for undo/redo
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836 int maxUndo = Math.Min(10, undoLength); |
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837 |
13 | 838 if (undoLength > 0) |
839 { | |
46
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Fixes #138: Re-implement menu for undo/redo
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840 Menu menu = new Menu(); |
13 | 841 Command com; |
842 MenuItem mi; | |
98
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843 |
13 | 844 for (int i = 0; i < maxUndo; i++) |
845 { | |
46
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846 com = commandStack.PeekUndoCommand(i + 1); |
98
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847 |
13 | 848 if (com == null) |
849 { | |
21 | 850 break; |
13 | 851 } |
98
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852 |
13 | 853 mi = new MenuItem(com.UndoDescription); |
46
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854 mi.Activated += new EventHandler(UndoMenuActivated); |
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Fixes #138: Re-implement menu for undo/redo
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855 menu.Add(mi); |
13 | 856 } |
46
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857 |
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858 menu.ShowAll(); |
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859 undoMenuButton.Menu = menu; |
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860 } |
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861 else |
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862 { |
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863 undoMenuButton.Menu = null; |
13 | 864 } |
46
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865 } |
77
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866 |
46
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867 private void RedoMenuActivated(object sender, EventArgs e) |
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868 { |
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869 if (sender is MenuItem) |
13 | 870 { |
46
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871 MenuItem item = (MenuItem)sender; |
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Fixes #138: Re-implement menu for undo/redo
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872 //we know it's an redo menu item so find it's index and redo everything |
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873 |
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|
874 int max = Arrays.IndexOf(((Menu)redoMenuButton.Menu).Children, item); |
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875 |
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876 if (max >= 0) |
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Fixes #138: Re-implement menu for undo/redo
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|
877 { |
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|
878 for (int i = 0; i <= max; i++) |
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|
879 { |
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|
880 commandStack.Redo(); |
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881 } |
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|
882 } |
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883 } |
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884 } |
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885 |
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|
886 private void UndoMenuActivated(object sender, EventArgs e) |
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887 { |
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Fixes #138: Re-implement menu for undo/redo
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888 if (sender is MenuItem) |
0 | 889 { |
46
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|
890 |
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|
891 MenuItem item = (MenuItem)sender; |
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Fixes #138: Re-implement menu for undo/redo
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892 //we know it's an undo menu item so find it's index and undo everything |
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Fixes #138: Re-implement menu for undo/redo
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893 |
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Fixes #138: Re-implement menu for undo/redo
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|
894 int max = Arrays.IndexOf(((Menu)undoMenuButton.Menu).Children, item); |
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|
895 |
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|
896 if (max >= 0) |
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Fixes #138: Re-implement menu for undo/redo
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|
897 { |
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|
898 for (int i = 0; i <= max; i++) |
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|
899 { |
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Fixes #138: Re-implement menu for undo/redo
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|
900 commandStack.Undo(); |
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901 } |
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|
902 } |
0 | 903 } |
13 | 904 } |
905 | |
906 private bool SaveCurrentArmyOrSaveAs() | |
907 { | |
33 | 908 if (loadedArmyPath != null) |
13 | 909 { |
910 return SaveCurrentArmy(); | |
911 } | |
21 | 912 else |
13 | 913 { |
914 return SaveCurrentArmyAs(); | |
915 } | |
0 | 916 } |
21 | 917 |
0 | 918 private bool OpenArmy() |
919 { | |
98
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|
920 string title = Translation.GetTranslation("openArmyDialog", "open army"); |
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|
921 string cancelText = Translation.GetTranslation("bttnCancel", "cancel"); |
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|
922 string openText = Translation.GetTranslation("bttnOpen", "open"); |
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|
923 FileChooserDialog fileDialog = new FileChooserDialog(title, this, FileChooserAction.Open, cancelText, ResponseType.Cancel, openText, ResponseType.Accept); |
25
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diff
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|
924 FileFilter filter = new FileFilter(); |
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|
925 filter.AddPattern("*.army"); |
98
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Re #308: Make GTK# UI translatable
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|
926 filter.Name = Translation.GetTranslation("armyFileFilter", "WarFoundry .army files"); |
25
01ddadfa9653
Re #86: Complete initial GTK# UI
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927 fileDialog.AddFilter(filter); |
01ddadfa9653
Re #86: Complete initial GTK# UI
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|
928 int response = fileDialog.Run(); |
01ddadfa9653
Re #86: Complete initial GTK# UI
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|
929 string filePath = null; |
01ddadfa9653
Re #86: Complete initial GTK# UI
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|
930 |
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Re #86: Complete initial GTK# UI
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|
931 if (response == (int)ResponseType.Accept) |
01ddadfa9653
Re #86: Complete initial GTK# UI
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|
932 { |
01ddadfa9653
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|
933 filePath = fileDialog.Filename; |
01ddadfa9653
Re #86: Complete initial GTK# UI
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|
934 } |
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Re #86: Complete initial GTK# UI
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|
935 |
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|
936 fileDialog.Hide(); |
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|
937 fileDialog.Dispose(); |
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|
938 |
0 | 939 bool success = false; |
25
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|
940 |
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|
941 if (filePath != null) |
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|
942 { |
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|
943 FileInfo file = new FileInfo(filePath); |
98
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|
944 Army army = null; |
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|
945 |
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|
946 try |
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|
947 { |
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|
948 army = WarFoundryLoader.GetDefault().LoadArmy(file); |
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|
949 } |
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Re #308: Make GTK# UI translatable
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|
950 catch (Exception ex) |
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|
951 { |
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|
952 logger.Error("Error while loading army file " + filePath, ex); |
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|
953 } |
25
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|
954 |
01ddadfa9653
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|
955 if (army != null) |
01ddadfa9653
Re #86: Complete initial GTK# UI
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|
956 { |
01ddadfa9653
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|
957 logger.Debug("Loaded army " + army.ID); |
01ddadfa9653
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|
958 success = true; |
33 | 959 WarFoundryCore.CurrentArmy = army; |
25
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|
960 loadedArmyPath = filePath; |
01ddadfa9653
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|
961 logger.Debug("Army loading complete"); |
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diff
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|
962 } |
01ddadfa9653
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|
963 else |
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|
964 { |
98
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|
965 MessageDialog dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, Translation.GetTranslation("OpenFailed", "File open failed. Please check log file")); |
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Re #308: Make GTK# UI translatable
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|
966 dialog.Title = Translation.GetTranslation("OpenFailedTitle", "File open failed"); |
25
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|
967 dialog.Run(); |
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|
968 dialog.Hide(); |
01ddadfa9653
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|
969 dialog.Dispose(); |
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|
970 } |
01ddadfa9653
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diff
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|
971 } |
01ddadfa9653
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diff
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|
972 else |
01ddadfa9653
Re #86: Complete initial GTK# UI
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|
973 { |
01ddadfa9653
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|
974 logger.Debug("Army open requested but cancelled"); |
01ddadfa9653
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|
975 } |
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|
976 |
0 | 977 return success; |
13 | 978 } |
979 | |
980 private bool SaveCurrentArmy() | |
0 | 981 { |
982 bool success = false; | |
21 | 983 |
69
3b4a646b4054
Re #60: Add UI to add/remove/edit weapons in GTK
IBBoard <dev@ibboard.co.uk>
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|
984 if (loadedArmyPath != null) |
0 | 985 { |
23
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986 success = SaveArmyToPath(WarFoundryCore.CurrentArmy, loadedArmyPath); |
0 | 987 } |
21 | 988 |
13 | 989 return success; |
990 } | |
991 | |
992 private bool SaveCurrentArmyAs() | |
993 { | |
98
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994 string title = Translation.GetTranslation("saveArmyDialog", "save army"); |
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995 string cancelText = Translation.GetTranslation("bttnCancel", "cancel"); |
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996 string saveText = Translation.GetTranslation("bttnSave", "save"); |
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997 FileChooserDialog fileDialog = new FileChooserDialog(title, this, FileChooserAction.Save, cancelText, ResponseType.Cancel, saveText, ResponseType.Accept); |
23
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998 FileFilter filter = new FileFilter(); |
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999 filter.AddPattern("*.army"); |
98
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1000 filter.Name = Translation.GetTranslation("armyFileFilter", "WarFoundry .army files"); |
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1001 fileDialog.AddFilter(filter); |
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1002 int response = fileDialog.Run(); |
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1003 string filePath = null; |
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1004 |
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1005 if (response == (int)ResponseType.Accept) |
13 | 1006 { |
23
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1007 filePath = fileDialog.Filename; |
13 | 1008 } |
23
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1009 |
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1010 fileDialog.Hide(); |
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1011 fileDialog.Dispose(); |
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1012 |
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1013 return SaveArmyToPath(WarFoundryCore.CurrentArmy, filePath); |
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1014 } |
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1015 |
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1016 private bool SaveArmyToPath(Army army, string filePath) |
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1017 { |
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1018 bool success = false; |
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1019 |
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1020 if (filePath != null) |
13 | 1021 { |
98
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1022 bool saveSuccess = false; |
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1023 |
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1024 try |
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1025 { |
106
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1026 saveSuccess = WarFoundrySaver.GetSaver().Save(filePath, WarFoundryCore.CurrentArmy); |
98
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1027 } |
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1028 catch (Exception ex) |
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1029 { |
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1030 logger.Error("Error while saving army file to " + filePath, ex); |
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1031 } |
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1032 |
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1033 if (saveSuccess) |
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1034 { |
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1035 miSaveArmy.Sensitive = false; |
82
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1036 bttnSaveArmy.Sensitive = false; |
23
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1037 CommandStack.setCleanMark(); |
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1038 loadedArmyPath = filePath; |
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1039 success = true; |
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1040 } |
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1041 else |
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1042 { |
151
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1043 MessageDialog dialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, Translation.GetTranslation("SaveFailed", "File save failed. Please check log file")); |
98
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1044 dialog.Title = Translation.GetTranslation("SaveFailedTitle", "File save failed"); |
25
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1045 dialog.Run(); |
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1046 dialog.Hide(); |
23
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1047 dialog.Dispose(); |
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1048 } |
21 | 1049 } |
23
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1050 //else user cancelled |
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1051 |
21 | 1052 return success; |
0 | 1053 } |
21 | 1054 |
13 | 1055 private bool CloseCurrentArmy() |
1056 { | |
42
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1057 if (WarFoundryCore.CurrentArmy != null) |
13 | 1058 { |
1059 bool canClose = false; | |
1060 | |
1061 if (CommandStack.IsDirty()) | |
0 | 1062 { |
98
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1063 string message = Translation.GetTranslation("SaveChangesQuestion", "Save changes to army before closing?", WarFoundryCore.CurrentArmy.Name); |
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1064 MessageDialog dia = new MessageDialog(this, DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.None, message); |
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1065 dia.AddButton(Translation.GetTranslation("bttnDiscard", "lose changes"), ResponseType.No); |
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1066 Button button = (Button)dia.AddButton(Translation.GetTranslation("bttnCancel", "cancel"), ResponseType.Cancel); |
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1067 button.Image = new Image("gtk-cancel", IconSize.Button); |
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1068 button = (Button)dia.AddButton(Translation.GetTranslation("bttnSave", "save"), ResponseType.Yes); |
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1069 button.Image = new Image("gtk-save", IconSize.Button); |
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1070 dia.Title = Translation.GetTranslation("SaveChangesTitle", "Save changes?"); |
0 | 1071 ResponseType dr = (ResponseType)dia.Run(); |
27
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Re #143: GTK "Army has been modified" dialog has no buttons
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diff
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|
1072 dia.Hide(); |
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Re #143: GTK "Army has been modified" dialog has no buttons
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1073 dia.Dispose(); |
0 | 1074 |
13 | 1075 if (dr == ResponseType.Yes) |
0 | 1076 { |
1077 //They want to save so try to save it or prompt for save as | |
13 | 1078 //If they cancel the save as then assume they don't want to close |
1079 canClose = SaveCurrentArmyOrSaveAs(); | |
1080 } | |
0 | 1081 else |
1082 { | |
69
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1083 if (dr == ResponseType.No) |
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1084 { |
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1085 //They don't care about their changes |
69
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1086 canClose = true; |
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1087 } |
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1088 else |
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1089 { |
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1090 //Assume cancel or close with the X button |
69
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1091 canClose = false; |
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1092 } |
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1093 |
0 | 1094 } |
13 | 1095 } |
1096 else | |
1097 { | |
1098 //Nothing has changed so we can safely close | |
1099 canClose = true; | |
1100 } | |
1101 | |
1102 if (canClose) | |
0 | 1103 { |
13 | 1104 //do close |
1105 WarFoundryCore.CurrentArmy = null; | |
1106 return true; | |
1107 } | |
1108 else | |
1109 { | |
1110 return false; | |
1111 } | |
1112 } | |
1113 else | |
1114 { | |
1115 //pretend we succeeded | |
1116 return true; | |
1117 } | |
1118 } | |
1119 | |
1120 private void CreateNewArmy() | |
0 | 1121 { |
1122 logger.Debug("Create new army"); | |
1123 FrmNewArmy newArmy = new FrmNewArmy(WarFoundryCore.CurrentGameSystem); | |
1124 ResponseType type = (ResponseType)newArmy.Run(); | |
1125 newArmy.Hide(); | |
21 | 1126 |
0 | 1127 if (type == ResponseType.Ok) |
13 | 1128 { |
1129 if (CloseCurrentArmy()) | |
0 | 1130 { |
1131 WarFoundryCore.CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize); | |
1132 } | |
1133 } | |
1134 else | |
1135 { | |
1136 logger.Debug("Create new army cancelled"); | |
1137 } | |
21 | 1138 |
13 | 1139 newArmy.Destroy(); |
0 | 1140 } |
21 | 1141 |
69
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1142 protected virtual void undoTBButtonActivated(object sender, System.EventArgs e) |
0 | 1143 { |
1144 CommandStack.Undo(); | |
1145 } | |
1146 | |
69
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1147 protected virtual void redoTBButtonActivated(object sender, System.EventArgs e) |
0 | 1148 { |
1149 CommandStack.Redo(); | |
1150 } | |
1151 | |
69
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1152 protected virtual void saveTBButtonActivated(object sender, System.EventArgs e) |
0 | 1153 { |
33 | 1154 SaveCurrentArmyOrSaveAs(); |
0 | 1155 } |
1156 | |
69
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1157 protected virtual void openTBButtonActivated(object sender, System.EventArgs e) |
0 | 1158 { |
1159 OpenArmy(); | |
1160 } | |
1161 | |
69
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1162 protected virtual void newTBButtonActivated(object sender, System.EventArgs e) |
0 | 1163 { |
1164 CreateNewArmy(); | |
1165 } | |
1166 | |
44
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1167 protected virtual void ArmyRowActivated(object o, Gtk.RowActivatedArgs args) |
0 | 1168 { |
30
5fafbb1b4592
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diff
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1169 object obj = TreeUtils.GetItemAtPath(treeUnits, args.Path); |
21 | 1170 |
45
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1171 if (obj is WFObjects.Unit) |
0 | 1172 { |
45
5584860fb44b
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1173 WFObjects.Unit unit = (WFObjects.Unit)obj; |
44
44e6833bb41a
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1174 ShowUnitWidget(unit); |
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1175 } |
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1176 } |
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1177 |
45
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1178 private void ShowUnitWidget(WFObjects.Unit unit) |
44
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1179 { |
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1180 UnitDisplayWidget widget; |
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|
1181 unitToWidgetMap.TryGetValue(unit, out widget); |
21 | 1182 |
46
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1183 if (widget != null) |
44
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1184 { |
46
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1185 logger.DebugFormat("Selecting existing page for " + unit.Name); |
44
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1186 unitsNotebook.Page = unitsNotebook.PageNum(widget); |
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1187 } |
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1188 else |
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1189 { |
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1190 widget = new UnitDisplayWidget(unit, CommandStack); |
46
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1191 logger.Debug("Adding page for " + unit.Name); |
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1192 unitToWidgetMap[unit] = widget; |
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1193 int pageNum = NotebookUtil.AddPageToNotebookWithCloseButton(unitsNotebook, widget, unit.Name); |
46
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1194 logger.Debug("Page added at index " + pageNum); |
44
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1195 unitsNotebook.ShowAll(); |
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1196 unitsNotebook.CurrentPage = pageNum; |
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1197 unitsNotebook.SetTabReorderable(widget, true); |
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1198 } |
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1199 } |
28 | 1200 |
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1201 protected virtual void OnMiExportAsBasicHtmlActivated(object sender, System.EventArgs e) |
28 | 1202 { |
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1203 string exportArmyTitle = Translation.GetTranslation("exportBasicHtmlDialogTitle", "export army"); |
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1204 string cancelText = Translation.GetTranslation("exportBasicHtmlCancel", "cancel"); |
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1205 string exportText = Translation.GetTranslation("exportBasicHtmlExport", "export"); |
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1206 FileChooserDialog fileDialog = new FileChooserDialog(exportArmyTitle, this, FileChooserAction.Save, cancelText, ResponseType.Cancel, exportText, ResponseType.Accept); |
28 | 1207 FileFilter filter = new FileFilter(); |
1208 filter.AddPattern("*.html"); | |
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1209 filter.Name = Translation.GetTranslation("exportBasicHtmlHtmlFilter", "HTML pages (*.html)"); |
28 | 1210 fileDialog.AddFilter(filter); |
1211 int response = fileDialog.Run(); | |
1212 string filePath = null; | |
1213 | |
1214 if (response == (int)ResponseType.Accept) | |
1215 { | |
1216 filePath = fileDialog.Filename; | |
1217 } | |
1218 | |
1219 fileDialog.Hide(); | |
1220 fileDialog.Dispose(); | |
1221 | |
1222 if (filePath != null) | |
1223 { | |
1224 Army army = WarFoundryCore.CurrentArmy; | |
1225 logger.DebugFormat("Exporting {0} to {1} as basic HTML", army.Name, filePath); | |
1226 WarFoundryHtmlExporter.GetDefault().ExportArmy(army, filePath); | |
1227 } | |
1228 } | |
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1229 |
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1230 protected virtual void OnTreeUnitsPopupMenu(object o, Gtk.PopupMenuArgs args) |
30
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1231 { |
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1232 object selectedItem = TreeUtils.GetSelectedItem(treeUnits); |
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1233 WFObjects.Unit theUnit = selectedItem as WFObjects.Unit; |
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1234 |
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1235 if (theUnit != null) |
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1236 { |
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1237 Menu menu = new Menu(); |
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1238 ImageMenuItem delete = new ImageMenuItem(Translation.GetTranslation("menuRemoveUnit", "remove unit")); |
30
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1239 delete.Image = new Gtk.Image(Stock.Delete, IconSize.Menu); |
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1240 delete.Activated += new EventHandler(OnUnitDelete); |
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1241 delete.Data["unit"] = theUnit; |
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1242 menu.Append(delete); |
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1243 |
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1244 if (theUnit.UnitType.ContainedUnitTypes.Length > 0) |
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1245 { |
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1246 ImageMenuItem addContained = new ImageMenuItem(Translation.GetTranslation("menuAddUnit", "add unit")); |
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1247 addContained.Image = new Gtk.Image(Stock.Add, IconSize.Menu); |
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1248 addContained.Activated += new EventHandler(OnSubUnitAdd); |
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1249 addContained.Data["unit"] = theUnit; |
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1250 menu.Append(addContained); |
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1251 } |
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1252 |
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1253 menu.ShowAll(); |
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|
1254 menu.Popup(); |
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1255 } |
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1256 } |
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1257 |
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1258 private void OnUnitDelete(object o, EventArgs args) |
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1259 { |
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1260 RemoveUnitCommand command = new RemoveUnitCommand((WFObjects.Unit)((ImageMenuItem)o).Data["unit"]); |
30
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1261 commandStack.Execute(command); |
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1262 } |
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1263 |
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1264 void OnSubUnitAdd(object sender, EventArgs e) |
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1265 { |
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1266 WFObjects.Unit unit = (WFObjects.Unit)((ImageMenuItem)sender).Data["unit"]; |
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1267 logger.DebugFormat("Show FrmNewUnit for contained units of {0}", unit.Name); |
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1268 FrmNewUnit newUnit = new FrmNewUnit(unit, WarFoundryCore.CurrentArmy); |
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1269 ResponseType response = (ResponseType)newUnit.Run(); |
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1270 newUnit.Hide(); |
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|
1271 |
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1272 if (response == ResponseType.Ok) |
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1273 { |
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1274 CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, WarFoundryCore.CurrentArmy.GetCategory(newUnit.SelectedUnit.MainCategory), unit); |
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1275 commandStack.Execute(cmd); |
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1276 ShowUnitWidget(cmd.Unit); |
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1277 } |
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1278 |
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1279 newUnit.Dispose(); |
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1280 } |
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1281 |
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1282 [GLib.ConnectBefore] |
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1283 |
44
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1284 protected virtual void UnitTreeButtonPressed(object o, Gtk.ButtonPressEventArgs args) |
30
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1285 { |
44
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1286 TreePath path; |
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1287 treeUnits.GetPathAtPos((int)args.Event.X, (int)args.Event.Y, out path); |
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1288 |
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1289 if (!treeUnits.Selection.PathIsSelected(path)) |
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1290 { |
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1291 treeUnits.Selection.SelectPath(path); |
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1292 } |
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1293 |
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1294 if (args.Event.Type == Gdk.EventType.ButtonPress && args.Event.Button == 3) |
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1295 { |
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1296 OnTreeUnitsPopupMenu(o, null); |
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1297 } |
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1298 } |
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1299 |
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1300 protected virtual void NotebookPageRemoved(object o, Gtk.RemovedArgs args) |
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1301 { |
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1302 Widget widget = args.Widget; |
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1303 |
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1304 if (widget is UnitDisplayWidget) |
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1305 { |
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1306 unitToWidgetMap.Remove(((UnitDisplayWidget)widget).Unit); |
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1307 } |
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1308 } |
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1309 |
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1310 protected virtual void HelpAboutActivated(object sender, System.EventArgs e) |
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1311 { |
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1312 FrmAbout form = FrmAbout.GetForm(); |
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1313 form.Run(); |
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1314 form.Hide(); |
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1315 } |
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1316 |
95
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1317 protected virtual void miPreferencesClicked(object sender, System.EventArgs e) |
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1318 { |
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1319 FrmPreferences form = new FrmPreferences(Preferences); |
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1320 form.Run(); |
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1321 form.Hide(); |
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1322 } |
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1323 |
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1324 public override ICollection<Gtk.Action> Actions |
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1325 { |
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1326 get |
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1327 { |
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1328 List<Gtk.Action> actions = new List<Gtk.Action>(); |
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|
1329 |
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1330 foreach (ActionGroup actionGroup in this.UIManager.ActionGroups) |
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Re #308: Make GTK# UI translatable
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1331 { |
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1332 actions.AddRange(actionGroup.ListActions()); |
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Re #308: Make GTK# UI translatable
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1333 } |
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|
1334 |
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1335 return actions; |
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1336 } |
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1337 } |
123
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1338 |
138
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1339 protected void OnTransformedXmlActionActivated(object sender, System.EventArgs e) |
123
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1340 { |
125
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1341 FrmExportXml form = new FrmExportXml(WarFoundryCore.CurrentArmy); |
142
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1342 form.ParentWindow = this.GdkWindow; |
125
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1343 form.Run(); |
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1344 form.Hide(); |
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1345 form.Dispose(); |
123
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1346 } |
138
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1347 |
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1348 protected void OnMiEditArmyActivated(object sender, System.EventArgs e) |
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1349 { |
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1350 FrmEditArmy form = new FrmEditArmy(commandStack, WarFoundryCore.CurrentArmy); |
142
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1351 form.TransientFor = this; |
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1352 form.WindowPosition = WindowPosition.CenterOnParent; |
138
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1353 form.Run(); |
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1354 form.Hide(); |
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1355 form.Dispose(); |
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1356 } |
141
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1357 |
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1358 protected void OnLblValidationWarningButtonReleaseEvent(object o, Gtk.ButtonReleaseEventArgs args) |
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1359 { |
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1360 if (args.Event.Button != (uint)MouseButton.Left) |
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1361 { |
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1362 return; |
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1363 } |
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1364 |
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1365 ICollection<string> failureMessages = lblValidationWarning.Data[VALIDATION_RESULTS_KEY] as ICollection<string>; |
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1366 |
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1367 if (failureMessages != null && failureMessages.Count > 0) |
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1368 { |
142
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1369 ValidationFailureWidget failureWidget = new ValidationFailureWidget(failureMessages); |
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1370 Dialog dialog = new SimpleDialog("Validation errors", this, DialogFlags.Modal, failureWidget); |
141
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1371 dialog.Run(); |
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1372 dialog.Hide(); |
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|
1373 dialog.Dispose(); |
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1374 } |
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1375 } |
157
2d1dd73a3289
Re #417: Improve install experience
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|
1376 |
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1377 protected void OnAddNewFileActionActivated(object sender, EventArgs e) |
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1378 { |
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1379 string cancelText = Translation.GetTranslation("bttnCancel", "cancel"); |
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1380 string openText = Translation.GetTranslation("bttnOpen", "open"); |
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1381 FileChooserDialog fileDialog = new FileChooserDialog("Add data file", this, FileChooserAction.Open, cancelText, ResponseType.Cancel, openText, ResponseType.Accept); |
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1382 fileDialog.SelectMultiple = true; |
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1383 FileFilter filter = new FileFilter(); |
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1384 filter.AddPattern("*.race"); |
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|
1385 filter.AddPattern("*.system"); |
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1386 filter.Name = "WarFoundry data files"; |
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1387 fileDialog.AddFilter(filter); |
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1388 int response = fileDialog.Run(); |
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1389 string[] filePaths = fileDialog.Filenames; |
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1390 fileDialog.Hide(); |
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|
1391 fileDialog.Dispose(); |
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|
1392 |
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1393 if (response == (int)ResponseType.Accept) |
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1394 { |
159
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1395 List<Exception> exceptions = new List<Exception>(); |
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1396 |
157
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1397 foreach (string filePath in filePaths) |
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1398 { |
159
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1399 try |
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1400 { |
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1401 WarFoundryLoader.AddNewDataFile(filePath); |
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1402 } |
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1403 catch (Exception ex) |
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1404 { |
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1405 exceptions.Add(ex); |
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1406 } |
157
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1407 } |
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|
1408 |
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1409 WarFoundryLoader.GetDefault().LoadFiles(); |
159
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1410 |
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1411 if (exceptions.Count > 0) |
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1412 { |
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1413 string errorMsg = MakeAddDataFileFailedMessage(exceptions); |
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1414 MessageDialog dialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, false, errorMsg); |
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1415 dialog.Run(); |
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1416 dialog.Hide(); |
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1417 dialog.Dispose(); |
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1418 } |
157
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1419 } |
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1420 } |
159
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1421 |
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1422 private string MakeAddDataFileFailedMessage(List<Exception> exceptions) |
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1423 { |
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1424 StringBuilder sb = new StringBuilder(); |
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1425 sb.Append("errors occurred while adding the new data files: "); |
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1426 |
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1427 foreach (Exception ex in exceptions) |
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|
1428 { |
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|
1429 sb.Append("\n\t• "); |
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1430 sb.Append(ex.Message); |
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1431 } |
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|
1432 |
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|
1433 return sb.ToString(); |
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1434 } |
0 | 1435 } |
1436 } |