Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
comparison FrmChangeGameSystem.cs @ 0:1bb28f84d567
Initial commit of WarFoundry code
author | IBBoard <dev@ibboard.co.uk> |
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date | Fri, 19 Dec 2008 15:57:51 +0000 |
parents | |
children | 65279b85446f |
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-1:000000000000 | 0:1bb28f84d567 |
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1 // FrmChangeGameSystem.cs | |
2 // | |
3 // Copyright (C) 2007 IBBoard | |
4 // | |
5 // This library is free software; you can redistribute it and/or | |
6 // modify it under the terms of the GNU Lesser General Public | |
7 // License version 2.1 of the License as published by the Free | |
8 // Software Foundation. | |
9 // | |
10 // This library is distributed in the hope that it will be useful, | |
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 // Lesser General Public License for more details. | |
14 // | |
15 // You should have received a copy of the GNU Lesser General Public | |
16 // License along with this library; if not, write to the Free Software | |
17 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 // | |
19 // | |
20 | |
21 using System; | |
22 using IBBoard.WarFoundry.API; | |
23 using IBBoard.WarFoundry.API.Objects; | |
24 using Gtk; | |
25 using log4net; | |
26 | |
27 namespace IBBoard.WarFoundry | |
28 { | |
29 public partial class FrmChangeGameSystem : Dialog | |
30 { | |
31 private ILog logger = LogManager.GetLogger(typeof(FrmChangeGameSystem)); | |
32 //private AbstractNativeWarFoundryFactory factory; | |
33 private GameSystem selectedSystem; | |
34 | |
35 public FrmChangeGameSystem(Window parent) : base("Change Game System", parent, DialogFlags.Modal) | |
36 { | |
37 this.Build(); | |
38 lstGameSystems.Selection.Changed+= new EventHandler(OnSelectionChanged); | |
39 TreeViewColumn gameSystemColumn = new TreeViewColumn (); | |
40 gameSystemColumn.Title = "Game System"; | |
41 CellRendererText gameSystemCell = new CellRendererText (); | |
42 gameSystemColumn.PackStart (gameSystemCell, true); | |
43 lstGameSystems.AppendColumn(gameSystemColumn); | |
44 gameSystemColumn.SetCellDataFunc (gameSystemCell, new TreeCellDataFunc (RenderSystemName)); | |
45 ListStore store = new ListStore(typeof(GameSystem)); | |
46 | |
47 foreach (GameSystem system in WarFoundryLoader.GetDefault().GetGameSystems()) | |
48 { | |
49 store.AppendValues(system); | |
50 } | |
51 | |
52 lstGameSystems.Model = store; | |
53 } | |
54 | |
55 private void RenderSystemName(TreeViewColumn column, CellRenderer cell, TreeModel model, TreeIter iter) | |
56 { | |
57 GameSystem system = (GameSystem) model.GetValue(iter, 0); | |
58 (cell as CellRendererText).Text = system.Name; | |
59 } | |
60 | |
61 protected virtual void OnGameSystemOkayClicked(object sender, EventArgs e) | |
62 { | |
63 logger.Debug("Okay clicked"); | |
64 SetReturnValue(); | |
65 Respond(ResponseType.Ok); | |
66 } | |
67 | |
68 private void SetReturnValue() | |
69 { | |
70 TreeModel model; | |
71 TreeIter iter; | |
72 lstGameSystems.Selection.GetSelected (out model, out iter); | |
73 selectedSystem = (GameSystem) model.GetValue(iter, 0); | |
74 } | |
75 | |
76 protected virtual void OnSelectionChanged(object o, EventArgs e) | |
77 { | |
78 logger.Debug("Selection changed"); | |
79 buttonOk.Sensitive = (lstGameSystems.Selection.CountSelectedRows() > 0); | |
80 } | |
81 | |
82 protected virtual void OnCancel (object sender, System.EventArgs e) | |
83 { | |
84 logger.Debug("Cancel clicked"); | |
85 Respond(ResponseType.Cancel); | |
86 } | |
87 | |
88 protected virtual void lstGameSystemsRowActivated (object o, Gtk.RowActivatedArgs args) | |
89 { | |
90 logger.Debug("List row double-clicked"); | |
91 SetReturnValue(); | |
92 Respond(ResponseType.Ok); | |
93 } | |
94 | |
95 public GameSystem SelectedSystem | |
96 { | |
97 get { return selectedSystem; } | |
98 } | |
99 } | |
100 } |