Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.GTK
diff gtk-gui/IBBoard.WarFoundry.GTK.FrmMainWindow.cs @ 5:65279b85446f
Re #1 - LGPL license all code
* Add LGPL header to all files
* Add COPYING.LGPL and COPYING.GPL with content of license
Also
* Moved all classes from IBBoard.WarFoundry to IBBoard.WarFoundry.GTK
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 25 Jan 2009 14:52:18 +0000 |
parents | |
children | cfc7683e73f9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gtk-gui/IBBoard.WarFoundry.GTK.FrmMainWindow.cs Sun Jan 25 14:52:18 2009 +0000 @@ -0,0 +1,235 @@ +// ------------------------------------------------------------------------------ +// <autogenerated> +// This code was generated by a tool. +// Mono Runtime Version: 2.0.50727.42 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// </autogenerated> +// ------------------------------------------------------------------------------ + +namespace IBBoard.WarFoundry { + + + public partial class FrmMainWindow { + + private Gtk.UIManager UIManager; + + private Gtk.Action menuFile; + + private Gtk.Action miCreateArmy; + + private Gtk.Action miOpenArmy; + + private Gtk.Action miSaveArmy; + + private Gtk.Action miSaveArmyAs; + + private Gtk.Action miCloseArmy; + + private Gtk.Action miChangeGameSystem; + + private Gtk.Action miReloadFiles; + + private Gtk.Action miExit; + + private Gtk.Action menuEdit; + + private Gtk.Action miUndo; + + private Gtk.Action miRedo; + + private Gtk.Action menuHelp; + + private Gtk.Action miAbout; + + private Gtk.Action miDebugInformation; + + private Gtk.Action newArmyButton; + + private Gtk.Action openArmyButton; + + private Gtk.Action saveArmyButton; + + private Gtk.Action undoActionButton; + + private Gtk.Action redoActionButton; + + private Gtk.Action goDown; + + private Gtk.Action add; + + private Gtk.VBox vbox1; + + private Gtk.MenuBar menubar1; + + private Gtk.Toolbar toolbar; + + private Gtk.HPaned hpaned2; + + private Gtk.TreeView treeUnits; + + private Gtk.Notebook unitsNotebook; + + private Gtk.Statusbar statusbar1; + + protected virtual void Build() { + Stetic.Gui.Initialize(this); + // Widget IBBoard.WarFoundry.FrmMainWindow + this.UIManager = new Gtk.UIManager(); + Gtk.ActionGroup w1 = new Gtk.ActionGroup("Default"); + this.menuFile = new Gtk.Action("menuFile", Mono.Unix.Catalog.GetString("File"), null, null); + this.menuFile.ShortLabel = Mono.Unix.Catalog.GetString("File"); + w1.Add(this.menuFile, null); + this.miCreateArmy = new Gtk.Action("miCreateArmy", Mono.Unix.Catalog.GetString("Create army"), null, null); + this.miCreateArmy.Sensitive = false; + this.miCreateArmy.ShortLabel = Mono.Unix.Catalog.GetString("Create army"); + w1.Add(this.miCreateArmy, null); + this.miOpenArmy = new Gtk.Action("miOpenArmy", Mono.Unix.Catalog.GetString("Open army"), null, null); + this.miOpenArmy.Sensitive = false; + this.miOpenArmy.ShortLabel = Mono.Unix.Catalog.GetString("Open army"); + w1.Add(this.miOpenArmy, null); + this.miSaveArmy = new Gtk.Action("miSaveArmy", Mono.Unix.Catalog.GetString("Save army"), null, null); + this.miSaveArmy.Sensitive = false; + this.miSaveArmy.ShortLabel = Mono.Unix.Catalog.GetString("Save army"); + w1.Add(this.miSaveArmy, null); + this.miSaveArmyAs = new Gtk.Action("miSaveArmyAs", Mono.Unix.Catalog.GetString("Save army as"), null, null); + this.miSaveArmyAs.Sensitive = false; + this.miSaveArmyAs.ShortLabel = Mono.Unix.Catalog.GetString("Save army as"); + w1.Add(this.miSaveArmyAs, null); + this.miCloseArmy = new Gtk.Action("miCloseArmy", Mono.Unix.Catalog.GetString("Close army"), null, null); + this.miCloseArmy.Sensitive = false; + this.miCloseArmy.ShortLabel = Mono.Unix.Catalog.GetString("Close army"); + w1.Add(this.miCloseArmy, null); + this.miChangeGameSystem = new Gtk.Action("miChangeGameSystem", Mono.Unix.Catalog.GetString("Change game system"), null, null); + this.miChangeGameSystem.ShortLabel = Mono.Unix.Catalog.GetString("Change game system"); + w1.Add(this.miChangeGameSystem, null); + this.miReloadFiles = new Gtk.Action("miReloadFiles", Mono.Unix.Catalog.GetString("Reload files"), null, null); + this.miReloadFiles.Sensitive = false; + this.miReloadFiles.ShortLabel = Mono.Unix.Catalog.GetString("Reload files"); + w1.Add(this.miReloadFiles, null); + this.miExit = new Gtk.Action("miExit", Mono.Unix.Catalog.GetString("Exit"), null, null); + this.miExit.ShortLabel = Mono.Unix.Catalog.GetString("Exit"); + w1.Add(this.miExit, null); + this.menuEdit = new Gtk.Action("menuEdit", Mono.Unix.Catalog.GetString("Edit"), null, null); + this.menuEdit.ShortLabel = Mono.Unix.Catalog.GetString("Edit"); + w1.Add(this.menuEdit, null); + this.miUndo = new Gtk.Action("miUndo", Mono.Unix.Catalog.GetString("Undo"), null, null); + this.miUndo.Sensitive = false; + this.miUndo.ShortLabel = Mono.Unix.Catalog.GetString("Undo"); + w1.Add(this.miUndo, null); + this.miRedo = new Gtk.Action("miRedo", Mono.Unix.Catalog.GetString("Redo"), null, null); + this.miRedo.Sensitive = false; + this.miRedo.ShortLabel = Mono.Unix.Catalog.GetString("Redo"); + w1.Add(this.miRedo, null); + this.menuHelp = new Gtk.Action("menuHelp", Mono.Unix.Catalog.GetString("Help"), null, null); + this.menuHelp.ShortLabel = Mono.Unix.Catalog.GetString("Help"); + w1.Add(this.menuHelp, null); + this.miAbout = new Gtk.Action("miAbout", Mono.Unix.Catalog.GetString("About"), null, null); + this.miAbout.ShortLabel = Mono.Unix.Catalog.GetString("About"); + w1.Add(this.miAbout, null); + this.miDebugInformation = new Gtk.Action("miDebugInformation", Mono.Unix.Catalog.GetString("Debug Information"), null, null); + this.miDebugInformation.ShortLabel = Mono.Unix.Catalog.GetString("Debug Information"); + w1.Add(this.miDebugInformation, null); + this.newArmyButton = new Gtk.Action("newArmyButton", null, null, "gtk-new"); + this.newArmyButton.Sensitive = false; + w1.Add(this.newArmyButton, null); + this.openArmyButton = new Gtk.Action("openArmyButton", null, null, "gtk-open"); + this.openArmyButton.Sensitive = false; + w1.Add(this.openArmyButton, null); + this.saveArmyButton = new Gtk.Action("saveArmyButton", null, null, "gtk-save"); + this.saveArmyButton.Sensitive = false; + w1.Add(this.saveArmyButton, null); + this.undoActionButton = new Gtk.Action("undoActionButton", null, null, "gtk-undo"); + this.undoActionButton.Sensitive = false; + w1.Add(this.undoActionButton, null); + this.redoActionButton = new Gtk.Action("redoActionButton", null, null, "gtk-redo"); + this.redoActionButton.Sensitive = false; + w1.Add(this.redoActionButton, null); + this.goDown = new Gtk.Action("goDown", null, null, null); + w1.Add(this.goDown, null); + this.add = new Gtk.Action("add", null, null, "gtk-add"); + w1.Add(this.add, null); + this.UIManager.InsertActionGroup(w1, 0); + this.AddAccelGroup(this.UIManager.AccelGroup); + this.Name = "IBBoard.WarFoundry.FrmMainWindow"; + this.Title = Mono.Unix.Catalog.GetString("MainWindow"); + this.Icon = Gdk.Pixbuf.LoadFromResource("App.ico"); + // Container child IBBoard.WarFoundry.FrmMainWindow.Gtk.Container+ContainerChild + this.vbox1 = new Gtk.VBox(); + this.vbox1.Name = "vbox1"; + // Container child vbox1.Gtk.Box+BoxChild + this.UIManager.AddUiFromString("<ui><menubar name='menubar1'><menu name='menuFile' action='menuFile'><menuitem name='miCreateArmy' action='miCreateArmy'/><menuitem name='miOpenArmy' action='miOpenArmy'/><menuitem name='miSaveArmy' action='miSaveArmy'/><menuitem name='miSaveArmyAs' action='miSaveArmyAs'/><menuitem name='miCloseArmy' action='miCloseArmy'/><separator/><menuitem name='miChangeGameSystem' action='miChangeGameSystem'/><separator/><menuitem name='miReloadFiles' action='miReloadFiles'/><separator/><menuitem name='miExit' action='miExit'/></menu><menu name='menuEdit' action='menuEdit'><menuitem name='miUndo' action='miUndo'/><menuitem name='miRedo' action='miRedo'/></menu><menu name='menuHelp' action='menuHelp'><menuitem name='miAbout' action='miAbout'/><menuitem name='miDebugInformation' action='miDebugInformation'/></menu></menubar></ui>"); + this.menubar1 = ((Gtk.MenuBar)(this.UIManager.GetWidget("/menubar1"))); + this.menubar1.Name = "menubar1"; + this.vbox1.Add(this.menubar1); + Gtk.Box.BoxChild w2 = ((Gtk.Box.BoxChild)(this.vbox1[this.menubar1])); + w2.Position = 0; + w2.Expand = false; + w2.Fill = false; + // Container child vbox1.Gtk.Box+BoxChild + this.UIManager.AddUiFromString("<ui><toolbar name='toolbar'><toolitem name='newArmyButton' action='newArmyButton'/><toolitem name='openArmyButton' action='openArmyButton'/><toolitem name='saveArmyButton' action='saveArmyButton'/><separator/><toolitem name='undoActionButton' action='undoActionButton'/><toolitem name='redoActionButton' action='redoActionButton'/><separator/></toolbar></ui>"); + this.toolbar = ((Gtk.Toolbar)(this.UIManager.GetWidget("/toolbar"))); + this.toolbar.HeightRequest = 36; + this.toolbar.Name = "toolbar"; + this.toolbar.ShowArrow = false; + this.toolbar.ToolbarStyle = ((Gtk.ToolbarStyle)(0)); + this.vbox1.Add(this.toolbar); + Gtk.Box.BoxChild w3 = ((Gtk.Box.BoxChild)(this.vbox1[this.toolbar])); + w3.Position = 1; + w3.Expand = false; + w3.Fill = false; + // Container child vbox1.Gtk.Box+BoxChild + this.hpaned2 = new Gtk.HPaned(); + this.hpaned2.CanFocus = true; + this.hpaned2.Name = "hpaned2"; + this.hpaned2.Position = 178; + // Container child hpaned2.Gtk.Paned+PanedChild + this.treeUnits = new Gtk.TreeView(); + this.treeUnits.CanFocus = true; + this.treeUnits.Name = "treeUnits"; + this.hpaned2.Add(this.treeUnits); + Gtk.Paned.PanedChild w4 = ((Gtk.Paned.PanedChild)(this.hpaned2[this.treeUnits])); + w4.Resize = false; + // Container child hpaned2.Gtk.Paned+PanedChild + this.unitsNotebook = new Gtk.Notebook(); + this.unitsNotebook.CanFocus = true; + this.unitsNotebook.Name = "unitsNotebook"; + this.unitsNotebook.CurrentPage = -1; + this.hpaned2.Add(this.unitsNotebook); + this.vbox1.Add(this.hpaned2); + Gtk.Box.BoxChild w6 = ((Gtk.Box.BoxChild)(this.vbox1[this.hpaned2])); + w6.Position = 2; + // Container child vbox1.Gtk.Box+BoxChild + this.statusbar1 = new Gtk.Statusbar(); + this.statusbar1.Name = "statusbar1"; + this.statusbar1.Spacing = 2; + this.vbox1.Add(this.statusbar1); + Gtk.Box.BoxChild w7 = ((Gtk.Box.BoxChild)(this.vbox1[this.statusbar1])); + w7.Position = 3; + w7.Expand = false; + w7.Fill = false; + this.Add(this.vbox1); + if ((this.Child != null)) { + this.Child.ShowAll(); + } + this.DefaultWidth = 832; + this.DefaultHeight = 659; + this.Show(); + this.miCreateArmy.Activated += new System.EventHandler(this.OnCreateArmyActivated); + this.miOpenArmy.Activated += new System.EventHandler(this.OnOpenArmyActivated); + this.miSaveArmy.Activated += new System.EventHandler(this.OnSaveArmyActivated); + this.miSaveArmyAs.Activated += new System.EventHandler(this.OnSaveArmyAsActivated); + this.miCloseArmy.Activated += new System.EventHandler(this.OnCloseArmyActivated); + this.miChangeGameSystem.Activated += new System.EventHandler(this.OnChangeGameSystemActivated); + this.miReloadFiles.Activated += new System.EventHandler(this.OnReloadFilesActivated); + this.miExit.Activated += new System.EventHandler(this.OnExitActivated); + this.newArmyButton.Activated += new System.EventHandler(this.newTBButtonActivated); + this.openArmyButton.Activated += new System.EventHandler(this.openTBButtonActivated); + this.saveArmyButton.Activated += new System.EventHandler(this.saveTBButtonActivated); + this.undoActionButton.Activated += new System.EventHandler(this.undoTBButtonActivated); + this.redoActionButton.Activated += new System.EventHandler(this.redoTBButtonActivated); + this.treeUnits.RowActivated += new Gtk.RowActivatedHandler(this.ArmyRowActivated); + } + } +}