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1 // ------------------------------------------------------------------------------
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2 // <autogenerated>
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3 // This code was generated by a tool.
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4 // Mono Runtime Version: 2.0.50727.42
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5 //
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6 // Changes to this file may cause incorrect behavior and will be lost if
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7 // the code is regenerated.
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8 // </autogenerated>
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9 // ------------------------------------------------------------------------------
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10
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11 namespace IBBoard.WarFoundry {
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12
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13
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14 public partial class FrmMainWindow {
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15
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16 private Gtk.UIManager UIManager;
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17
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18 private Gtk.Action menuFile;
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19
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20 private Gtk.Action miCreateArmy;
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21
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22 private Gtk.Action miOpenArmy;
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23
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24 private Gtk.Action miSaveArmy;
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25
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26 private Gtk.Action miSaveArmyAs;
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27
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28 private Gtk.Action miCloseArmy;
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29
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30 private Gtk.Action miChangeGameSystem;
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31
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32 private Gtk.Action miReloadFiles;
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33
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34 private Gtk.Action miExit;
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35
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36 private Gtk.Action menuEdit;
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37
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38 private Gtk.Action miUndo;
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39
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40 private Gtk.Action miRedo;
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41
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42 private Gtk.Action menuHelp;
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43
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44 private Gtk.Action miAbout;
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45
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46 private Gtk.Action miDebugInformation;
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47
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48 private Gtk.Action newArmyButton;
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49
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50 private Gtk.Action openArmyButton;
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51
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52 private Gtk.Action saveArmyButton;
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53
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54 private Gtk.Action undoActionButton;
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55
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56 private Gtk.Action redoActionButton;
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57
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58 private Gtk.Action goDown;
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59
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60 private Gtk.Action add;
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61
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62 private Gtk.VBox vbox1;
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63
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64 private Gtk.MenuBar menubar1;
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65
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66 private Gtk.Toolbar toolbar;
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67
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68 private Gtk.HPaned hpaned2;
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69
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70 private Gtk.TreeView treeUnits;
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71
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72 private Gtk.Notebook unitsNotebook;
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73
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74 private Gtk.Statusbar statusbar1;
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75
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76 protected virtual void Build() {
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77 Stetic.Gui.Initialize(this);
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78 // Widget IBBoard.WarFoundry.FrmMainWindow
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79 this.UIManager = new Gtk.UIManager();
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80 Gtk.ActionGroup w1 = new Gtk.ActionGroup("Default");
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81 this.menuFile = new Gtk.Action("menuFile", Mono.Unix.Catalog.GetString("File"), null, null);
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82 this.menuFile.ShortLabel = Mono.Unix.Catalog.GetString("File");
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83 w1.Add(this.menuFile, null);
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84 this.miCreateArmy = new Gtk.Action("miCreateArmy", Mono.Unix.Catalog.GetString("Create army"), null, null);
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85 this.miCreateArmy.Sensitive = false;
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86 this.miCreateArmy.ShortLabel = Mono.Unix.Catalog.GetString("Create army");
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87 w1.Add(this.miCreateArmy, null);
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88 this.miOpenArmy = new Gtk.Action("miOpenArmy", Mono.Unix.Catalog.GetString("Open army"), null, null);
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89 this.miOpenArmy.Sensitive = false;
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90 this.miOpenArmy.ShortLabel = Mono.Unix.Catalog.GetString("Open army");
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91 w1.Add(this.miOpenArmy, null);
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92 this.miSaveArmy = new Gtk.Action("miSaveArmy", Mono.Unix.Catalog.GetString("Save army"), null, null);
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93 this.miSaveArmy.Sensitive = false;
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94 this.miSaveArmy.ShortLabel = Mono.Unix.Catalog.GetString("Save army");
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95 w1.Add(this.miSaveArmy, null);
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96 this.miSaveArmyAs = new Gtk.Action("miSaveArmyAs", Mono.Unix.Catalog.GetString("Save army as"), null, null);
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97 this.miSaveArmyAs.Sensitive = false;
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98 this.miSaveArmyAs.ShortLabel = Mono.Unix.Catalog.GetString("Save army as");
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99 w1.Add(this.miSaveArmyAs, null);
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100 this.miCloseArmy = new Gtk.Action("miCloseArmy", Mono.Unix.Catalog.GetString("Close army"), null, null);
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101 this.miCloseArmy.Sensitive = false;
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102 this.miCloseArmy.ShortLabel = Mono.Unix.Catalog.GetString("Close army");
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103 w1.Add(this.miCloseArmy, null);
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104 this.miChangeGameSystem = new Gtk.Action("miChangeGameSystem", Mono.Unix.Catalog.GetString("Change game system"), null, null);
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105 this.miChangeGameSystem.ShortLabel = Mono.Unix.Catalog.GetString("Change game system");
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106 w1.Add(this.miChangeGameSystem, null);
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107 this.miReloadFiles = new Gtk.Action("miReloadFiles", Mono.Unix.Catalog.GetString("Reload files"), null, null);
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108 this.miReloadFiles.Sensitive = false;
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109 this.miReloadFiles.ShortLabel = Mono.Unix.Catalog.GetString("Reload files");
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110 w1.Add(this.miReloadFiles, null);
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111 this.miExit = new Gtk.Action("miExit", Mono.Unix.Catalog.GetString("Exit"), null, null);
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112 this.miExit.ShortLabel = Mono.Unix.Catalog.GetString("Exit");
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113 w1.Add(this.miExit, null);
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114 this.menuEdit = new Gtk.Action("menuEdit", Mono.Unix.Catalog.GetString("Edit"), null, null);
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115 this.menuEdit.ShortLabel = Mono.Unix.Catalog.GetString("Edit");
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116 w1.Add(this.menuEdit, null);
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117 this.miUndo = new Gtk.Action("miUndo", Mono.Unix.Catalog.GetString("Undo"), null, null);
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118 this.miUndo.Sensitive = false;
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119 this.miUndo.ShortLabel = Mono.Unix.Catalog.GetString("Undo");
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120 w1.Add(this.miUndo, null);
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121 this.miRedo = new Gtk.Action("miRedo", Mono.Unix.Catalog.GetString("Redo"), null, null);
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122 this.miRedo.Sensitive = false;
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123 this.miRedo.ShortLabel = Mono.Unix.Catalog.GetString("Redo");
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124 w1.Add(this.miRedo, null);
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125 this.menuHelp = new Gtk.Action("menuHelp", Mono.Unix.Catalog.GetString("Help"), null, null);
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126 this.menuHelp.ShortLabel = Mono.Unix.Catalog.GetString("Help");
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127 w1.Add(this.menuHelp, null);
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128 this.miAbout = new Gtk.Action("miAbout", Mono.Unix.Catalog.GetString("About"), null, null);
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129 this.miAbout.ShortLabel = Mono.Unix.Catalog.GetString("About");
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130 w1.Add(this.miAbout, null);
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131 this.miDebugInformation = new Gtk.Action("miDebugInformation", Mono.Unix.Catalog.GetString("Debug Information"), null, null);
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132 this.miDebugInformation.ShortLabel = Mono.Unix.Catalog.GetString("Debug Information");
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133 w1.Add(this.miDebugInformation, null);
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134 this.newArmyButton = new Gtk.Action("newArmyButton", null, null, "gtk-new");
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135 this.newArmyButton.Sensitive = false;
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136 w1.Add(this.newArmyButton, null);
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137 this.openArmyButton = new Gtk.Action("openArmyButton", null, null, "gtk-open");
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138 this.openArmyButton.Sensitive = false;
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139 w1.Add(this.openArmyButton, null);
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140 this.saveArmyButton = new Gtk.Action("saveArmyButton", null, null, "gtk-save");
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141 this.saveArmyButton.Sensitive = false;
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142 w1.Add(this.saveArmyButton, null);
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143 this.undoActionButton = new Gtk.Action("undoActionButton", null, null, "gtk-undo");
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144 this.undoActionButton.Sensitive = false;
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145 w1.Add(this.undoActionButton, null);
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146 this.redoActionButton = new Gtk.Action("redoActionButton", null, null, "gtk-redo");
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147 this.redoActionButton.Sensitive = false;
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148 w1.Add(this.redoActionButton, null);
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149 this.goDown = new Gtk.Action("goDown", null, null, null);
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150 w1.Add(this.goDown, null);
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151 this.add = new Gtk.Action("add", null, null, "gtk-add");
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152 w1.Add(this.add, null);
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153 this.UIManager.InsertActionGroup(w1, 0);
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154 this.AddAccelGroup(this.UIManager.AccelGroup);
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155 this.Name = "IBBoard.WarFoundry.FrmMainWindow";
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156 this.Title = Mono.Unix.Catalog.GetString("MainWindow");
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157 this.Icon = Gdk.Pixbuf.LoadFromResource("App.ico");
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158 // Container child IBBoard.WarFoundry.FrmMainWindow.Gtk.Container+ContainerChild
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159 this.vbox1 = new Gtk.VBox();
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160 this.vbox1.Name = "vbox1";
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161 // Container child vbox1.Gtk.Box+BoxChild
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162 this.UIManager.AddUiFromString("<ui><menubar name='menubar1'><menu name='menuFile' action='menuFile'><menuitem name='miCreateArmy' action='miCreateArmy'/><menuitem name='miOpenArmy' action='miOpenArmy'/><menuitem name='miSaveArmy' action='miSaveArmy'/><menuitem name='miSaveArmyAs' action='miSaveArmyAs'/><menuitem name='miCloseArmy' action='miCloseArmy'/><separator/><menuitem name='miChangeGameSystem' action='miChangeGameSystem'/><separator/><menuitem name='miReloadFiles' action='miReloadFiles'/><separator/><menuitem name='miExit' action='miExit'/></menu><menu name='menuEdit' action='menuEdit'><menuitem name='miUndo' action='miUndo'/><menuitem name='miRedo' action='miRedo'/></menu><menu name='menuHelp' action='menuHelp'><menuitem name='miAbout' action='miAbout'/><menuitem name='miDebugInformation' action='miDebugInformation'/></menu></menubar></ui>");
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163 this.menubar1 = ((Gtk.MenuBar)(this.UIManager.GetWidget("/menubar1")));
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164 this.menubar1.Name = "menubar1";
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165 this.vbox1.Add(this.menubar1);
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166 Gtk.Box.BoxChild w2 = ((Gtk.Box.BoxChild)(this.vbox1[this.menubar1]));
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167 w2.Position = 0;
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168 w2.Expand = false;
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169 w2.Fill = false;
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170 // Container child vbox1.Gtk.Box+BoxChild
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171 this.UIManager.AddUiFromString("<ui><toolbar name='toolbar'><toolitem name='newArmyButton' action='newArmyButton'/><toolitem name='openArmyButton' action='openArmyButton'/><toolitem name='saveArmyButton' action='saveArmyButton'/><separator/><toolitem name='undoActionButton' action='undoActionButton'/><toolitem name='redoActionButton' action='redoActionButton'/><separator/></toolbar></ui>");
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172 this.toolbar = ((Gtk.Toolbar)(this.UIManager.GetWidget("/toolbar")));
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173 this.toolbar.HeightRequest = 36;
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174 this.toolbar.Name = "toolbar";
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175 this.toolbar.ShowArrow = false;
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176 this.toolbar.ToolbarStyle = ((Gtk.ToolbarStyle)(0));
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177 this.vbox1.Add(this.toolbar);
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178 Gtk.Box.BoxChild w3 = ((Gtk.Box.BoxChild)(this.vbox1[this.toolbar]));
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179 w3.Position = 1;
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180 w3.Expand = false;
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181 w3.Fill = false;
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182 // Container child vbox1.Gtk.Box+BoxChild
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183 this.hpaned2 = new Gtk.HPaned();
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184 this.hpaned2.CanFocus = true;
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185 this.hpaned2.Name = "hpaned2";
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186 this.hpaned2.Position = 178;
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187 // Container child hpaned2.Gtk.Paned+PanedChild
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188 this.treeUnits = new Gtk.TreeView();
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189 this.treeUnits.CanFocus = true;
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190 this.treeUnits.Name = "treeUnits";
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191 this.hpaned2.Add(this.treeUnits);
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192 Gtk.Paned.PanedChild w4 = ((Gtk.Paned.PanedChild)(this.hpaned2[this.treeUnits]));
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193 w4.Resize = false;
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194 // Container child hpaned2.Gtk.Paned+PanedChild
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195 this.unitsNotebook = new Gtk.Notebook();
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196 this.unitsNotebook.CanFocus = true;
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197 this.unitsNotebook.Name = "unitsNotebook";
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198 this.unitsNotebook.CurrentPage = -1;
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199 this.hpaned2.Add(this.unitsNotebook);
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200 this.vbox1.Add(this.hpaned2);
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201 Gtk.Box.BoxChild w6 = ((Gtk.Box.BoxChild)(this.vbox1[this.hpaned2]));
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202 w6.Position = 2;
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203 // Container child vbox1.Gtk.Box+BoxChild
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204 this.statusbar1 = new Gtk.Statusbar();
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205 this.statusbar1.Name = "statusbar1";
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206 this.statusbar1.Spacing = 2;
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207 this.vbox1.Add(this.statusbar1);
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208 Gtk.Box.BoxChild w7 = ((Gtk.Box.BoxChild)(this.vbox1[this.statusbar1]));
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209 w7.Position = 3;
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210 w7.Expand = false;
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211 w7.Fill = false;
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212 this.Add(this.vbox1);
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213 if ((this.Child != null)) {
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214 this.Child.ShowAll();
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215 }
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216 this.DefaultWidth = 832;
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217 this.DefaultHeight = 659;
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218 this.Show();
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219 this.miCreateArmy.Activated += new System.EventHandler(this.OnCreateArmyActivated);
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220 this.miOpenArmy.Activated += new System.EventHandler(this.OnOpenArmyActivated);
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221 this.miSaveArmy.Activated += new System.EventHandler(this.OnSaveArmyActivated);
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222 this.miSaveArmyAs.Activated += new System.EventHandler(this.OnSaveArmyAsActivated);
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223 this.miCloseArmy.Activated += new System.EventHandler(this.OnCloseArmyActivated);
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224 this.miChangeGameSystem.Activated += new System.EventHandler(this.OnChangeGameSystemActivated);
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225 this.miReloadFiles.Activated += new System.EventHandler(this.OnReloadFilesActivated);
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226 this.miExit.Activated += new System.EventHandler(this.OnExitActivated);
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227 this.newArmyButton.Activated += new System.EventHandler(this.newTBButtonActivated);
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228 this.openArmyButton.Activated += new System.EventHandler(this.openTBButtonActivated);
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229 this.saveArmyButton.Activated += new System.EventHandler(this.saveTBButtonActivated);
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230 this.undoActionButton.Activated += new System.EventHandler(this.undoTBButtonActivated);
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231 this.redoActionButton.Activated += new System.EventHandler(this.redoTBButtonActivated);
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232 this.treeUnits.RowActivated += new Gtk.RowActivatedHandler(this.ArmyRowActivated);
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233 }
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234 }
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235 }
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