diff FrmAddEquipment.cs @ 51:dafbd432ca23

Re #60: Add UI to add/remove/edit weapons in GTK * Start to implement Add functionality using a new abstraction concept that keeps the UI dumb and keeps the logic in a cross-toolkit controller
author IBBoard <dev@ibboard.co.uk>
date Sat, 21 Aug 2010 20:00:03 +0000
parents
children 4bad8cb3f889
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/FrmAddEquipment.cs	Sat Aug 21 20:00:03 2010 +0000
@@ -0,0 +1,39 @@
+//  This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
+// 
+//  The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+using System;
+using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
+using IBBoard.WarFoundry.API.Objects;
+namespace IBBoard.WarFoundry.GUI.GTK
+{
+	public partial class FrmAddEquipment : Gtk.Dialog, IAddEquipmentUI
+	{
+		public FrmAddEquipment()
+		{
+			this.Build();
+		}
+
+		public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged;
+
+		public void SetUnitEquipmentItems(UnitEquipmentItem[] items)
+		{
+			throw new NotImplementedException();
+		}
+
+		public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber)
+		{
+			throw new NotImplementedException();
+		}
+
+		public void SetUnitEquipmentLimitsEnabled(bool isEnabled)
+		{
+			throw new NotImplementedException();
+		}
+
+		public void ShowControl()
+		{
+			throw new NotImplementedException();
+		}
+	}
+}
+