view FrmAddEquipment.cs @ 53:28b242612ad7

Re #60: Add UI to add/remove/edit weapons in GTK * Use proper method for making dialog appear Re #306: Combine equipment lists in GTK# * Populate unit equipment lists on unit display widget
author IBBoard <dev@ibboard.co.uk>
date Wed, 25 Aug 2010 15:21:56 +0000
parents 4bad8cb3f889
children f9f6e9db5350
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//  This file (FrmAddEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.GTK project and is copyright 2010 IBBoard
// 
//  The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using IBBoard.WarFoundry.GUI.GTK.UIControl.Interfaces;
using IBBoard.WarFoundry.API.Objects;
using Gtk;
using IBBoard.WarFoundry.GUI.GTK.Util;
namespace IBBoard.WarFoundry.GUI.GTK
{
	public partial class FrmAddEquipment : Gtk.Dialog, IAddEquipmentUI
	{
		public FrmAddEquipment()
		{
			this.Build();
			
			TreeViewColumn equipColumn = new TreeViewColumn();
			equipColumn.Title = "Equipment";
			CellRendererText equipCell = new CellRendererText();
			equipColumn.PackStart(equipCell, true);
			equipColumn.SetCellDataFunc(equipCell, GtkWarFoundryUtil.RenderWarFoundryObjectName);
			lstEquipment.AppendColumn(equipColumn);
		}

		public event SingleArgMethodInvoker<UnitEquipmentItem> UnitEquipmentItemChoiceChanged;

		public void SetUnitEquipmentItems(UnitEquipmentItem[] items)
		{
			ListStore store = new ListStore(typeof(UnitEquipmentItem));
			
			foreach (UnitEquipmentItem equipItem in items)
			{
				store.AppendValues(equipItem);
			}
			
			lstEquipment.Model = store;
		}

		public void SetUnitEquipmentLimits(bool isRatioLimit, double minPercent, double maxPercent, int minNumber, int maxNumber)
		{
			
		}

		public void SetUnitEquipmentLimitsEnabled(bool isEnabled)
		{
			
		}

		public void ShowControl()
		{
			ShowNow();
		}
		
		protected virtual void CancelButtonClicked (object sender, System.EventArgs e)
		{
			Respond(ResponseType.Cancel);
		}
		
		
	}
}