Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate UI/EquipmentAmountControl.cs @ 62:0e7c257ca8d6 WarFoundry_v0.1beta2_Winforms
Fixes #164: Show unit cost in army tree
* Add points value in army tree for units, category and army (aggregating as it goes up the tree)
* Add code to update tree node text as points values change
* Remove references to now deprecated points-related properties
Also:
* Add rolling log file appender to logging config
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 19 Sep 2009 19:44:45 +0000 |
parents | 7ace7d2249ac |
children | 712915de47fd |
rev | line source |
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1 using System; |
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2 using System.Collections.Generic; |
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3 using System.ComponentModel; |
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4 using System.Drawing; |
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5 using System.Data; |
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6 using System.Text; |
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7 using System.Windows.Forms; |
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8 using IBBoard.Lang; |
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9 using IBBoard.WarFoundry.API; |
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10 using IBBoard.WarFoundry.API.Objects; |
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11 |
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12 namespace IBBoard.WarFoundry.GUI.WinForms.UI |
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13 { |
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14 public partial class EquipmentAmountControl : UserControl |
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15 { |
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16 private Unit unit; |
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17 private UnitEquipmentItem equip; |
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18 |
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19 public EquipmentAmountControl() |
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20 { |
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21 InitializeComponent(); |
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22 } |
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23 |
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24 public void SetUnit(Unit equipUnit) |
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25 { |
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26 unit = equipUnit; |
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27 } |
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28 |
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29 public void SetUnitEquipmentItem(UnitEquipmentItem unitEquipment) |
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30 { |
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31 equip = unitEquipment; |
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32 SetWidgetValues(); |
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33 } |
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34 |
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35 public event EventHandler ValueChanged; |
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36 |
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37 private void OnValueChanged() |
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38 { |
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39 if (ValueChanged != null) |
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40 { |
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41 ValueChanged(this, new EventArgs()); |
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42 } |
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43 } |
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44 |
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45 private void SetWidgetValues() |
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46 { |
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47 if (equip != null) |
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48 { |
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49 if (equip.IsRatioLimit) |
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50 { |
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51 double minPercent = equip.MinPercentage; |
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52 double maxPercent = equip.MaxPercentage; |
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53 SetUpDownControlMinMaxAndValue(percentage, minPercent, maxPercent); |
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54 SetUpDownControlMinMaxAndValue(numeric, CalculateNumericValueFromPercentage(minPercent), CalculateNumericValueFromPercentage(maxPercent)); |
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55 rbEquipAll.Enabled = maxPercent == 100; |
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56 |
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57 if (minPercent == 100) |
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58 { |
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59 rbEquipAll.Checked = true; |
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60 percentage.Enabled = false; |
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61 rbPercentage.Enabled = false; |
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62 numeric.Enabled = false; |
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63 rbNumeric.Enabled = false; |
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64 } |
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65 else |
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66 { |
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67 rbPercentage.Checked = true; |
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68 percentage.Enabled = true; |
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69 rbPercentage.Enabled = true; |
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70 numeric.Enabled = true; |
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71 rbNumeric.Enabled = true; |
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72 } |
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73 } |
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74 else |
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75 { |
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76 percentage.Enabled = false; |
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77 rbPercentage.Enabled = false; |
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78 int minNumber = equip.MinNumber; |
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79 int maxNumber = equip.MaxNumber; |
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80 SetUpDownControlMinMaxAndValue(numeric, (decimal) minNumber, (decimal) maxNumber); |
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81 SetUpDownControlMinMaxAndValue(percentage, CalcualtePercentageValueFromNumber(minNumber), CalcualtePercentageValueFromNumber(maxNumber)); |
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82 rbEquipAll.Enabled = maxNumber == WarFoundryCore.INFINITY; |
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83 |
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84 if (minNumber == WarFoundryCore.INFINITY) |
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85 { |
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86 rbEquipAll.Checked = true; |
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87 numeric.Enabled = false; |
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88 rbNumeric.Enabled = false; |
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89 } |
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90 else |
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91 { |
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92 rbNumeric.Checked = true; |
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93 numeric.Enabled = true; |
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94 rbNumeric.Enabled = true; |
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95 } |
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96 } |
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97 } |
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98 else |
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99 { |
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100 Enabled = false; |
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101 } |
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102 } |
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103 |
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104 private void SetUpDownControlMinMaxAndValue(NumericUpDown upDownControl, double min, double max) |
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105 { |
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106 SetUpDownControlMinMaxAndValue(upDownControl, (decimal)min, (decimal)max); |
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107 } |
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108 |
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109 private void SetUpDownControlMinMaxAndValue(NumericUpDown upDownControl, decimal min, decimal max) |
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110 { |
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111 upDownControl.Minimum = (min == WarFoundryCore.INFINITY ? unit.Size : min); |
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112 upDownControl.Maximum = (max == WarFoundryCore.INFINITY ? unit.Size : max); |
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113 upDownControl.Value = upDownControl.Value; |
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114 } |
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115 |
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116 private void rbEquipAll_CheckedChanged(object sender, EventArgs e) |
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117 { |
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118 bool equipAll = rbEquipAll.Checked; |
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119 numeric.Enabled = !equipAll; |
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120 percentage.Enabled = !equipAll; |
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121 |
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122 if (equipAll) |
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123 { |
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124 numeric.Value = unit.Size; |
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125 percentage.Value = 100; |
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126 } |
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127 |
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128 radioCheckedChanged(sender, e); |
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129 } |
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130 |
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131 private void percentage_ValueChanged(object sender, EventArgs e) |
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132 { |
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133 SetNumericValueFromPercentage(); |
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134 rbEquipAll.Checked = (percentage.Value == 100 && !rbNumeric.Checked); |
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135 OnValueChanged(); |
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136 } |
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137 |
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138 private void SetNumericValueFromPercentage() |
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139 { |
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140 double percent = (double)percentage.Value; |
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141 numeric.Value = CalculateNumericValueFromPercentage(percent); |
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142 } |
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143 |
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144 private decimal CalculateNumericValueFromPercentage(double percent) |
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145 { |
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146 return (decimal) IBBMath.Round(unit.Size * (percent / 100.0), equip.RoundNumberUp); |
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147 } |
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148 |
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149 private void numeric_ValueChanged(object sender, EventArgs e) |
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150 { |
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151 SetPercentageValueFromNumeric(); |
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152 OnValueChanged(); |
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153 } |
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154 |
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155 private void SetPercentageValueFromNumeric() |
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156 { |
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157 int number = (int)numeric.Value; |
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158 percentage.Value = CalcualtePercentageValueFromNumber(number); |
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159 } |
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160 |
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161 private decimal CalcualtePercentageValueFromNumber(int number) |
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162 { |
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163 decimal percent = 0; |
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164 |
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165 if (number > 0) |
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166 { |
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167 percent = (decimal) Math.Round((number / (unit.Size * 1.0)) * 100, 1); |
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168 } |
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169 else if (number == WarFoundryCore.INFINITY) |
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170 { |
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171 percent = 100; |
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172 } |
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173 |
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174 return percent; |
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175 } |
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176 |
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177 public double EquipmentAmount |
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178 { |
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179 get |
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180 { |
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181 double val = 0; |
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182 |
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183 if (rbNumeric.Checked) |
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184 { |
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185 val = (double) numeric.Value; |
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186 } |
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187 else if (rbPercentage.Checked) |
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188 { |
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189 val = (double) percentage.Value; |
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190 } |
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191 else if (rbEquipAll.Checked) |
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192 { |
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193 val = WarFoundryCore.INFINITY; |
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194 } |
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195 else |
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196 { |
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197 val = 0; |
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198 } |
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199 |
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200 return val; |
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201 } |
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202 } |
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203 |
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204 public bool IsRatioEquipmentAmount |
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205 { |
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206 get |
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207 { |
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208 return rbPercentage.Checked; |
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209 } |
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210 } |
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211 |
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212 public void SetUnitEquipmentItemAmount(double equipAmountNum, bool isRatio) |
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213 { |
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214 if (isRatio) |
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215 { |
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216 percentage.Value = (decimal)equipAmountNum; |
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217 } |
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218 else if (equipAmountNum == WarFoundryCore.INFINITY) |
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219 { |
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220 rbEquipAll.Checked = true; |
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221 } |
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222 else |
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223 { |
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224 numeric.Value = (int)equipAmountNum; |
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225 } |
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226 } |
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227 |
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228 private void radioCheckedChanged(object sender, EventArgs e) |
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229 { |
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230 OnValueChanged(); |
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231 } |
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232 } |
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233 } |