Mercurial > repos > IBDev-IBBoard.WarFoundry.GUI.WinForms
annotate FrmNewArmy.cs @ 119:2a6a536d54cd
Re #203 and fixes #240: Add Dutch translation
* Add Dutch translation for WinForms from Furrie
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 16 Jan 2010 10:26:01 +0000 |
parents | 39b93ca5fb9c |
children | 18d607b0249b |
rev | line source |
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1 // This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. |
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2 // |
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. |
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4 |
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5 using System; |
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6 using System.Drawing; |
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7 using System.ComponentModel; |
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8 using System.Windows.Forms; |
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9 using IBBoard; |
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10 using IBBoard.Lang; |
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11 using IBBoard.Windows.Forms; |
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12 using IBBoard.WarFoundry.API; |
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13 using IBBoard.WarFoundry.API.Objects; |
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14 using IBBoard.Windows.Forms.I18N; |
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15 |
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16 namespace IBBoard.WarFoundry.GUI.WinForms |
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17 { |
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18 /// <summary> |
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19 /// Summary description for FrmNewArmy. |
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20 /// </summary> |
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21 public class FrmNewArmy : IBBForm |
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22 { |
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23 /// <summary> |
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24 /// Required designer variable. |
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25 /// </summary> |
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26 private System.ComponentModel.Container components = null; |
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27 private IBBoard.Windows.Forms.IBBButton bttnCancel; |
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28 private IBBoard.Windows.Forms.IBBLabel lblRaceList; |
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29 private IBBoard.Windows.Forms.IBBButton bttnSelectRace; |
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30 private System.Windows.Forms.ListBox lstRaces; |
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31 private IBBoard.Windows.Forms.IBBLabel lblArmyName; |
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32 private IBBoard.Windows.Forms.IBBLabel lblArmySize; |
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33 private System.Windows.Forms.NumericUpDown armySize; |
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34 private IBBLabel lblGameSystem; |
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35 private ComboBox gameSystems; |
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36 private System.Windows.Forms.TextBox txtArmyName; |
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37 |
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38 private GameSystem system; |
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39 private Race race; |
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40 private string armyName; |
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41 private int maxPoints; |
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42 |
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43 public FrmNewArmy(GameSystem system) |
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44 { |
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45 InitializeComponent(); |
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46 |
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47 ControlTranslator.TranslateControl(this); |
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48 |
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49 foreach (GameSystem gameSystem in WarFoundryLoader.GetDefault().GetGameSystems()) |
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50 { |
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51 gameSystems.Items.Add(gameSystem); |
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52 } |
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53 |
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54 if (system != null) |
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55 { |
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56 gameSystems.SelectedItem = system; |
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57 } |
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58 else if (gameSystems.Items.Count == 1) |
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59 { |
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60 gameSystems.SelectedIndex = 0; |
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61 } |
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62 } |
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63 |
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64 private void SetRaces(GameSystem system) |
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65 { |
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66 foreach (Race race in WarFoundryLoader.GetDefault().GetRaces(system)) |
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67 { |
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68 lstRaces.Items.Add(race); |
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69 } |
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70 } |
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71 |
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72 /// <summary> |
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73 /// Clean up any resources being used. |
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74 /// </summary> |
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75 protected override void Dispose( bool disposing ) |
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76 { |
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77 if( disposing ) |
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78 { |
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79 if(components != null) |
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80 { |
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81 components.Dispose(); |
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82 } |
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83 } |
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84 base.Dispose( disposing ); |
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85 } |
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86 |
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87 #region Windows Form Designer generated code |
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88 /// <summary> |
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89 /// Required method for Designer support - do not modify |
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90 /// the contents of this method with the code editor. |
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91 /// </summary> |
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92 private void InitializeComponent() |
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93 { |
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94 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmNewArmy)); |
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95 this.lstRaces = new System.Windows.Forms.ListBox(); |
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96 this.bttnCancel = new IBBoard.Windows.Forms.IBBButton(); |
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97 this.lblRaceList = new IBBoard.Windows.Forms.IBBLabel(); |
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98 this.bttnSelectRace = new IBBoard.Windows.Forms.IBBButton(); |
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99 this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel(); |
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100 this.txtArmyName = new System.Windows.Forms.TextBox(); |
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101 this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel(); |
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102 this.armySize = new System.Windows.Forms.NumericUpDown(); |
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103 this.lblGameSystem = new IBBoard.Windows.Forms.IBBLabel(); |
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104 this.gameSystems = new System.Windows.Forms.ComboBox(); |
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105 ((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit(); |
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106 this.SuspendLayout(); |
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107 // |
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108 // lstRaces |
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109 // |
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110 this.lstRaces.DisplayMember = "Name"; |
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111 this.lstRaces.Location = new System.Drawing.Point(110, 33); |
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112 this.lstRaces.Name = "lstRaces"; |
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113 this.lstRaces.Size = new System.Drawing.Size(248, 121); |
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114 this.lstRaces.TabIndex = 7; |
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115 this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged); |
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116 // |
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117 // bttnCancel |
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118 // |
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119 this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; |
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120 this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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121 this.bttnCancel.Location = new System.Drawing.Point(12, 231); |
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122 this.bttnCancel.Name = "bttnCancel"; |
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123 this.bttnCancel.Size = new System.Drawing.Size(80, 24); |
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124 this.bttnCancel.TabIndex = 6; |
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125 this.bttnCancel.Text = "cancel"; |
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126 this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); |
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127 // |
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128 // lblRaceList |
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129 // |
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130 this.lblRaceList.Location = new System.Drawing.Point(12, 33); |
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131 this.lblRaceList.Name = "lblRaceList"; |
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132 this.lblRaceList.Size = new System.Drawing.Size(92, 80); |
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133 this.lblRaceList.TabIndex = 5; |
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134 this.lblRaceList.Text = "race list"; |
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135 this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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136 // |
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137 // bttnSelectRace |
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138 // |
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139 this.bttnSelectRace.Enabled = false; |
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140 this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System; |
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141 this.bttnSelectRace.Location = new System.Drawing.Point(254, 231); |
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142 this.bttnSelectRace.Name = "bttnSelectRace"; |
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143 this.bttnSelectRace.Size = new System.Drawing.Size(104, 24); |
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144 this.bttnSelectRace.TabIndex = 4; |
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145 this.bttnSelectRace.Text = "create army"; |
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146 this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click); |
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147 // |
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148 // lblArmyName |
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149 // |
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150 this.lblArmyName.Location = new System.Drawing.Point(12, 163); |
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151 this.lblArmyName.Name = "lblArmyName"; |
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152 this.lblArmyName.Size = new System.Drawing.Size(92, 17); |
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153 this.lblArmyName.TabIndex = 8; |
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154 this.lblArmyName.Text = "army name"; |
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155 this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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156 // |
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157 // txtArmyName |
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158 // |
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159 this.txtArmyName.Location = new System.Drawing.Point(110, 160); |
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160 this.txtArmyName.Name = "txtArmyName"; |
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161 this.txtArmyName.Size = new System.Drawing.Size(248, 20); |
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162 this.txtArmyName.TabIndex = 9; |
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163 this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged); |
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164 // |
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165 // lblArmySize |
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166 // |
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167 this.lblArmySize.Location = new System.Drawing.Point(12, 188); |
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168 this.lblArmySize.Name = "lblArmySize"; |
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169 this.lblArmySize.Size = new System.Drawing.Size(92, 18); |
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170 this.lblArmySize.TabIndex = 10; |
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171 this.lblArmySize.Text = "army size"; |
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172 this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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173 // |
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174 // armySize |
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175 // |
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176 this.armySize.Increment = new decimal(new int[] { |
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177 50, |
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178 0, |
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179 0, |
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180 0}); |
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181 this.armySize.Location = new System.Drawing.Point(110, 186); |
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182 this.armySize.Maximum = new decimal(new int[] { |
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183 1000000, |
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184 0, |
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185 0, |
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186 0}); |
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187 this.armySize.Name = "armySize"; |
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188 this.armySize.Size = new System.Drawing.Size(99, 20); |
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189 this.armySize.TabIndex = 11; |
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190 this.armySize.ThousandsSeparator = true; |
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191 this.armySize.Value = new decimal(new int[] { |
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192 2000, |
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193 0, |
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194 0, |
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195 0}); |
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196 // |
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197 // lblGameSystem |
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198 // |
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199 this.lblGameSystem.Location = new System.Drawing.Point(12, 9); |
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200 this.lblGameSystem.Name = "lblGameSystem"; |
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201 this.lblGameSystem.Size = new System.Drawing.Size(92, 18); |
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202 this.lblGameSystem.TabIndex = 12; |
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203 this.lblGameSystem.Text = "game system"; |
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204 this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight; |
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205 // |
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206 // gameSystems |
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207 // |
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208 this.gameSystems.DisplayMember = "Name"; |
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209 this.gameSystems.FormattingEnabled = true; |
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210 this.gameSystems.Location = new System.Drawing.Point(110, 6); |
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211 this.gameSystems.Name = "gameSystems"; |
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212 this.gameSystems.Size = new System.Drawing.Size(248, 21); |
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213 this.gameSystems.TabIndex = 13; |
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214 this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged); |
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215 // |
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216 // FrmNewArmy |
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217 // |
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218 this.AcceptButton = this.bttnSelectRace; |
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219 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); |
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220 this.CancelButton = this.bttnCancel; |
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221 this.ClientSize = new System.Drawing.Size(370, 267); |
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222 this.Controls.Add(this.gameSystems); |
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223 this.Controls.Add(this.lblGameSystem); |
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224 this.Controls.Add(this.armySize); |
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225 this.Controls.Add(this.lblArmySize); |
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226 this.Controls.Add(this.txtArmyName); |
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227 this.Controls.Add(this.lblArmyName); |
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228 this.Controls.Add(this.bttnCancel); |
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229 this.Controls.Add(this.lblRaceList); |
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230 this.Controls.Add(this.bttnSelectRace); |
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231 this.Controls.Add(this.lstRaces); |
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232 this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; |
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233 this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon"))); |
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234 this.MaximizeBox = false; |
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235 this.MinimizeBox = false; |
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236 this.Name = "FrmNewArmy"; |
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237 this.ShowInTaskbar = false; |
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238 this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; |
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239 this.Text = "FrmNewArmy"; |
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240 ((System.ComponentModel.ISupportInitialize) (this.armySize)).EndInit(); |
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241 this.ResumeLayout(false); |
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242 this.PerformLayout(); |
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243 |
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244 } |
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245 #endregion |
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246 |
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247 public GameSystem SelectedSystem |
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248 { |
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249 get { return system; } |
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250 } |
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251 |
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252 public Race SelectedRace |
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253 { |
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254 get { return race; } |
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255 } |
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256 |
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257 public string ArmyName |
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258 { |
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259 get { return armyName; } |
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260 } |
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261 |
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262 public int ArmySize |
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263 { |
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264 get { return maxPoints; } |
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265 } |
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266 |
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267 private void bttnCancel_Click(object sender, System.EventArgs e) |
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268 { |
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269 DialogResult = DialogResult.Cancel; |
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270 this.Close(); |
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271 } |
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272 |
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273 private void bttnSelectRace_Click(object sender, System.EventArgs e) |
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274 { |
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275 DialogResult = DialogResult.OK; |
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276 SetValues(); |
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277 this.Close(); |
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278 } |
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279 |
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280 private void SetValues() |
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281 { |
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282 system = GetSelectedGameSystem(); |
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283 race = (Race) lstRaces.SelectedItem; |
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284 armyName = txtArmyName.Text; |
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285 maxPoints = (int) armySize.Value; |
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286 } |
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287 |
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288 private GameSystem GetSelectedGameSystem() |
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289 { |
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290 return (GameSystem) gameSystems.SelectedItem; |
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291 } |
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292 |
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293 private void txtArmyName_TextChanged(object sender, System.EventArgs e) |
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294 { |
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295 setSelectRaceEnabledVal(); |
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296 } |
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297 |
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298 private void setSelectRaceEnabledVal() |
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299 { |
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300 bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0); |
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301 } |
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302 |
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303 private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e) |
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304 { |
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305 setSelectRaceEnabledVal(); |
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306 } |
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307 |
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308 private void gameSystems_SelectedValueChanged(object sender, EventArgs e) |
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309 { |
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310 GameSystem selected = GetSelectedGameSystem(); |
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311 lstRaces.Items.Clear(); |
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312 |
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313 if (selected != null) |
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314 { |
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315 SetRaces(selected); |
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316 |
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317 if (lstRaces.Items.Count > 0) |
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318 { |
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319 lstRaces.SelectedIndex = 0; |
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320 } |
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321 } |
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322 } |
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323 } |
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324 } |