diff FrmNewArmy.cs @ 84:1e85a0687e4d

Re #88: Complete initial WinForms UI * Remove icon from unit form * Widen text boxes on new army form
author IBBoard <dev@ibboard.co.uk>
date Sat, 31 Oct 2009 19:32:48 +0000
parents c243b043aa62
children 88b5a0da73f2
line wrap: on
line diff
--- a/FrmNewArmy.cs	Fri Oct 30 21:00:04 2009 +0000
+++ b/FrmNewArmy.cs	Sat Oct 31 19:32:48 2009 +0000
@@ -104,9 +104,9 @@
 			// lstRaces
 			// 
 			this.lstRaces.DisplayMember = "Name";
-			this.lstRaces.Location = new System.Drawing.Point(89, 33);
+			this.lstRaces.Location = new System.Drawing.Point(110, 33);
 			this.lstRaces.Name = "lstRaces";
-			this.lstRaces.Size = new System.Drawing.Size(269, 121);
+			this.lstRaces.Size = new System.Drawing.Size(248, 121);
 			this.lstRaces.TabIndex = 7;
 			this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged);
 			// 
@@ -125,7 +125,7 @@
 			// 
 			this.lblRaceList.Location = new System.Drawing.Point(12, 33);
 			this.lblRaceList.Name = "lblRaceList";
-			this.lblRaceList.Size = new System.Drawing.Size(71, 80);
+			this.lblRaceList.Size = new System.Drawing.Size(92, 80);
 			this.lblRaceList.TabIndex = 5;
 			this.lblRaceList.Text = "race list";
 			this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight;
@@ -145,16 +145,16 @@
 			// 
 			this.lblArmyName.Location = new System.Drawing.Point(12, 163);
 			this.lblArmyName.Name = "lblArmyName";
-			this.lblArmyName.Size = new System.Drawing.Size(71, 17);
+			this.lblArmyName.Size = new System.Drawing.Size(92, 17);
 			this.lblArmyName.TabIndex = 8;
 			this.lblArmyName.Text = "army name";
 			this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
 			// 
 			// txtArmyName
 			// 
-			this.txtArmyName.Location = new System.Drawing.Point(89, 160);
+			this.txtArmyName.Location = new System.Drawing.Point(110, 160);
 			this.txtArmyName.Name = "txtArmyName";
-			this.txtArmyName.Size = new System.Drawing.Size(269, 20);
+			this.txtArmyName.Size = new System.Drawing.Size(248, 20);
 			this.txtArmyName.TabIndex = 9;
 			this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
 			// 
@@ -162,7 +162,7 @@
 			// 
 			this.lblArmySize.Location = new System.Drawing.Point(12, 188);
 			this.lblArmySize.Name = "lblArmySize";
-			this.lblArmySize.Size = new System.Drawing.Size(71, 18);
+			this.lblArmySize.Size = new System.Drawing.Size(92, 18);
 			this.lblArmySize.TabIndex = 10;
 			this.lblArmySize.Text = "army size";
 			this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
@@ -174,14 +174,14 @@
             0,
             0,
             0});
-			this.armySize.Location = new System.Drawing.Point(89, 186);
+			this.armySize.Location = new System.Drawing.Point(110, 186);
 			this.armySize.Maximum = new decimal(new int[] {
             1000000,
             0,
             0,
             0});
 			this.armySize.Name = "armySize";
-			this.armySize.Size = new System.Drawing.Size(120, 20);
+			this.armySize.Size = new System.Drawing.Size(99, 20);
 			this.armySize.TabIndex = 11;
 			this.armySize.ThousandsSeparator = true;
 			this.armySize.Value = new decimal(new int[] {
@@ -194,7 +194,7 @@
 			// 
 			this.lblGameSystem.Location = new System.Drawing.Point(12, 9);
 			this.lblGameSystem.Name = "lblGameSystem";
-			this.lblGameSystem.Size = new System.Drawing.Size(71, 18);
+			this.lblGameSystem.Size = new System.Drawing.Size(92, 18);
 			this.lblGameSystem.TabIndex = 12;
 			this.lblGameSystem.Text = "game system";
 			this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight;
@@ -203,9 +203,9 @@
 			// 
 			this.gameSystems.DisplayMember = "Name";
 			this.gameSystems.FormattingEnabled = true;
-			this.gameSystems.Location = new System.Drawing.Point(89, 6);
+			this.gameSystems.Location = new System.Drawing.Point(110, 6);
 			this.gameSystems.Name = "gameSystems";
-			this.gameSystems.Size = new System.Drawing.Size(269, 21);
+			this.gameSystems.Size = new System.Drawing.Size(248, 21);
 			this.gameSystems.TabIndex = 13;
 			this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged);
 			//